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Unread 15-01-2012, 00:32
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Re: Kinect or no kinect?

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Originally Posted by Thundrio View Post
A few members on my team (me included) think that the kinect is unnecessary because as we see it, if you start with two basketballs loaded on the robot, and you start on the key, all you should have to do is point the robot towards a designated hoop during prematch, both shots should be made every time during autonomous.

Would anybody mind telling us why this is a bad idea (if it is)?

TYVM
How long does it take to shoot? You could spend the rest of your time getting the balls from your bridge onto your side, which would be easier with the kinect.
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Unread 15-01-2012, 00:37
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Re: Kinect or no kinect?

Benefits? For starters, if you learn to use it right, it's essentially an extra teleopperated mode. This can be very useful if you want to change things up a bit, or not want a repetitive autonomous.
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Unread 15-01-2012, 01:13
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Re: Kinect or no kinect?

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Originally Posted by SuperNerd256 View Post
Benefits? For starters, if you learn to use it right, it's essentially an extra teleopperated mode. This can be very useful if you want to change things up a bit, or not want a repetitive autonomous.
That's a pretty huge advantage imo.

Also, is anyone else having huge lag issues with the Kinect? We got driving today but it was near impossible with it's response time.
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Unread 15-01-2012, 08:48
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Re: Kinect or no kinect?

The lag is affected by the speed of the laptop it is connected to. You may be able to improve it by trimming down what is on the laptop, making sure the kinect is not in a hub, etc. But it takes a lot of processing to estimate the skeleton. The read me for the Kinect gives the system requirements in case you are interested.

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Unread 15-01-2012, 08:52
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Re: Kinect or no kinect?

Quote:
Originally Posted by Greg McKaskle View Post
The lag is affected by the speed of the laptop it is connected to. You may be able to improve it by trimming down what is on the laptop, making sure the kinect is not in a hub, etc. But it takes a lot of processing to estimate the skeleton. The read me for the Kinect gives the system requirements in case you are interested.

Greg McKaskle
Do we know how much processing power we'll have at the Kinnect station? or will it be the teams OC running the Kinnect? (In which case, the best processor/OC should be running the Kinnect station always)
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Unread 15-01-2012, 10:46
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Re: Kinect or no kinect?

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Originally Posted by Daniel_LaFleur View Post
Do we know how much processing power we'll have at the Kinnect station? or will it be the teams OC running the Kinnect? (In which case, the best processor/OC should be running the Kinnect station always)
Per the kickoff video, the kinect gets plugged into the team's computer.
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Unread 15-01-2012, 10:51
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Re: Kinect or no kinect?

The Kinect Station is a display/feedback device. The Kinect is not plugged into it, and team code doesn't run on it. The Kinect Station is relayed the same Kinect Server data as the robot, and it draws the standard skeleton so that the driver knows if the Kinect sees their hands, feet, and other body parts.

The Kinect USB cable is plugged into the OC laptop and the Kinect Server on that computer does the work. Other OC computers have a Kinect Server running on them too, but without a Kinect plugged in, they will mostly snooze.

This configuration will also allow teams to know ahead of time how the Kinect will respond when you get to the field -- it is your code, your computer, and your robot, you are just borrowing the field Kinect and using the display for driver feedback.

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Unread 15-01-2012, 11:02
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Re: Kinect or no kinect?

We've decided to push it to our would be cool but only if we get our more important stuff done first. With little experience with our programmers, we are leery of trying lots of new things during build.

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Unread 15-01-2012, 15:55
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Re: Kinect or no kinect?

Currently I'm actually developing a true Hybrid mode; it will do some tasks autonomously, but it will get to a point where it's waiting for the human to make the movement that will start the shooter.

Pros:
  1. something cool to demonstrate in the postseason and even during build (to demonstrate to potential sponsors for example)
  2. relatively easy to do (in C++, i've already figured out how everything works without a drivable robot)

Cons:
  1. If you have experience and a lot of time and/or sensors, true auto is probably simpler to achieve.

You can setup a wait time to prevent multiple balls entering the same hoop, but it's easier to make sure there aren't 6 balls trying to get into the top hoop in the first 3 seconds with the kinect.
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