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#1
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Re: Side vs. Top Shooter
Okay, so the reason we chose a bottom rotational wheels and then just a bar over top was for back spin. Adjusting speed and bar location give more spin vs more distance. Back spin is definately wat u want.
Now some reasoning behind why I think u shouldnt have a wheel unpowered on top, wheels have much more friction over a bar. The bar is used for back spin, thats why it works. The wheels that r underneath it are use for propulsion. Thats wat I think atleast. |
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#2
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Re: Side vs. Top Shooter
Hmm... an interesting thread. Buried in here we've got a rookie clearly and confidently stating what can be done, and a veteran making a conservative estimate based upon observation of the 2006 game play, and carefully limiting his comments to the "subject to further testing" clause.
I've posted a link to this video of our 2006 robot before, but I'll do it here again just to show that a single-wheel shooter is more than capable of hitting from half-court. http://www.youtube.com/watch?v=jggKd...5&feature=plcp But I'll also point out that just because you can hit the target from half-court in practice, doesn't mean that you should count on being able to do it during the game. We were resoundingly whupped by a a few teams who made it their goal to get close fast and score with every ball. Jason P.S. I should also point out that properly designed shooters will not damage the balls. In fact, I'd expect that to be part of the tech inspection process. Although a week or two into the '06 season I didn't believe it was possible to build a shooter that wouldn't damage the ball, it turns out I was wrong about that... our 2006 poof balls have been fired hundreds of times and are still in pretty good shape. |
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#3
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Re: Side vs. Top Shooter
But how heavy were the nerf balls? This year's are 11.2 ounces. Thats very heavy and will make a HUGE difference in the torque to rpm ratio gearbox. Especially when watching these threads go through and the prototype shooters are barely making the 8 foot shot. Which is also a big change in distance considering that gravity cannot play a part in the full slope like it could in 2006. As well, there is a compression difference pointed out in my previous point that also is a huge affect on the needed torque to compress the ball while taking it in. 2006 was a rpm game. This is a torque game
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#4
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Re: Side vs. Top Shooter
2012 ball weighs 50% more than 2006 ball.
Our first test had a lot of gear reduction...not much distance. But I did get a slow-mo shot of it, it's fun to watch http://www.youtube.com/watch?v=-imnfSSOta4 |
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#5
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Re: Side vs. Top Shooter
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#6
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Re: Side vs. Top Shooter
I'll echo the previous comments in that the main difference between side vs. top shooters is the potential spin on the ball, and the height of the shooter. We are leaning towards a top shooter because of the ease in imparting backspin.
As for skepticism on the design working at all, mine is gone after testing a prototype of ours today. We built a vertical shooter (2 wheels above, 2 below, all 8") with 2 CIMs through CIMple Box transmissions direct driving the wheels and placed a basketball hoop such that it was the equivalent of firing at the top hoop from the key. I was concerned that there would be too much variation in shot placement with all speed/angle variables being the same, and in our initial tests where we fed the ball in by hand the results weren't too pleasing, with some shots flying over the backboard while others fell short. We saw ball feeding as a big issue and added a guide chute behind the shooter to consistently feed the balls in the same spot, then fed them in by pushing with a PVC pipe during our second test. This made an enormous difference as we tested about 30 shots and made 50% of them into the basket. All the missed shots landed on either the back or front of the rim as well so even for the shots that missed there was relatively little variation in ball placement. Considering that we were shooting at less than a 45 degree angle and had no spin on the shots I'm sold on the feasibility of a shooter working this year. |
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#7
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Re: Side vs. Top Shooter
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*conditionally of course. |
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#8
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Re: Side vs. Top Shooter
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![]() ps. That takes into account for distance and hoop height from launch (in our spreadsheet its set to 6 feet) and ball weight |
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#9
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Re: Side vs. Top Shooter
It's pretty easy to get close numbers....find the no load rpm of the motor, find the wheel diameter, decide if you want a wheel on each side of the ball or just one side, and figure out the gear ratio needed to make the wheel(s) spin that fast, or just a bit faster.
If the motor speed drops too much when shooting the ball, add another motor, or add mass to the wheel and wait longer for it to spin up |
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#10
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Re: Side vs. Top Shooter
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If calculating proximities though, like squirrel is suggesting, I would like to add that taking the max efficiency RPM and torque would leave wiggle room for all the complicated math if you don't want to run a long algorithm for precise numbers even if preciseness is probably the best if you don't have the financial or physical means of prototyping. |
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#11
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Re: Side vs. Top Shooter
I know it will change based on design, but how will having wheels on the bottom vs wheels on the top and bottom affect the range/accuracy? Will two sets of wheels provide more power/range as one would believe, or would power be entirely dependent on the motors themselves?
Sorry if this is hard to answer based on little actual design. |
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#12
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Re: Side vs. Top Shooter
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It would, however, make the top motor run at about 30% efficiency compared to the bottom one because it is programmed to run slower. You could throw a frozen rope at the goal, but if that worked, then basketball players would do it... and they don't. So, you need the curve. The bottom only motor gives you the curve, but with a plate on the top using friction to create the slope, it gives a lot more rotational translation of power than linear. This slope actually works against you. It's like programming for a 45 degree shot from a cannon and getting a 60 degree angle anyways with less power and that huge slope. So, you need one for shots further than 5 feet, if you can make it. And they would have to be run by a CIM motor, otherwise there isn't enough torque. But, you could actually make a super light bot that runs on 2 CIM motors no problem. It's all up to the rest of the bot, but torque and RPM is your focus for the whole competition. Torque for driving. RPM/torque for shooting. RPM for ball collecting/grabbing. Torque for bridge pushdown. Torque for arm/shooter raising/lowering. Every team needs to balance their motor layouts to correspond with every other part of the bot, otherwise it won't doing any good if you have an amazing 4 CIM shooter with a slow body and vice verse. |
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#13
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Re: Side vs. Top Shooter
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My point is that you shouldn't worry too much about it, just put something together that's estimated to maybe work, and see if it does work. We only have 5 weeks left |
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#14
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Re: Side vs. Top Shooter
I'm not surprised at the 50% mass increase in the ball... amazing what a little change in radius does!
The shooter video I linked to, however, was driven by only one FP, geared down about 4:1 using a banebots planetary, if I recall. The design was originally set up so that a second gearmotor could be placed on the other end of the axle shaft, but we didn't need it... in fact it would have broken the shooter speed limit that was in place that year so we left it off. I wish we had known more about programming and PID loops when we built that robot. We could have added the second motor and used a control loop to maintain a constant speed on the shaft. That way the second motor would have brought us (back) up to shooting speed more rapidly, but then would have dialled back the power to control range. The "new" controller (okay, I guess to most students doing FRC, the cRio isn't exactly new...) makes closed loop motor control MUCH easier... most experienced teams will have had some experience with closed-loop feedback, but for newer teams looking for a good excuse to learn more about closed-loop speed control, the shooter would be a great place to start. So while I fortunately/unfortunately don't have a robot/team to experiment with, I'm reasonably confident that two FP's, properly arranged and geared, should have good range and repeatability when configured as a vertical shooter. And I do have to say the backspin was incredible... occasionally the balls would land in the goal, and backspin themselves right out. This year I can only see backspin as being a good thing! Jason |
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#15
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Re: Side vs. Top Shooter
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Right now our plywood and polycarb hood with a shooter wheel thats on some very poor bushings is too rough of a mockup to give entirely concrete results to say that a single wheel hooded shooter can hit from half court reliably, but if I was to give a guess, i'd say you'll see a few robots at each regional that are entirely capable of hitting from half court on a consistent basis. |
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