Go to Post There are no simple solutions, as every solution has its own problems. - M. Lillis [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #31   Spotlight this post!  
Unread 10-01-2012, 10:38
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,945
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by Paul Copioli View Post
Man this happens every year and DR. Joe fell into it ... You have been gone too long my friend. What I mean is that every year we grossly underestimate how hard it is to score ... I mean grossly!!

36 in Auton ... not on Einstein. Maybe at IRI, maybe. I don't doubt all three robots will score in auton on Einstein, but not all three in the high goal. It is too risky for just one lousy extra point. I am not going to risk 5 to get 1.

In any case, scoring is way harder this year than in any other shooting game year and the double balance will be a crucial decider in most matches. I see matches that are 20 - 10 with all the points coming from balance.

In any case, this makes Dr. Joe's hoarding scenario even more plausible in this game.

I don't know how I feel about the triple balance. Right now I am leaning towards that act being in the same place as the Lochness Monster: A few will claim they have seen it, but no one will be able to prove it.
I agree that scoring will be more difficult than is being presented here ... that being said, I only see that score (20-10) in early seeding matches. Scores will be higher as the regionals go on.

Also, any alliance thats put together specifically to triple balance (and can do it consistantly) will be my odds on favorite to win the regional.
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
  #32   Spotlight this post!  
Unread 10-01-2012, 10:51
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,608
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Inbounding or Hoarding Balls

I think a triple balance is doable with 2 heavy robots and 1 light robot. The key is 2 heavy robots that weigh the same, with the lightweight robot being the one that actually does the balancing (automated via accelerometer). All 3 would have to be wide-drive bots though.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
  #33   Spotlight this post!  
Unread 10-01-2012, 11:05
JB987 JB987 is offline
Registered User
AKA: Joe Barry
FRC #0987 (HIGH ROLLERS)
Team Role: Coach
 
Join Date: May 2006
Rookie Year: 2002
Location: LAS VEGAS
Posts: 1,171
JB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond reputeJB987 has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by JesseK View Post
I think a triple balance is doable with 2 heavy robots and 1 light robot. The key is 2 heavy robots that weigh the same, with the lightweight robot being the one that actually does the balancing (automated via accelerometer). All 3 would have to be wide-drive bots though.
Or...some combination of mechs or omni drives or swerve that can climb the bridge "sideways" or pint sized bots? This assumes mechs and omnis can handle the smooth plastic surface of the bridge...
  #34   Spotlight this post!  
Unread 10-01-2012, 11:35
Phyrxes's Avatar
Phyrxes Phyrxes is offline
Has done the math, have you?
AKA: Dave Button
no team (No Team, Changed Schools)
Team Role: Teacher
 
Join Date: Dec 2007
Rookie Year: 2007
Location: Gainesville VA
Posts: 489
Phyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant futurePhyrxes has a brilliant future
Re: Inbounding or Hoarding Balls

I suspect a lot of people will be surprised when they try their wheels of choice on the plastic surface of the bridge. I know we were and are re-evaluating our wheel choice based on carpet and plastic interaction.

Also regarding triple balancing, one of my students put forward the idea the other day what if you as the middle robot "clamped" onto the bumper zone of a friendly robot to help support it so you could cantilever it off the edge of the ramp. I haven't looked to see if that is possible as we tabled the idea for later.
__________________
Dave Button
Physics and Mathematics Teacher
Wakefield School
The Plains, VA

“Simplify and add lightness.”
― Colin Chapman, Team Lotus

Last edited by Phyrxes : 10-01-2012 at 11:37.
  #35   Spotlight this post!  
Unread 10-01-2012, 14:18
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,100
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by 1075guy View Post
Wholeheartedly disagree.

Not only do I think you'll see it (remember, we DID see it in 2010, from 2337 and alliance), but I think it will be a common feature of Regional Champion alliances. 20 pts is just too huge to give up. The 1 extra point in 2010 wasnt worth it, but 20 extra points in 2012 is. You have to make 7 top shelf baskets to make up for it.
It only happened once in an entire season.

It really comes down to how the other robots are built and how skilled the drivers are at reacting the bridge. What makes it worse is that you will never see a triple balance until eliminations as teams will be focusing on the coopertition bridge for seeding points.

