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#1
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Re: Inbounding or Hoarding Balls
Paul,
3 balancing is worth 20pts*. My read is that that is about right. The task is hard but not TOO hard. The points are high but not TOO high. What is it going to take to get 3 robots on that 88" bridge" Assume robots fill the given space, with bumpers robots are roughly 44" by 34" give or take. If enough teams go wide (34" up the bridge), then you have 6" hanging out over each side... ...seems doable. BUT BUT BUT you say, that isn't how balancing works. AND AND AND... ...of course you are right. For those who didn't see or don't recall with a few notable excepts (cough cough 71, 308 and I think 1 or 2 others) the way to balance on the bridge was to:
Let's say that we need 18 inches of travel to cover the high end of my memory. Where do we get 18 inches? It is hard but not impossible. If we move the end robots out 9" each that would put them at 15" hanging over the edge. Again, this is hard but hardly impossible. Even if the robots do nothing to make themselves asymmetric so that their weight is exactly at their center, the robot centers are 2" from the edge. And that give 18" for the balancing robot to move in the middle So... ...this is hard but not impossible. And unlike the hanging year where it took a ton of coordinated effort to make it safe and practical get these added points, I think this is essentially the same skill that successful teams will need to balance a Box of Rocks** on the Coopertition Bridge so the work is already half done. For what it is worth. Joe J. *maybe more maybe less but let's assume that FIRST intended to make that 3rd robot worth A LOT so that teams would find it worth trying but not SO MUCH that the game was won automatically with that extra robot. It seems to me that they have done that. I talk with one group of 10+ year veteran and they tell me, it is a ghost, don't chase it. I talk with another and they tell me FIRST has made a game that is nothing but 3 robot balancing. They can't both be right. ** If Mike Bastoni didn't coin this phrase he certainly made it his own. FYI, Bastoni's back in the FIRST Game! Welcome back Plymouth North! FIRST Team #23. Hall of Famers if there ever were ones... Last edited by Joe Johnson : 11-01-2012 at 19:35. |
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#2
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Re: Inbounding or Hoarding Balls
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Also, the teams are going to have to trust one another, because if it's done wrong a robot can fall from 2' (and probably not land on its wheels) |
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#3
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Re: Inbounding or Hoarding Balls
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As to which robot, I could be wrong but it seems to me that it has to be the middle robot doing the movement to balance. If for no other reason than I would not want to be the robot hanging off the edge that is backing up. But... ...there are many ways to skin a cat. The alliance capt names the tune and the other teams strike up the band. Joe J. |
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#4
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Re: Inbounding or Hoarding Balls
At least some events start to tear down the practice fields immediately after picking on Saturday. I remember trying to practice lifting with our alliance partners in 2007 as they were trying to take the field down.
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#5
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Re: Inbounding or Hoarding Balls
Max points during autonomous mode: Unlimited
1) Each bot shoots their balls. Each inbounder then has 2 balls. 2) Get the 4 balls (2 off your bridge, and 2 off the center). 3) When those balls are shot, they have to be replaced by the inbounders, and you can keep shooting. Also, it may be possible to get balls off the other team's bridge by touching only the ball. If you had a strong enough suction device, you could get balls father than 14 inches from the edge. Hoarding One hoarding strategy is to hoard the balls on your bridge. Once placed on your bridge, it is hard for the other team to get them without creating a foul. You could park a bot on the alley side of your bridge, and have it hold the bridge level. I would argue that the placing of the ball on the bridge is controlling the ball, but once you let go, you are no longer controlling the ball. Thus, an unlimited number of balls could be on your bridge and not be considered controlled. To wit: The competition starts with 2 balls on your bridge, and no bot is considered to be controlling those balls. I would also argue that controlling the bridge (keeping it from being tilted by the other team) is not controlling the balls. Balancing strategy 1) design your bot (bot 1) so you can remove dead weight 2) prior to the match, remove enough weight to match the weight of another bot (bot 2). 3) Bot 1 goes on the bridge 4) Bot 2 immediately follows bot 1 5) Bot 3 immediately follows bot 2 Bots "inch" along. As soon as the bridge tips, you are balanced (within the tolerance). I do not see another way to keep from flipping bot 3 off the bridge. You can't move bot 1 to the end until bot 3 is fully on. Thus, they all must inch along together. By having Bot 1 and Bot 3 equal weight, you minimize the balancing problems. Ideally each bot has a center of gravity in the middle of the bot. Otherwise that may cause an imbalance that is hard to correct. Having a high center of mass also causes balancing problems. As the center of mass will move as the bridge goes from tilted to flat. Thus maximizing the dead weight close to the bottom of the bot would be helpful. |
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#6
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Re: Inbounding or Hoarding Balls
