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#31
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Re: Inbounding or Hoarding Balls
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Also, any alliance thats put together specifically to triple balance (and can do it consistantly) will be my odds on favorite to win the regional. |
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#32
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Re: Inbounding or Hoarding Balls
I think a triple balance is doable with 2 heavy robots and 1 light robot. The key is 2 heavy robots that weigh the same, with the lightweight robot being the one that actually does the balancing (automated via accelerometer). All 3 would have to be wide-drive bots though.
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#33
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Re: Inbounding or Hoarding Balls
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#34
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Re: Inbounding or Hoarding Balls
I suspect a lot of people will be surprised when they try their wheels of choice on the plastic surface of the bridge. I know we were and are re-evaluating our wheel choice based on carpet and plastic interaction.
Also regarding triple balancing, one of my students put forward the idea the other day what if you as the middle robot "clamped" onto the bumper zone of a friendly robot to help support it so you could cantilever it off the edge of the ramp. I haven't looked to see if that is possible as we tabled the idea for later. Last edited by Phyrxes : 10-01-2012 at 11:37. |
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#35
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Re: Inbounding or Hoarding Balls
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It really comes down to how the other robots are built and how skilled the drivers are at reacting the bridge. What makes it worse is that you will never see a triple balance until eliminations as teams will be focusing on the coopertition bridge for seeding points. I wouldn't pick robots to join my alliance planning on doing a triple balance unless we had done it in qualification. That is where the another big issue is that the elims are not the time for testing but performing. I wouldn't glaze over a okay scorer for one that could fit on the bridge only to be bit when we can't pull it off. These are my two cents. |
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#36
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Re: Is this THE YEAR...
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#37
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Re: Inbounding or Hoarding Balls
<G22> "Moving or positioning a Basketball to gain advantage is considered actively controlling."
The current theory appears to be that once you move a ball you control it. Think in these terms: Robot A tries to pick up 3 different balls in the back court, but fails. They are now controlling all 3 balls and may not touch another ball for the rest of the match. This is obviously fallacious. The reasonable interpretation: Suppose you reused your kicker. Then if you are holding 3 balls (hoppered) and then try to kick a fourth to the other end, you violate g22. But if you are holding 2 balls and then kick 3 balls one after another, no penalty. You only control the ball at the moment it is in contact with your robot. |
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#38
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Re: Inbounding or Hoarding Balls
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#39
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Re: Inbounding or Hoarding Balls
Currently, I'd say it's not. Others may disagree. The only opinion that really maters is the judges.
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#40
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Re: Inbounding or Hoarding Balls
Why? Its a perfectly legal strategy?
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#41
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Re: Inbounding or Hoarding Balls
i think you mean the referees....
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#42
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Re: Inbounding or Hoarding Balls
Paul,
3 balancing is worth 20pts*. My read is that that is about right. The task is hard but not TOO hard. The points are high but not TOO high. What is it going to take to get 3 robots on that 88" bridge" Assume robots fill the given space, with bumpers robots are roughly 44" by 34" give or take. If enough teams go wide (34" up the bridge), then you have 6" hanging out over each side... ...seems doable. BUT BUT BUT you say, that isn't how balancing works. AND AND AND... ...of course you are right. For those who didn't see or don't recall with a few notable excepts (cough cough 71, 308 and I think 1 or 2 others) the way to balance on the bridge was to:
Let's say that we need 18 inches of travel to cover the high end of my memory. Where do we get 18 inches? It is hard but not impossible. If we move the end robots out 9" each that would put them at 15" hanging over the edge. Again, this is hard but hardly impossible. Even if the robots do nothing to make themselves asymmetric so that their weight is exactly at their center, the robot centers are 2" from the edge. And that give 18" for the balancing robot to move in the middle So... ...this is hard but not impossible. And unlike the hanging year where it took a ton of coordinated effort to make it safe and practical get these added points, I think this is essentially the same skill that successful teams will need to balance a Box of Rocks** on the Coopertition Bridge so the work is already half done. For what it is worth. Joe J. *maybe more maybe less but let's assume that FIRST intended to make that 3rd robot worth A LOT so that teams would find it worth trying but not SO MUCH that the game was won automatically with that extra robot. It seems to me that they have done that. I talk with one group of 10+ year veteran and they tell me, it is a ghost, don't chase it. I talk with another and they tell me FIRST has made a game that is nothing but 3 robot balancing. They can't both be right. ** If Mike Bastoni didn't coin this phrase he certainly made it his own. FYI, Bastoni's back in the FIRST Game! Welcome back Plymouth North! FIRST Team #23. Hall of Famers if there ever were ones... Last edited by Joe Johnson : 11-01-2012 at 19:35. |
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#43
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Re: Inbounding or Hoarding Balls
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Also, the teams are going to have to trust one another, because if it's done wrong a robot can fall from 2' (and probably not land on its wheels) |
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#44
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Re: Inbounding or Hoarding Balls
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As to which robot, I could be wrong but it seems to me that it has to be the middle robot doing the movement to balance. If for no other reason than I would not want to be the robot hanging off the edge that is backing up. But... ...there are many ways to skin a cat. The alliance capt names the tune and the other teams strike up the band. Joe J. |
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#45
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Re: Inbounding or Hoarding Balls
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I agree with your statements from 2001 and the experience with the bridge; however, that is with one robot and two goals attached to that robot not three independent variables. If the middle robot does all the moving, they are having to push the other robots off the bridge to balance. I have a huge concern with a robot getting pushed part of the way off the bridge and can't make it back if it is pushed too far. |
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