Go to Post we would all build robots to play "rock-paper-scissors" if FIRST told us to, cause it is just so freakin' much fun to build a robot until 2:30am every night for six weeks! - dlavery [more]
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Unread 11-01-2012, 17:19
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Re: No Team Should have to Resort to a D-bot (and how to avoid doing so)

I've always split robots into three categories, instead of the traditional two:
Offense - Tries to score points Defense - Tries to be a nusiance on the field inhibiting the other team from scoring
Utility - These are the bots that have some special feature that makes them valuable regardless of their other capabilities (Las Gurrillas 2010 is sorta the prime example of this)

Playing good defense is very hard, and to do it notably you either have to build in utility elements, or be very very good at messing up other players by some special means (possibly very powerful pushing while being mobile). General kitbots need to find some way of being special other than pushing people. As has been said a billion times already: anyone can do that.
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