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#1
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
This is similar to Breakaway... you could play defense with a box on wheels, but it wouldn't be all that great. The good defenders were able to get balls and clear them out to the other side of the field where their offense could use them. It's all about ball starvation/control!
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#2
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
I agree, in past years most of the "defensive" robots were ones that were broken in some way and in the final matches no alliance in the regonal i was at choose a "defensive" robot as an alliance partner.
However, the best alliances were made up of 3 scoring robots, but two of which were obviously able to rack up better points, and then the third would defend not by pinning the enemy, but by using its scoring mechanism to get balls downrange and away from the enemy. I imagine that this game will be very similar |
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#3
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
one thing i have not liked about the past two games is that KOP robots can't score... overdrive they could drive for points, lunacy they ran away from other robots and pushed balls into the human player stations, breakaway they could score in the goals by pushing balls in... last year and this year they can only play defense.
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#4
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
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#5
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
I've always split robots into three categories, instead of the traditional two:
Offense - Tries to score points Defense - Tries to be a nusiance on the field inhibiting the other team from scoring Utility - These are the bots that have some special feature that makes them valuable regardless of their other capabilities (Las Gurrillas 2010 is sorta the prime example of this) Playing good defense is very hard, and to do it notably you either have to build in utility elements, or be very very good at messing up other players by some special means (possibly very powerful pushing while being mobile). General kitbots need to find some way of being special other than pushing people. As has been said a billion times already: anyone can do that. |
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#6
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
i was going for the main time of the game, but you do have a point.
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#7
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
If a team wants to build for defense, then good for them.
But if a team builds for defense because they think they can't do anything else... well, those are the folks I'm addressing. Sorry to revive this after it died a little. Also, for those who hate games where kitbots can't score: Is it really that bad to ask a team to be able to do more than just drive? It's like asking a student to do more than just show up to class... |
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#8
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)
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Even if you have engineers (or mechanics/tinkerers), if they haven't done FRC before 6 weeks means you have a TON to learn in a very short amount of time. In my experience, teams that show up with a kitbot or a kitbot and a basic manipulator have often done a lot more than a student who just shows up to class and does the bare minimum, they just often don't have the tools to do more -- yet. |
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