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Is TCP communication allowed in-game?
Our team is planning to process images on the Classmate. Our plan is to simply open a socket on the classmate on a high number port and simply push data back and forth using TCP. This obviously works right now in testing.
My question is: Can we do this during competition? Are teams allowed to communicate with their robot from a background task on the Classmate over TCP on a high number port?
(I know there will be speed issues due to network congestion etc, during the competition).
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