I wouldn't pick robots to join my alliance planning on doing a triple balance unless we had done it in qualification. That is where the another big issue is that the elims are not the time for testing but performing. I wouldn't glaze over a okay scorer for one that could fit on the bridge only to be bit when we can't pull it off.

These are my two cents.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
  #36   Spotlight this post!  
Unread 10-01-2012, 15:38
jkato's Avatar
jkato jkato is offline
Computer Grunt
FRC #0888 (Robotinators)
Team Role: Webmaster
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Glenelg, Maryland
Posts: 21
jkato is an unknown quantity at this point
Re: Is this THE YEAR...

Quote:
Originally Posted by Joe Johnson View Post
There are no more balls for Red to score.

Blue just keeps the balls away from Red by sitting in their alley and perhaps move to make sure every robot has 3 balls ready to score in each robot, but otherwise they spend the whole match sitting in their alley lined up to do a 3 point balance at the last minute.

Red, can do nothing but watch.

I was going to say that this is a guaranteed win for Blue but if Red scored all 10 balls in the 3pt hoop, they are winning by 30 points. If Red can do a 2 Robot Balance,
While they could do that, when guarding the ball you are actually considered to be controlling it, which violates rule G22.
__________________
"Did you want the bonus back? Well. . . ."
  #37   Spotlight this post!  
Unread 10-01-2012, 16:44
wilhitern1's Avatar
wilhitern1 wilhitern1 is offline
Sr. Systems Analyst / BRM
AKA: Neal Wilhite
FRC #1225 (Gorillas)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2011
Location: Hendersinville, NC
Posts: 147
wilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to all
Re: Inbounding or Hoarding Balls

<G22> "Moving or positioning a Basketball to gain advantage is considered actively controlling."

The current theory appears to be that once you move a ball you control it.

Think in these terms: Robot A tries to pick up 3 different balls in the back court, but fails. They are now controlling all 3 balls and may not touch another ball for the rest of the match.

This is obviously fallacious.

The reasonable interpretation: Suppose you reused your kicker. Then if you are holding 3 balls (hoppered) and then try to kick a fourth to the other end, you violate g22. But if you are holding 2 balls and then kick 3 balls one after another, no penalty. You only control the ball at the moment it is in contact with your robot.
  #38   Spotlight this post!  
Unread 11-01-2012, 15:45
jkato's Avatar
jkato jkato is offline
Computer Grunt
FRC #0888 (Robotinators)
Team Role: Webmaster
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Glenelg, Maryland
Posts: 21
jkato is an unknown quantity at this point
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by wilhitern1 View Post
<G22> "Moving or positioning a Basketball to gain advantage is considered actively controlling."

The current theory appears to be that once you move a ball you control it.

Think in these terms: Robot A tries to pick up 3 different balls in the back court, but fails. They are now controlling all 3 balls and may not touch another ball for the rest of the match.

This is obviously fallacious.
I know what you mean, but what I'm trying to convey is if you tried to herd the balls into a corner or if you simply kept all the balls on your side or something like that, it should be a foul/tech.
__________________
"Did you want the bonus back? Well. . . ."
  #39   Spotlight this post!  
Unread 11-01-2012, 17:24
wilhitern1's Avatar
wilhitern1 wilhitern1 is offline
Sr. Systems Analyst / BRM
AKA: Neal Wilhite
FRC #1225 (Gorillas)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2011
Location: Hendersinville, NC
Posts: 147
wilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to all
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by jkato View Post
I know what you mean, but what I'm trying to convey is if you tried to herd the balls into a corner or if you simply kept all the balls on your side or something like that, it should be a foul/tech.
Currently, I'd say it's not. Others may disagree. The only opinion that really maters is the judges.
  #40   Spotlight this post!  
Unread 11-01-2012, 18:19
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,100
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by jkato View Post
I know what you mean, but what I'm trying to convey is if you tried to herd the balls into a corner or if you simply kept all the balls on your side or something like that, it should be a foul/tech.
Why? Its a perfectly legal strategy?
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
  #41   Spotlight this post!  
Unread 11-01-2012, 18:34
Bob Steele's Avatar
Bob Steele Bob Steele is offline
On the RIBMEATS bandwagon....
AKA: Bob Steele
FRC #1983 (Skunk Works Robotics)
Team Role: Coach
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Seattle, Washington
Posts: 1,507
Bob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by wilhitern1 View Post
Currently, I'd say it's not. Others may disagree. The only opinion that really maters is the judges.
i think you mean the referees....
__________________
Raisbeck Aviation High School TEAM 1983 - Seattle, Washington
Las Vegas 07 WINNER w/ 1425/254...Seattle 08 WINNER w/ 2046/949.. Oregon 09 WINNER w/1318/2635..SEA 10 RCA ..Spokane 12 WINNER w/2122/4082 and RCA...Central Wa 13 WINNER w/1425/753..Seattle 13 WINNER w/948/492 & RCA ..Spokane 13 WINNER w/2471/4125.. Spokane 14 - DCA --Auburn 14 - WINNER w/1318/4960..District CMP 14 WINNER w/1318/2907, District CMA.. CMP 14 Newton Finalist w 971/341/3147 ... Auburn Mountainview 15 WINNER w/1318/3049 - Mt Vernon 15 WINNER w/1318/4654 - Philomath 15 WINNER w/955/847 -District CMP 15 WINNER w/955/2930 & District CMA -CMP Newton -Industrial Design Award

  #42   Spotlight this post!  
Unread 11-01-2012, 19:32
Joe Johnson's Avatar Unsung FIRST Hero
Joe Johnson Joe Johnson is offline
Engineer at Medrobotics
AKA: Dr. Joe
FRC #0088 (TJ2)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 1996
Location: Raynham, MA
Posts: 2,629
Joe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Paul,
3 balancing is worth 20pts*.

My read is that that is about right.

The task is hard but not TOO hard. The points are high but not TOO high.

What is it going to take to get 3 robots on that 88" bridge"

Assume robots fill the given space, with bumpers robots are roughly 44" by 34" give or take.

If enough teams go wide (34" up the bridge), then you have 6" hanging out over each side... ...seems doable.

BUT BUT BUT you say, that isn't how balancing works.

AND AND AND... ...of course you are right.

For those who didn't see or don't recall with a few notable excepts (cough cough 71, 308 and I think 1 or 2 others) the way to balance on the bridge was to:
  1. Get on the bridge (with goals in that case but it is the same idea),
  2. Slowly move up the bridge.
  3. Once the bridge (there was an automotive gyro in the kit that year some used, others just had drivers with skills) begins to tilt, move back X inches (3 or 6 I can't recall).
  4. The bridge continued up, rocked and stopped. Balanced
IMHO this does NOT need to be a coordinated effort. One robot can do the moving, all that is needed is to move the total bridge CG.

Let's say that we need 18 inches of travel to cover the high end of my memory.

Where do we get 18 inches?

It is hard but not impossible.

If we move the end robots out 9" each that would put them at 15" hanging over the edge. Again, this is hard but hardly impossible. Even if the robots do nothing to make themselves asymmetric so that their weight is exactly at their center, the robot centers are 2" from the edge.

And that give 18" for the balancing robot to move in the middle

So... ...this is hard but not impossible.

And unlike the hanging year where it took a ton of coordinated effort to make it safe and practical get these added points, I think this is essentially the same skill that successful teams will need to balance a Box of Rocks** on the Coopertition Bridge so the work is already half done.

For what it is worth.

Joe J.

*maybe more maybe less but let's assume that FIRST intended to make that 3rd robot worth A LOT so that teams would find it worth trying but not SO MUCH that the game was won automatically with that extra robot. It seems to me that they have done that. I talk with one group of 10+ year veteran and they tell me, it is a ghost, don't chase it. I talk with another and they tell me FIRST has made a game that is nothing but 3 robot balancing. They can't both be right.

** If Mike Bastoni didn't coin this phrase he certainly made it his own. FYI, Bastoni's back in the FIRST Game! Welcome back Plymouth North! FIRST Team #23. Hall of Famers if there ever were ones...
__________________
Joseph M. Johnson, Ph.D., P.E.
Mentor
Team #88, TJ2

Last edited by Joe Johnson : 11-01-2012 at 19:35.
  #43   Spotlight this post!  
Unread 11-01-2012, 20:03
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,945
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by Joe Johnson View Post

IMHO this does NOT need to be a coordinated effort. One robot can do the moving, all that is needed is to move the total bridge CG.
While I agree that only 1 robot need do the balancing, It is a coordinated effort to know WHICH robot needs to do it, and where the other 2 position themselves to make it easier.

