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Unread 12-01-2012, 00:56
ewhitman ewhitman is offline
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Re: The physics of flipping

This problem can be addressed by the concept of the Zero Moment Point. The ZMP is most often used in the context of determining tipping for humanoid robots, but it applies here.

The ZMP is the point on the ground through which a single force would act to achieve a given Center of Mass acceleration without any change in angular momentum.

If the ZMP leaves your wheel base (convex hull of your points of support), your robot will begin to tip.

The relevant formula is: Z = -h/g*a

where:
Z = the location of the ZMP relative to the CoM (in m)
h = the height of the CoM (in m)
g = the acceleration due to gravity (9.8 m/s/s)
a = the acceleration of the CoM (in m/s/s)

This means that while sitting still or traveling at a constant speed (a = 0), the ZMP is directly under the CoM (Z=0), which is hopefully inside your wheel base.

However, if your CoM is 50 cm high, and you accelerate forward at 5 m/s/s, your ZMP will move backwards 25.5 cm. (0.255 = -0.5/9.8*5) If your CoM is less than 25.5 cm in front of your rear wheels, you will begin to tip because the ZMP will have left your wheel base.

If I haven't explained the math well enough, the moral is:
1) Keep your CoM low
2) Keep your wheel base big and your CoM near the center of it
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