Go to Post Enjoy doing what you do. If you enjoy your life, what you're doing in it, and how you're living it, then what other people say or think doesn't matter. - Beth Sweet [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 13-01-2012, 15:26
broluwo broluwo is offline
Registered User
FRC #0449 (Blair Robot Project)
Team Role: Mechanical
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Maryland
Posts: 3
broluwo is an unknown quantity at this point
FlyWheel Prototype Help

Hi guys! 449 here, we have been prototyping a flywheel design and we have come across a small problem that we don't quite understand. We first used a handdrill to power our flywheel and the ball went about 7 feet. Next we changed the motor to a 16:1 Geared BaneBot motor; we expected the ball to go farther since the motor was faster but the distance covered didn't change. We don't know why this is the case. Any idea or advice is greatly appreciated. Do you think it's a problem between the ramp and the ball or it is just a ramp angle problem (or anything else)? Thanks very much.
  #2   Spotlight this post!  
Unread 13-01-2012, 15:29
MrForbes's Avatar
MrForbes MrForbes is online now
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 5,968
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: FlyWheel Prototype Help

I would really help to see some pictures of your setup, video too if you have it.
  #3   Spotlight this post!  
Unread 13-01-2012, 15:36
pilum40 pilum40 is offline
Steve Miller-Coach-Team 3355
AKA: Steve Miller
FRC #3355 (Bigg Redd)
Team Role: Coach
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Arlington, Texas
Posts: 142
pilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud ofpilum40 has much to be proud of
Re: FlyWheel Prototype Help

I'm keeping tabs on this thread as I'm prototyping our "shooter" today.

Thanks!
  #4   Spotlight this post!  
Unread 13-01-2012, 15:40
maddoctor90's Avatar
maddoctor90 maddoctor90 is offline
Registered User
AKA: Matt
FRC #2481 (Roboteers)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Tremont
Posts: 79
maddoctor90 is a splendid one to beholdmaddoctor90 is a splendid one to beholdmaddoctor90 is a splendid one to beholdmaddoctor90 is a splendid one to beholdmaddoctor90 is a splendid one to beholdmaddoctor90 is a splendid one to beholdmaddoctor90 is a splendid one to behold
Re: FlyWheel Prototype Help

One possible situation is that your wheels are not gripping the ball very well. Thus speeding it up may just equate to the wheels slipping more and thus less force being applied to the ball.
  #5   Spotlight this post!  
Unread 13-01-2012, 15:40
broluwo broluwo is offline
Registered User
FRC #0449 (Blair Robot Project)
Team Role: Mechanical
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Maryland
Posts: 3
broluwo is an unknown quantity at this point
Re: FlyWheel Prototype Help

http://www.youtube.com/watch?v=hmgRfT4Kvxg&context=C3f259d3ADOEgsToPDskJH VJsffJdoRbm6llz3BmsI&safety_mode=true&persist_safe ty_mode=1&safe=active

Here is a video of our testing. It's not a close up, so we will follow up with a closer photo shot. The white back used is the back of regolith (used in 2009 Lunacy)

Thank you again!
  #6   Spotlight this post!  
Unread 13-01-2012, 15:41
sdcantrell56's Avatar
sdcantrell56 sdcantrell56 is offline
Registered User
AKA: Sean
FRC #2415 (Wired Cats)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Atlanta, GA
Posts: 1,038
sdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond reputesdcantrell56 has a reputation beyond repute
Re: FlyWheel Prototype Help

Try more compression
__________________

Mentor 2415
  #7   Spotlight this post!  
Unread 13-01-2012, 15:58
KrazyCarl92's Avatar
KrazyCarl92 KrazyCarl92 is offline
Registered User
AKA: Carl Springli
FRC #5811 (The BONDS)(EWCP)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Dayton, OH
Posts: 519
KrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond reputeKrazyCarl92 has a reputation beyond repute
Re: FlyWheel Prototype Help

To understand how to prototype a flywheel design you should first understand the physics behind them. The fly wheel is intended to convert the angular momentum of the wheel to linear momentum in the ball. Ideally, the change in angular momentum of the fly wheel (decrease) is equal to the increase in linear momentum of the ball.

