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#46
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Re: Inbounding or Hoarding Balls
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Anyway, the trick is to get the CG over the tipping point and then to move it back to a point where it back in the neutral zone. Because there is only 1 robot moving rather than all 3, I guessed that the single robot would have to move 3X as far as the robot+goals in 2001. And that the robots in 2001 had to move 6" in reverse to stop from overshooting the balance. I think that both of these are conservative. I think a clever robot could get the bridge tipped in less space. Time will tell... Joe J. |
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#47
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Re: Inbounding or Hoarding Balls
At least some events start to tear down the practice fields immediately after picking on Saturday. I remember trying to practice lifting with our alliance partners in 2007 as they were trying to take the field down.
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#48
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Re: Inbounding or Hoarding Balls
Max points during autonomous mode: Unlimited
1) Each bot shoots their balls. Each inbounder then has 2 balls. 2) Get the 4 balls (2 off your bridge, and 2 off the center). 3) When those balls are shot, they have to be replaced by the inbounders, and you can keep shooting. Also, it may be possible to get balls off the other team's bridge by touching only the ball. If you had a strong enough suction device, you could get balls father than 14 inches from the edge. Hoarding One hoarding strategy is to hoard the balls on your bridge. Once placed on your bridge, it is hard for the other team to get them without creating a foul. You could park a bot on the alley side of your bridge, and have it hold the bridge level. I would argue that the placing of the ball on the bridge is controlling the ball, but once you let go, you are no longer controlling the ball. Thus, an unlimited number of balls could be on your bridge and not be considered controlled. To wit: The competition starts with 2 balls on your bridge, and no bot is considered to be controlling those balls. I would also argue that controlling the bridge (keeping it from being tilted by the other team) is not controlling the balls. Balancing strategy 1) design your bot (bot 1) so you can remove dead weight 2) prior to the match, remove enough weight to match the weight of another bot (bot 2). 3) Bot 1 goes on the bridge 4) Bot 2 immediately follows bot 1 5) Bot 3 immediately follows bot 2 Bots "inch" along. As soon as the bridge tips, you are balanced (within the tolerance). I do not see another way to keep from flipping bot 3 off the bridge. You can't move bot 1 to the end until bot 3 is fully on. Thus, they all must inch along together. By having Bot 1 and Bot 3 equal weight, you minimize the balancing problems. Ideally each bot has a center of gravity in the middle of the bot. Otherwise that may cause an imbalance that is hard to correct. Having a high center of mass also causes balancing problems. As the center of mass will move as the bridge goes from tilted to flat. Thus maximizing the dead weight close to the bottom of the bot would be helpful. |
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#49
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Re: Inbounding or Hoarding Balls
Not to mention if it is open you'll have 7 other alliances trying to get on that field as well. 10 minutes on the practice field for each alliance means one alliance won't be on that field if not two if you have an hour break (I have been to regionals where there was 20 minutes from selection to quarter final 1.
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#50
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Re: Inbounding or Hoarding Balls
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All of this hoarding discussion is great, but I think you guys are missing a rather fundamental point. Which is that hoarding balls is a bad idea. Guys, your whole strategy is to lose on purpose. You are allowing your opponent to score while you deliberately refrain from scoring. In order to come out of that with a lead, you need to already have racked up ridiculous numbers of points, i.e. be better at scoring than them. If you are better at scoring than them, why are you not scoring? There is literally no situation in which you can start hoarding and still be close enough to them to win by 3-robot-balancing (to their 2-robot-balancing) unless you are already winning. In which case you could keep it closer by continuing to score than by hoarding. |
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#51
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Re: Inbounding or Hoarding Balls
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#52
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Re: Inbounding or Hoarding Balls
Boy, this thread sure has wondered far from the original topic of hoarding balls by Inbounders. But back to that topic:
People are apparently somehow assuming that multiple players on each team may handle balls. Only one player, the "inbounder" may handle balls. Pertinent rules: [G04] Each FRC team provides up to four Players (a Coach, two Drivers and an Inbounder). [G31] Only Inbounders may contact Basketballs; each Inbounder may hold a maximum of two Basketballs. During Teleop, Inbounders must remove Basketballs from the Corral immediately upon arrival. All Basketballs in the Alliance Station must be held by Inbounders once removed from the Corral. [G32] During Teleop, Inbounders may enter Basketballs back onto the Court by: a) passing though the Inbound Slots at any time; b) throwing over the Inbound Station during the final 30 seconds of Teleop. There isn't any room for interpretation. 1) only inbounders can handle balls 2) Inbounders can hold 2 balls max 3) Inbounders must remove balls from the corral immediately. #3 requires that the inbounder get rid of any balls s/he is holding so they s/he can "immediately" remove more balls from the corral. The only hoarding that can occur is if there are no balls in the corral the inbounder may hang on to two balls. There are only two innbounders in the game so the maximum number of balls that can bo hoarded by inbounders is four. Although as others have said, if the inbounder inbounds balls such that they remain in the alley and your alliance never retrieves them, they are essentially out of play. |
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#53
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Re: Inbounding or Hoarding Balls
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A good set of Inbounders will know when balls are coming. You do have decent lead time considering you know when shots are coming, and may shots, especially rebounds, we be a little slow getting into the corral. It's not easy, but it's entirely plausible to have the "Inbound Slot" Inbounder push balls out and and recieve "Corral" (and potentially "Middle") Inbounder's ball's just before new ones enters the Corral. Thus, good Alliances can essentially hoard up to 6 (though more safely 5). There will be Inbounders trained enough and alliances coordinated enough to do this. Also, if there's no Alliance robot guarding the alley, Inbounded balls are completely in play to both Alliances. Last edited by Siri : 12-01-2012 at 10:28. Reason: adding link |
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#54
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Re: Inbounding or Hoarding Balls
Am I the only one that doesnt see balancing 3 bots as that big of a deal?
Yes, they'll have to be smaller than max dimensions. Most bots are within 5 lbs of one another in weight, and you're balancing on a 6" wide platform. The CG's should be close 'enough' to the middle that I think if you can drive the 3 bots on (by having 3-a-bot push 1-a-bot and 2-a-bot from behind), the balancing will take care of itself, as the weight distribution will by definition be /fairly/ close to equal. a 6" wide flat fulcrum is going to mean that your 'balanced' state will have a fairly big tolerance window. |
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#55
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Re: Inbounding or Hoarding Balls
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3 FRC Teams per ALLIANCE 2 balls per inbounder = 6 balls hoarded by inbounders of 1 alliance. ... and I still say they will get a penalty as soon as the opponent scores another basket as an inbounder cannot inbound a ball and immediately retrive a ball from corral at the same time ![]() |
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#56
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Re: Inbounding or Hoarding Balls
The GDC at least started to answer this on the Q&A. I'm not sure I'm satisfied, but they seem to indicate it's not penalizable as long as you rectify the situation as quickly as possible?
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#57
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Re: Inbounding or Hoarding Balls
Um, I can't seem to find the number, but I belive there's a rule which just says, basically, that actions against the spirirt of first are a yellow card, or something close to that. So, hoarding may be possible, but I don't think it would be in the spirit of FIRST. Right?
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#58
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Re: Inbounding or Hoarding Balls
Why would you want to hoard a lot of ball. Because all of the balls the opposing alliance makes in go to your inbounder who then bounce passes them to you side of the field and same for the other alliance.
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