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#1
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Re: Throw or Drop?
I see benefits in both, so our jury is still out on that one. Good luck
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#2
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Re: Throw or Drop?
Well, since its illegal to get directly over the baskets, dropping will be hard.
I bet it could still be pulled off, though. |
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#3
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Re: Throw or Drop?
Dropping has the potential to be more accurate (less variables), but throwing reliably is WAY more versatile. If you can do it well and accurately, try for throwing.
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#4
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Re: Throw or Drop?
Here's a little I've thought of (not at all exhaustive)
Dropping Pros: -Easier to implement for rookie teams -Score three balls swiftly in a row Cons: -Can get pushed -Can't drop into top row Shooting Pros: -Score from far away -Can score from "safe zone" Cons: -Shooting is less reliable -Difficult for driver to aim (hard to get the right angle from far away) -May have to realign for each ball Note, that with a very strong programming team, the second (and possibly third) con of shooting could be avoidable. I say, choose the tactic that best suits your team's abilities. If you are unsure about being able to shoot consistently, build a simple dropper, and prototype a shooter. If you finish a good shooter by the end, use that instead, but if you don't, you'll still be able to score. |
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#5
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Re: Throw or Drop?
Curious how one can drop the ball, considering the length of the fender and the 14" extension limit on appendages.
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#6
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Re: Throw or Drop?
Quote:
(yuck) |
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#7
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Re: Throw or Drop?
Seems highly difficult to pull off
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#8
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Re: Throw or Drop?
It's impossible for the high goal, but perfectly implementable with the middle goals.
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#9
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Re: Throw or Drop?
Good point, I forgot the baskets also protrude out so the three foot fender is a bit deceptive.
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#10
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Re: Throw or Drop?
Since we're not, all it takes is a consistent shooting mechanism and a little time spent to solve the problem empirically. One physical example is worth a thousand models, so go build something and see what happens!
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#11
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Re: Throw or Drop?
Our team has looked at both, and may end up with both. If the basket is 14 inches long then it ends up something like 3 -4 inches from the edge of the rim. I poured basketballs into a trash can from this distance with ease. We are trying to figure out a way to use a dumping basket as a hopper for a shooter so we can do both.
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#12
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Re: Throw or Drop?
Just checked the math:
Not possible to dunk/drop balls into the hoops (Though you can get really close) Barriers: Fender: 38.75" Now all the things to take out of that: Hoop: Inside Diameter 18" Backboard: 0.5" Connection from hoop to backboard: 6" from inside of hoop to backboard Total: 24.5" + some tiny distance for the diameter of the hoop ring (the metal itself not the gap in the middle) 38.75 - 24.5 = 14.25 You are allowed to extend out 14" 14.25" - 14" = 0.25" So even under ideal circumstances your extention falls just short of the hoop. Dunking is physically impossible without tipping your robot somehow, or violating the rules. |
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#13
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Re: Throw or Drop?
can't you overcome a quarter inch with spin? what about the diameter of the ball?
anyways, my team is ging to try for a shooting mechanism, our ultimate goal being the ability to take half-court shots. we are still in the process of selecting the best way to do this though,... |
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#14
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Re: Throw or Drop?
Quote:
0.25'' + 3.25'' = 3.5'' |
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#15
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Re: Throw or Drop?
For the people who plan to drop the balls into the hoops..please keep in mind that there is a limit to how far something can extend from your robot. I believe that the limit is 14". Plus the fender is adding additional space away from the basket. With all that being said...my team (#1850) decided to throw the dropping idea out of the loop. I hope with the information that I just gave you is helpful. Good LucK!
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