The formula for angular momentum is L = Iw, where L is the angular momentum, I is the moment of inertia (of the wheel in this case) and the w (actually omega) is the angular velocity of the wheel. The formula for linear momentum is P = mv, where P is momentum, m is the mass of the ball, and v is the velocity of the ball. Since the moment of inertia of the wheels and the mass of the ball don't change, we are simply concerned with the angular and linear velocities. Increasing the change in angular velocity of the wheels will in turn increase the change in linear velocity of the ball. One way to do this would be increasing compression between the backing and the wheels. This will transfer more of the energy stored in the angular momentum of the wheels to the balls, which is what you are looking for. The wheels should slow down significantly when the balls go through the shoot.

The more the wheels decrease in velocity, the farther the ball will go. More torque applied to the wheels via the motor will help with reload time (getting the wheels back up to speed after firing), but may not do much for increasing the distance or speed.

(My explanation above ignores the effects of angular momentum increase in the ball due to spin, but it still holds mostly true I believe.)
__________________
[2016-present] FRC 5811 - BONDS Robotics
[2010-2015] FRC 0020 - The Rocketeers

Last edited by KrazyCarl92 : 13-01-2012 at 16:03.
  #8   Spotlight this post!  
Unread 13-01-2012, 16:16
broluwo broluwo is offline
Registered User
FRC #0449 (Blair Robot Project)
Team Role: Mechanical
 
Join Date: Jan 2012
Rookie Year: 2011
Location: Maryland
Posts: 3
broluwo is an unknown quantity at this point
Re: FlyWheel Prototype Help

https://mail.google.com/mail/?ui=2&ik=0c7da1b6d2&view=att&th=134d8e67d0e48399&a ttid=0.1&disp=thd&realattid=1390924362618503168-1&zwhttps://mail.google.com/mail/?ui=2&ik=0c7da1b6d2&view=att&th=134d8e67d0e48399&a ttid=0.2&disp=thd&realattid=1390924362618503168-2&zw These are the photos of our prototype. We'll try compressing it next, and then we'll try using less compression to see how well it works, and we will get back to you.
  #9   Spotlight this post!  
Unread 13-01-2012, 16:59
jreuter jreuter is offline
Registered User
FRC #1073 (Force Team)
Team Role: Mentor
 
Join Date: Jan 2009
Rookie Year: 2007
Location: Hollis, NH
Posts: 33
jreuter has a spectacular aura aboutjreuter has a spectacular aura about
Re: FlyWheel Prototype Help

As maddoctor said, it sounds like the wheels are already slipping through the entire contact with the ball. If I recall correctly, the force on the ball is the normal force x the dynamic coefficient of friction. Spinning the wheels faster doesn't change either of these. As someone else implied, increasing ball compression will change the normal force, and you should throw farther, with more transfer of kinetic energy from the wheels.
  #10   Spotlight this post!  
Unread 13-01-2012, 18:31
WileyB-J's Avatar
WileyB-J WileyB-J is offline
4976 Georgetown Rebels
FRC #4976 (Rebels)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2008
Location: Burlington, ON
Posts: 97
WileyB-J will become famous soon enoughWileyB-J will become famous soon enough
Re: FlyWheel Prototype Help



Here's a picture of our current prototype. Check your compression and try not to alter the velocity/trajectory too much after it is past your wheel launcher, it tends to slow it down a great deal.

