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#16
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Re: Team 3489's Catapult Prototype
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#17
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Re: Team 3489's Catapult Prototype
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[G28] Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge. Violation: Foul; Technical-Foul for purposeful, consequential contact. You're right about one thing..... it is in the rules ![]() |
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#18
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Re: Team 3489's Catapult Prototype
Neat!
Are you venting the cylinder to atmosphere or which fittings are you using to make it double action. Last time we tried to make one like that we had issues getting it to work as a double acting cylinder due to the volume of air we were trying to move through a fitting. Last edited by Phyrxes : 10-01-2012 at 22:35. |
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#19
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Re: Team 3489's Catapult Prototype
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You may be on the path to design a "sleeper" robot that will surprise some sceptics. |
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#20
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Re: Team 3489's Catapult Prototype
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But we sorta cheated on the valve, using one that has more flow than is allowed in the rules. Later when we installed a "legal" valve our range dropped about 15%. I think we can get that back if we go to two smaller cylinders, each controlled by it's own valve. Larger cylinders = more power, but more time to fill & exhaust. |
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#21
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Re: Team 3489's Catapult Prototype
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(Assuming you want high speed and force on cylinder extend, and retract speed / force are not as important.) Use multiple small cylinders, each connected to its own valve. On all but one cylinder, do not put a fitting in the retract port, and plug the retract port on the valve. On the final cylinder, connect as normal. That will greatly reduce the amount of air you have to force through the exhaust ports on the valves during the extend motion, and eliminate much of the back pressure on the cylinders. We used this technique in 2008. Third trick using multiple cylinders: To vary speeds: Connect all cylinders to the valves in the normal fashion. High force kick, extend all cylinders. Lower force, extend some cylinders, keep some in retract. A cylinder has more force in extend than it does in retract, so as long as you have as many or more cylinders extending than retracting, it will extend. If you use four cylinders, that will give you three different extend speeds / forces. We did this in 2010 (we also used surgical tubing to help extend, so we could actually extend with all but on cylinder in retract) |
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#22
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Re: Team 3489's Catapult Prototype
While one group was working our a catapult prototype, another built a single wheel shooter:
http://youtu.be/LXIYwYKEA8Y We knew this first iteration would not have a lot of range, but it'll be a good test bed for experimenting with aiming and speed control. |
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#23
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Re: Team 3489's Catapult Prototype
I would like to mention to not forget about the 60in tall limit if shooting from half court for the catapult design.
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#24
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Re: Team 3489's Catapult Prototype
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If you're getting a solid 25' with each of your shots though I'm gonna echo the others and suggest that you consider working as a resupply bot. Saves the issue of manual reloading, and makes you one valuable little pony for your team ![]() |
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#25
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Re: Team 3489's Catapult Prototype
If you truly are interested in the catapult design you may want to take a look at this robot from 45 in 2006. http://www.chiefdelphi.com/media/photos/23258
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#26
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Re: Team 3489's Catapult Prototype
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however it just says touches another robot, doesnt say you cant go into that zone ;D Last edited by RedLeader342 : 12-01-2012 at 22:32. |
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#27
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Re: Team 3489's Catapult Prototype
You can use a lead screw with 80/20 linear slides to effectively shorten the arm when you want, thus lowering the ball speed at launch. You can also just sit at the slot and launch the balls 50 feet. However, IF YOU DO THIS, make sure your arm never extends up over 60 inches.
You may also be able to put 2 solenoid valves on the cylinder such that you can have 2 different working PSI's, giving you a high-pressure normal range and low pressure ultra-short range (for when you're right next to the thing). Double check the rules though; I know after 2008 they changed the pneumatic rules up a bit to prevent specific instances of multi-valve issues from occurring. You may also be able to hook a servo up to flow-control valves to limit the speed at which the cylinder fills if the multi-valve thing doesn't work. The hardest part of this will be side-side accuracy, IMO. |
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#28
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Re: Team 3489's Catapult Prototype
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<R78> The outputs from multiple valves may not be plumbed together into the same input on a pneumatic cylinder. Just FYI. |
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