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All of this hoarding discussion is great, but I think you guys are missing a rather fundamental point. Which is that hoarding balls is a bad idea. Guys, your whole strategy is to lose on purpose. You are allowing your opponent to score while you deliberately refrain from scoring. In order to come out of that with a lead, you need to already have racked up ridiculous numbers of points, i.e. be better at scoring than them. If you are better at scoring than them, why are you not scoring? There is literally no situation in which you can start hoarding and still be close enough to them to win by 3-robot-balancing (to their 2-robot-balancing) unless you are already winning. In which case you could keep it closer by continuing to score than by hoarding. |
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#7
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Re: Inbounding or Hoarding Balls
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#8
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Re: Inbounding or Hoarding Balls
Boy, this thread sure has wondered far from the original topic of hoarding balls by Inbounders. But back to that topic:
People are apparently somehow assuming that multiple players on each team may handle balls. Only one player, the "inbounder" may handle balls. Pertinent rules: [G04] Each FRC team provides up to four Players (a Coach, two Drivers and an Inbounder). [G31] Only Inbounders may contact Basketballs; each Inbounder may hold a maximum of two Basketballs. During Teleop, Inbounders must remove Basketballs from the Corral immediately upon arrival. All Basketballs in the Alliance Station must be held by Inbounders once removed from the Corral. [G32] During Teleop, Inbounders may enter Basketballs back onto the Court by: a) passing though the Inbound Slots at any time; b) throwing over the Inbound Station during the final 30 seconds of Teleop. There isn't any room for interpretation. 1) only inbounders can handle balls 2) Inbounders can hold 2 balls max 3) Inbounders must remove balls from the corral immediately. #3 requires that the inbounder get rid of any balls s/he is holding so they s/he can "immediately" remove more balls from the corral. The only hoarding that can occur is if there are no balls in the corral the inbounder may hang on to two balls. There are only two innbounders in the game so the maximum number of balls that can bo hoarded by inbounders is four. Although as others have said, if the inbounder inbounds balls such that they remain in the alley and your alliance never retrieves them, they are essentially out of play. |
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#9
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Re: Inbounding or Hoarding Balls
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A good set of Inbounders will know when balls are coming. You do have decent lead time considering you know when shots are coming, and may shots, especially rebounds, we be a little slow getting into the corral. It's not easy, but it's entirely plausible to have the "Inbound Slot" Inbounder push balls out and and recieve "Corral" (and potentially "Middle") Inbounder's ball's just before new ones enters the Corral. Thus, good Alliances can essentially hoard up to 6 (though more safely 5). There will be Inbounders trained enough and alliances coordinated enough to do this. Also, if there's no Alliance robot guarding the alley, Inbounded balls are completely in play to both Alliances. Last edited by Siri : 12-01-2012 at 10:28. Reason: adding link |
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#10
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Re: Inbounding or Hoarding Balls
Am I the only one that doesnt see balancing 3 bots as that big of a deal?
Yes, they'll have to be smaller than max dimensions. Most bots are within 5 lbs of one another in weight, and you're balancing on a 6" wide platform. The CG's should be close 'enough' to the middle that I think if you can drive the 3 bots on (by having 3-a-bot push 1-a-bot and 2-a-bot from behind), the balancing will take care of itself, as the weight distribution will by definition be /fairly/ close to equal. a 6" wide flat fulcrum is going to mean that your 'balanced' state will have a fairly big tolerance window. |
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#11
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Re: Inbounding or Hoarding Balls
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3 FRC Teams per ALLIANCE 2 balls per inbounder = 6 balls hoarded by inbounders of 1 alliance. ... and I still say they will get a penalty as soon as the opponent scores another basket as an inbounder cannot inbound a ball and immediately retrive a ball from corral at the same time ![]() |
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#12
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Re: Inbounding or Hoarding Balls
The GDC at least started to answer this on the Q&A. I'm not sure I'm satisfied, but they seem to indicate it's not penalizable as long as you rectify the situation as quickly as possible?
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#13
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Re: Inbounding or Hoarding Balls
Um, I can't seem to find the number, but I belive there's a rule which just says, basically, that actions against the spirirt of first are a yellow card, or something close to that. So, hoarding may be possible, but I don't think it would be in the spirit of FIRST. Right?
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#14
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Re: Inbounding or Hoarding Balls
Not to mention if it is open you'll have 7 other alliances trying to get on that field as well. 10 minutes on the practice field for each alliance means one alliance won't be on that field if not two if you have an hour break (I have been to regionals where there was 20 minutes from selection to quarter final 1.
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#15
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Re: Inbounding or Hoarding Balls
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I agree with your statements from 2001 and the experience with the bridge; however, that is with one robot and two goals attached to that robot not three independent variables. If the middle robot does all the moving, they are having to push the other robots off the bridge to balance. I have a huge concern with a robot getting pushed part of the way off the bridge and can't make it back if it is pushed too far. |
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