And this is it in action: http://www.flickr.com/photos/wileyb-...n/photostream/

Last edited by WileyB-J : 13-01-2012 at 18:34.
  #11   Spotlight this post!  
Unread 13-01-2012, 22:15
gbalcita gbalcita is offline
Registered User
FRC #1325
 
Join Date: Apr 2011
Location: Mississauga
Posts: 2
gbalcita will become famous soon enoughgbalcita will become famous soon enough
Re: FlyWheel Prototype Help

Consider the distance the ball "rolls" along the guide while in contact with the wheel. The longer the distance the more energy lost to "rolling drag". Try reducing the contact time/distance. Also, you are pulling the ball up. Is there a way to feed the ball such that it is pushed/pulled from left to right vs. from bottom to rightalmost level to the wheel

During this rolling stage the ball looses a lots of energy/momentum. I think the drill's power rating compensated for the lost momentum and the banebot motors lost a lot of the momentum to the "rolling effect".

If the wheel was slipping against the ball then more compression should transfer more power. If you increase compression I recommend reducing contact time (noted above) to minimize energy loss. If the ball was not slipping, then more compression will result in no benefit or increased "rolling drag" along the guide.

Hope this helps.
  #12   Spotlight this post!  
Unread 14-01-2012, 23:58
dellagd's Avatar
dellagd dellagd is offline
Look for me on the field!
AKA: Griffin D
FRC #2590 (Nemesis) #2607 (The Fighting Robovikings)
Team Role: Mentor
 
Join Date: Sep 2011
Rookie Year: 2011
Location: PA
Posts: 890
dellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond reputedellagd has a reputation beyond repute
Re: FlyWheel Prototype Help

Try switching out the wheels to ones with more friction.

Are there skid marks on the ball? You arn't getting any spped increase because the increased speed is just reducing the amount the wheel can grip the ball. These factors just cancel so the ball kind of hits a point where it wont go any faster and go a greater distance.

I mean, just think about it. If the wheel is going faster, then it would have to grab more the pull the ball with it (Since the ball has inertia and resists the acceleration) All the wheels force is being imparted via friction, and you have reached the max amount of force the wheel can impart with the amount of friction you currently have.

Compression would help. Try those wheels that have that orange rubber blunt-spikey stuff on it. Lets see what those do to the ball before you even add more compression
__________________
Check out some cool personal projects in computers, electronics, and RC vehicles on my blog!

2016 MAR DCMP Engineering Excellence Award
2016 MAR Westtown Innovation in Control Award
2016 MAR Hatboro-Horsham Industrial Design Award
2015 Upper Darby District Winners - Thanks 225 and 4460!
2015 Upper Darby District Industrial Design Award
2015 Hatboro-Horsham District Winners - Thanks 2590 and 5407!
2014 Virginia Regional Winners - Thanks so much 384 and 1610, I will never forget that experience!
2014 Virginia Quality Award
2014 MAR Bridgewater-Raritan Innovation in Control Award
2014 MAR Hatboro-Horsham Gracious Professionalism Award
2013 MAR Bridgewater-Raritan Innovation in Control Award
2012 MAR Lenape Quality Award
  #13   Spotlight this post!  
Unread 15-01-2012, 00:06
TEAMROCK2000's Avatar
TEAMROCK2000 TEAMROCK2000 is offline
Registered User
FRC #2000
 
Join Date: Jan 2012
Location: Dorr
Posts: 22
TEAMROCK2000 is on a distinguished road
Re: FlyWheel Prototype Help

try cutting a little bit of the end of the board part its hitting the board last u dont want that u want it touching the wheel last.
  #14   Spotlight this post!  
Unread 15-01-2012, 00:21
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,755
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: FlyWheel Prototype Help

Quote:
Originally Posted by TEAMROCK2000 View Post
try cutting a little bit of the end of the board part its hitting the board last u dont want that u want it touching the wheel last.
Speaking from experience, that isn't entirely the case. You probably actually want them to break contact at almost exactly the same time. But, I have seen at least a couple of long-range shooters that used a low wheel and a high release point to shoot--the ball went up a somewhat parabolic ramp.

Having the ball release off a backplate isn't a bad thing if you do it right--you just change the speed and angle and spin by having it go off the plate last as opposed to releasing off the wheel last. Oh, and releasing off the wheel last may have its own problems, like reducing spin.

It's all in the setup.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 13:05.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi