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| View Poll Results: Bridge or Bump? | |||
| Bridge |
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54 | 24.32% |
| Bump |
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168 | 75.68% |
| Voters: 222. You may not vote on this poll | |||
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#31
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Re: Bump or bridge?
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Suffice to say it was a difficult decision. |
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#32
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Re: Bump or bridge?
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Remember 469? Try your hardest. It's still week 1, anything is possible. |
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#33
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Re: Bump or bridge?
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#34
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Re: Bump or bridge?
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-$0.02 |
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#35
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Re: Bump or bridge?
Where is the "both" option?
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#36
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Re: Bump or bridge?
The poll results are making me even more happy with my team's decision to go over the bridge.
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#37
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Re: Bump or bridge?
FWIW, we're designing a robot to be good at either scoring from our key or clearing (i.e. launching) balls from the alley to our side. We decided NOT to build a robot that would often traverse the field. It seems like the ability to control the balls will be a dominate factor for the main game.
KC |
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#38
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Re: Bump or bridge?
I think it's going to be less important in elims to be able to cross the bump. The strategy that I envision being played out doesn't involve any crossing of the sides more than once, though that requires coordinated and fully functional alliances.
That said, it's not too hard to make a frame capable of crossing the bump anyway without sacrificing much, if anything. One of our ideas was two powered wheels on two supports connected at an angle. The idea is that you have a sensor rotate the wheels, and if done perfectly, you would barely even notice the bump. Switch them fast enough and you might even be able to drive full speed right through it, as if nothing even happened. Just an idea. http://gyazo.com/3bc93bbb13c500e9f7b...png?1326347340 |
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#39
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Re: Bump or bridge?
We are doing the bump
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