|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#5
|
|||
|
|||
|
Re: Throw or Drop?
Here's a little I've thought of (not at all exhaustive)
Dropping Pros: -Easier to implement for rookie teams -Score three balls swiftly in a row Cons: -Can get pushed -Can't drop into top row Shooting Pros: -Score from far away -Can score from "safe zone" Cons: -Shooting is less reliable -Difficult for driver to aim (hard to get the right angle from far away) -May have to realign for each ball Note, that with a very strong programming team, the second (and possibly third) con of shooting could be avoidable. I say, choose the tactic that best suits your team's abilities. If you are unsure about being able to shoot consistently, build a simple dropper, and prototype a shooter. If you finish a good shooter by the end, use that instead, but if you don't, you'll still be able to score. |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|