Also, the teams are going to have to trust one another, because if it's done wrong a robot can fall from 2' (and probably not land on its wheels)
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
  #44   Spotlight this post!  
Unread 11-01-2012, 22:06
Joe Johnson's Avatar Unsung FIRST Hero
Joe Johnson Joe Johnson is offline
Engineer at Medrobotics
AKA: Dr. Joe
FRC #0088 (TJ2)
Team Role: Engineer
 
Join Date: May 2001
Rookie Year: 1996
Location: Raynham, MA
Posts: 2,629
Joe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond reputeJoe Johnson has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by Daniel_LaFleur View Post
While I agree that only 1 robot need do the balancing, It is a coordinated effort to know WHICH robot needs to do it, and where the other 2 position themselves to make it easier.

Also, the teams are going to have to trust one another, because if it's done wrong a robot can fall from 2' (and probably not land on its wheels)
3 robot balancing is an after lunch on Saturday activity. The practice fields are going to be very popular. If I were running an event, I would randomly assign time slots to the alliances.

As to which robot, I could be wrong but it seems to me that it has to be the middle robot doing the movement to balance. If for no other reason than I would not want to be the robot hanging off the edge that is backing up.

But... ...there are many ways to skin a cat.

The alliance capt names the tune and the other teams strike up the band.

Joe J.
__________________
Joseph M. Johnson, Ph.D., P.E.
Mentor
Team #88, TJ2
  #45   Spotlight this post!  
Unread 11-01-2012, 22:30
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,100
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Inbounding or Hoarding Balls

Quote:
Originally Posted by Joe Johnson View Post
Paul,
3 balancing is worth 20pts*.

My read is that that is about right.

The task is hard but not TOO hard. The points are high but not TOO high.

What is it going to take to get 3 robots on that 88" bridge"

Assume robots fill the given space, with bumpers robots are roughly 44" by 34" give or take.

If enough teams go wide (34" up the bridge), then you have 6" hanging out over each side... ...seems doable.

BUT BUT BUT you say, that isn't how balancing works.

AND AND AND... ...of course you are right.

For those who didn't see or don't recall with a few notable excepts (cough cough 71, 308 and I think 1 or 2 others) the way to balance on the bridge was to:
  1. Get on the bridge (with goals in that case but it is the same idea),
  2. Slowly move up the bridge.
  3. Once the bridge (there was an automotive gyro in the kit that year some used, others just had drivers with skills) begins to tilt, move back X inches (3 or 6 I can't recall).
  4. The bridge continued up, rocked and stopped. Balanced
IMHO this does NOT need to be a coordinated effort. One robot can do the moving, all that is needed is to move the total bridge CG.

Let's say that we need 18 inches of travel to cover the high end of my memory.

Where do we get 18 inches?

It is hard but not impossible.

If we move the end robots out 9" each that would put them at 15" hanging over the edge. Again, this is hard but hardly impossible. Even if the robots do nothing to make themselves asymmetric so that their weight is exactly at their center, the robot centers are 2" from the edge.

And that give 18" for the balancing robot to move in the middle

So... ...this is hard but not impossible.

And unlike the hanging year where it took a ton of coordinated effort to make it safe and practical get these added points, I think this is essentially the same skill that successful teams will need to balance a Box of Rocks** on the Coopertition Bridge so the work is already half done.

For what it is worth.

Joe J.

*maybe more maybe less but let's assume that FIRST intended to make that 3rd robot worth A LOT so that teams would find it worth trying but not SO MUCH that the game was won automatically with that extra robot. It seems to me that they have done that. I talk with one group of 10+ year veteran and they tell me, it is a ghost, don't chase it. I talk with another and they tell me FIRST has made a game that is nothing but 3 robot balancing. They can't both be right.

** If Mike Bastoni didn't coin this phrase he certainly made it his own. FYI, Bastoni's back in the FIRST Game! Welcome back Plymouth North! FIRST Team #23. Hall of Famers if there ever were ones...
Loved the detail analysis!

I agree with your statements from 2001 and the experience with the bridge; however, that is with one robot and two goals attached to that robot not three independent variables. If the middle robot does all the moving, they are having to push the other robots off the bridge to balance. I have a huge concern with a robot getting pushed part of the way off the bridge and can't make it back if it is pushed too far.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 23:19.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi