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Unread 13-01-2012, 11:14
Frank C Frank C is offline
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Re: Ball Trajectory Planning

Quote:
Originally Posted by lineskier View Post
This is exactly what we did in 2006, and made it to the finals solely based on autonomous. In teleop we used the same function but because of defense we only able to score in teleop in a couple of matches. Where auto aiming will pay off is from anywhere where you can be incontact with they key, or close to the key. I have a feeling if you're a few inches off the key, a robot will be hesitant to interact with you.

In 2006 we were shooting 10 balls in sequence for about the same range. We shot at about 8 or 9 for 10. This year is a tougher shot, but you are only shooting 2 or 3 balls so you will be able to be more consistent by taking one shot at a time.

My hope is to also make it better by providing feedback, so when the robot takes a shot I can provide feedback as to if it was too far, short, left, or right. Allowing it to learn and adjust similar to a player would if it had to take a similar shot again. Also it could auto adjust to a location it knows a little better. Similar to a player shooting from a familiar location, or a foul shot.
This pretty much sums up where we're headed. Design a consistent shooter (arc and distance) and shoot from the same spot (top of the key) with an auto-aimer with a swivel head (that will adjust for position of the target) and take a shot. I'm not sure we can design a program that will auto-adjust and "learn" as the tournament progresses... sounds very complicated to me, although we may have to manually adjust some parameters as the balls become more worn. Good luck!!
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