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Unread 10-01-2012, 20:32
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Re: Robot Defensive Strategies

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Originally Posted by ThunderTrain View Post
Most teams are expeccting very tall somewhat agile defense bots but if you can put some weight on a smaller and put some real power behind it you can create a pinning/pushing bot that can not only inteerupt manipulator aiming but prevent high scoring robots from getting into range or into the protected key. You just have to make sure your strategies incorporate all the rules of robot interaction.
Unfortunately, defensive robots can only extend up to 60" (max starting height) and offensive robots can extend up to ~74", so there's an inherent disadvantage to making a purely defensive robot.
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Unread 10-01-2012, 20:54
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Re: Robot Defensive Strategies

I dont think that defense will be very prevelent in this because of the hight restrictions. Byut if you are gonna be defensive then a large heavy robot able to push the other alliances robots out of the way would be better.
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Unread 10-01-2012, 20:54
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Re: Robot Defensive Strategies

Defense this year will be basically trying to jam/block the opposite alliance from getting balls on the ground and/or from taking shots.
That is probably the best strategy to ensure the opposing alliance does not get get a high score during teleop.
It's critical for teams to have a way to pick up the ball from the ground! Imagine all the missed shots!
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Unread 10-01-2012, 21:13
R.Irick R.Irick is offline
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Re: Robot Defensive Strategies

Defense this year will be a 'tight squeeze' to avoid penalties.

See rule..

Quote:
[G20]
Robots in contact with the carpet on their Alliance Station end of the Court are limited to 60 in tall. Otherwise,
Robots are limited to 84 in tall.
Violation: Foul; or Technical-Foul for repeated or continuous violation.
When you are on the side of the field with your opponents goals(aka the closest side to your alliance wall), you are still limited to the 60in height.

...along with the key, alley, and bridge no touch penalties.

And..

Quote:
[R08]
Robot parts shall not be made from hazardous materials, be unsafe, cause an unsafe condition, or interfere with the operation of other Robots.
*underlined part*

Also, personally I feel that a defensive robot that is solely for the purpose of blocking points is against the message of FIRST. They want teams to be able to score as much as possible. Along with that, it is more if a challenge to create a shooting robot, compared to one the drives around with a big wall. FIRST is all about a challenge and learning from it.

Last edited by R.Irick : 10-01-2012 at 21:27.
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Unread 10-01-2012, 23:00
chi-town-biker chi-town-biker is offline
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Re: Robot Defensive Strategies

Many of the comments on defensive strategy mention the alley as a danger. But a defensive robot is on the half of the court with their alliance’s alley. That is, their safe zone. A defensive robot can “patrol” their alley and score points by touching robots that come too close.

In fact, the key and the alley are only 59 inches apart. In theory, a red robot in contact with the red key could touch a blue robot in contact with the blue alley. How is that scored?
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Unread 10-01-2012, 23:18
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Re: Robot Defensive Strategies

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Originally Posted by chi-town-biker View Post
In fact, the key and the alley are only 59 inches apart. In theory, a red robot in contact with the red key could touch a blue robot in contact with the blue alley. How is that scored?
No theory there at all. A robot can be 38" in length. Plus a robot can have an appendage that extends an additional 14" outside the frame perimeter. That would 52" alone. Multiplied by 2, could mean 104" of robots and appendages trying to occupy 59" of space!!! I would assume a foul or technical foul on each, so they would offset

Last edited by Tuba4 : 10-01-2012 at 23:21.
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Unread 10-01-2012, 23:51
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Re: Robot Defensive Strategies

Quote:
Originally Posted by Chi-town-Biker
Many of the comments on defensive strategy mention the alley as a danger. But a defensive robot is on the half of the court with their alliance’s alley. That is, their safe zone. A defensive robot can “patrol” their alley and score points by touching robots that come too close.
Shoot, I forgot the lanes were opposite color to the nearest key. Good point.

Not too sure about the whole penalty tactic. I feel like there will be some sort of rule update to deal with that. Trying to intentionally penalize the enemy just isn't in the spirit of the game, and even if it's permitted under the current rules, I wouldn't count on it staying that way.
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Unread 10-01-2012, 23:57
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Re: Robot Defensive Strategies

One thing I noticed that will be a killer defensive move is to be the first robot to tip the middle bridge toward it's side. All the balls that aren't on the robots or on the other two bridges will be placed on this bridge... all your team has to do is scoop 'em and shoot 'em, while the other team has to cross the bridge, pick up the ball (or go to the feeder) and return to it's side before it can shoot!! to me, that is a huge advantage!!!
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