Quote:
Originally Posted by Marc S.
Looking further, the robots are way undersized. (Possible hint as to what your team's robot may look like?)
Also the player seems a little short, eyes are just below the plexiglass on the driver side walls. Not too big of an issue, but just makes it hard to get a drivers perspective.
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Thanks for the input, and yes the scale is an issue. The simulation uses a modified version of Autodesk's field CAD model, but it imported in much larger than it should have, so it's been manually resized. The robot isn't to scale either, but I can either resize it manually or re-model it in Inventor and go through an identical conversion process which should get it to the same scale. Unity doesn't have a marked scale to speak of, I assume it's in meters.
I completely overlooked using the end walls as a measurement for the player height, thank you! I will update as soon as I can.
I should be able to implement scoring and ball recycling pretty easily as well, so that's another goal for the next update.