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#76
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Re: Strategies for Rebound Rumble
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1.) Qetting the coopertition bonus is the equivalent of winning the match even if you lost it. Think of it this way: Going through extra trouble to add more robots might win you the match, and you'll get the 2 qualification points. Or you can go and put one bot on the coopertition bridge...and get 2 qualification points whether you win or lose. No matter how you pick it, your action will only get you two qualification points. 2.) There aren't additional points for balancing three robots in the qualification rounds so there's no reason to really try, except for practice. 3.) In the elimination round there is nothing gained from using the coopertition bridge, so the choice is once again a moot one. Edit: ninja'd Quote:
As an aside, three offensive bots seems like a risky trick considering the long time needed to get new balls after you score/get your rebounds yanked. |
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#77
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Re: Strategies for Rebound Rumble
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#78
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Re: Strategies for Rebound Rumble
The highest the bumper can be covers 5-10". The fender is 8.25-10.25". so, from the front, the bumper between 5-8.25" would stop you from climbing onto the fender. Unless, the bumper is slanted (is that allowed?).
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#79
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Re: Strategies for Rebound Rumble
having one robot able to shoot 5 or more balls in Hybrid mode. Even scoring 3/5 gives a huge advantage. 18 Points! It is going to be hard to recover in telleop mode.
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#80
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Re: Strategies for Rebound Rumble
Has anyone mentioned that 2 24 inch wide robots can fit on a ramp side by side?
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#81
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Re: Strategies for Rebound Rumble
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#82
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Re: Strategies for Rebound Rumble
What about bumpers?
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#83
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Re: Strategies for Rebound Rumble
Perhaps have one robot 8 inches ahead of the other, both with the allowed gaps in bumpers along the sides. Also have one side overhang the edge. That would save what, 9-10 inches? So each robot could be 27 wide, counting the bumpers.
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#84
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Re: Strategies for Rebound Rumble
I like that idea of "interlocking" the bumpers. It could also help front/rear spacing too.
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#85
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Re: Strategies for Rebound Rumble
It would be incredibly tough to line up two robots like this quicky, then get them onto the bridge and get it balanced. In a task that should really be completed quickly like this one you are going to want to eliminate any fine motions that your driver may have to do.
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#86
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Re: Strategies for Rebound Rumble
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genius... not sure if it can be done... (24 " robot width would have to include two bumpers in between... but certainly a great approach.. |
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#87
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Re: Strategies for Rebound Rumble
This is one thing that my team found out about a hording strategy. That if you put the balls in the lane as a safe zone so the other team can not get them that does not work.
Because there is no rule that your robot can't go into the lane. The only rule is that your bot does not touch any of the other teams bots. This is true for the key as well. [G28] Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge. |
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#88
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Re: Strategies for Rebound Rumble
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#89
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Re: Strategies for Rebound Rumble
Interesting. I can't find anything prohibiting that.
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#90
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Re: Strategies for Rebound Rumble
You can hoard on your bridge. BTW: You have to be up on the score to make hoarding work. Given the short time frame of the game, why bother developing hoarding abilities when you might as well use the time to get ahead even more?
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