Go to Post FIRST isn't about the money. It is about the experience. - dubious elise [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1   Spotlight this post!  
Unread 15-01-2012, 19:05
dtengineering's Avatar
dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Vancouver, BC
Posts: 1,830
dtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond repute
Re: Side vs. Top Shooter

Hmm... an interesting thread. Buried in here we've got a rookie clearly and confidently stating what can be done, and a veteran making a conservative estimate based upon observation of the 2006 game play, and carefully limiting his comments to the "subject to further testing" clause.

I've posted a link to this video of our 2006 robot before, but I'll do it here again just to show that a single-wheel shooter is more than capable of hitting from half-court.

http://www.youtube.com/watch?v=jggKd...5&feature=plcp

But I'll also point out that just because you can hit the target from half-court in practice, doesn't mean that you should count on being able to do it during the game. We were resoundingly whupped by a a few teams who made it their goal to get close fast and score with every ball.

Jason

P.S. I should also point out that properly designed shooters will not damage the balls. In fact, I'd expect that to be part of the tech inspection process. Although a week or two into the '06 season I didn't believe it was possible to build a shooter that wouldn't damage the ball, it turns out I was wrong about that... our 2006 poof balls have been fired hundreds of times and are still in pretty good shape.
Reply With Quote
  #2   Spotlight this post!  
Unread 15-01-2012, 19:57
farmersvilleRob's Avatar
farmersvilleRob farmersvilleRob is offline
Registered User
FRC #4084
 
Join Date: Jan 2012
Location: Farmersville
Posts: 172
farmersvilleRob is infamous around these parts
Re: Side vs. Top Shooter

But how heavy were the nerf balls? This year's are 11.2 ounces. Thats very heavy and will make a HUGE difference in the torque to rpm ratio gearbox. Especially when watching these threads go through and the prototype shooters are barely making the 8 foot shot. Which is also a big change in distance considering that gravity cannot play a part in the full slope like it could in 2006. As well, there is a compression difference pointed out in my previous point that also is a huge affect on the needed torque to compress the ball while taking it in. 2006 was a rpm game. This is a torque game
Reply With Quote
  #3   Spotlight this post!  
Unread 15-01-2012, 20:02
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,020
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Side vs. Top Shooter

2012 ball weighs 50% more than 2006 ball.

Our first test had a lot of gear reduction...not much distance. But I did get a slow-mo shot of it, it's fun to watch

http://www.youtube.com/watch?v=-imnfSSOta4
Reply With Quote
  #4   Spotlight this post!  
Unread 15-01-2012, 20:11
farmersvilleRob's Avatar
farmersvilleRob farmersvilleRob is offline
Registered User
FRC #4084
 
Join Date: Jan 2012
Location: Farmersville
Posts: 172
farmersvilleRob is infamous around these parts
Re: Side vs. Top Shooter

Quote:
Originally Posted by squirrel View Post
2012 ball weighs 50% more than 2006 ball.

Our first test had a lot of gear reduction...not much distance. But I did get a slow-mo shot of it, it's fun to watch

http://www.youtube.com/watch?v=-imnfSSOta4
So it seems there is a huge difference by only 50% weight difference. I'm not against trying a new shooter, but based on these, it's hard to gear down to the desired torque and keep rpms. I suggest instead of looking to the past for solutions in the 2006 and 2009 games, look into a new design for the new challenge. Who wants to see some 2006 and 2009 remakes? I'de rather watch new prototypes of flying cars fail than watch dependable wagons slowing go in circles.
Reply With Quote
  #5   Spotlight this post!  
Unread 15-01-2012, 20:14
Donut Donut is offline
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,304
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: Side vs. Top Shooter

I'll echo the previous comments in that the main difference between side vs. top shooters is the potential spin on the ball, and the height of the shooter. We are leaning towards a top shooter because of the ease in imparting backspin.

As for skepticism on the design working at all, mine is gone after testing a prototype of ours today. We built a vertical shooter (2 wheels above, 2 below, all 8") with 2 CIMs through CIMple Box transmissions direct driving the wheels and placed a basketball hoop such that it was the equivalent of firing at the top hoop from the key. I was concerned that there would be too much variation in shot placement with all speed/angle variables being the same, and in our initial tests where we fed the ball in by hand the results weren't too pleasing, with some shots flying over the backboard while others fell short. We saw ball feeding as a big issue and added a guide chute behind the shooter to consistently feed the balls in the same spot, then fed them in by pushing with a PVC pipe during our second test. This made an enormous difference as we tested about 30 shots and made 50% of them into the basket. All the missed shots landed on either the back or front of the rim as well so even for the shots that missed there was relatively little variation in ball placement. Considering that we were shooting at less than a 45 degree angle and had no spin on the shots I'm sold on the feasibility of a shooter working this year.
__________________
FRC Team 498 (Peoria, AZ), Student: 2004 - 2007
FRC Team 498 (Peoria, AZ), Mentor: 2008 - 2011
FRC Team 167 (Iowa City, IA), Mentor: 2012 - 2014
FRC Team 2662 (Tolleson, AZ), Mentor: 2014 - Present
Reply With Quote
  #6   Spotlight this post!  
Unread 15-01-2012, 22:07
Alex.q Alex.q is offline
Registered User
FRC #2220 (Blue Twilight)
Team Role: Alumni
 
Join Date: Jan 2011
Rookie Year: 2008
Location: Eagan, Minnesota
Posts: 162
Alex.q is on a distinguished road
Re: Side vs. Top Shooter

Quote:
Originally Posted by farmersvilleRob View Post
But how heavy were the nerf balls? This year's are 11.2 ounces. Thats very heavy and will make a HUGE difference in the torque to rpm ratio gearbox. Especially when watching these threads go through and the prototype shooters are barely making the 8 foot shot. Which is also a big change in distance considering that gravity cannot play a part in the full slope like it could in 2006. As well, there is a compression difference pointed out in my previous point that also is a huge affect on the needed torque to compress the ball while taking it in. 2006 was a rpm game. This is a torque game
Do I read this as I should use my cims for a shooter, or can multiple FPs or RS-775-18s provide the necessary torque? We don't yet have a finished prototype of this system, but our goal is 20 ft (hopefully). We do not however, wish to lose our cims from the drivetrain unless absolutely necessary. And in regards to copying 2006/09 I don't mind copying it if* it works.

*conditionally of course.
Reply With Quote
  #7   Spotlight this post!  
Unread 15-01-2012, 22:22
farmersvilleRob's Avatar
farmersvilleRob farmersvilleRob is offline
Registered User
FRC #4084
 
Join Date: Jan 2012
Location: Farmersville
Posts: 172
farmersvilleRob is infamous around these parts
Re: Side vs. Top Shooter

Quote:
Originally Posted by Alex.q View Post
Do I read this as I should use my cims for a shooter, or can multiple FPs or RS-775-18s provide the necessary torque? We don't yet have a finished prototype of this system, but our goal is 20 ft (hopefully). We do not however, wish to lose our cims from the drivetrain unless absolutely necessary. And in regards to copying 2006/09 I don't mind copying it if* it works.

*conditionally of course.
Well, it's very difficult to do the math on motors without the stress, without the launch parameters (angle, number of motors and wheels), and rpm relative to a urethane foam basketball lol but I would say definitely more torque than any 2006 or 2009 bot. And based on prototypes, I would say test both. The 775 Banebot probably when geared down to the appropriate torque doesn't display enough rpms. At 20 feet and 45 degree launch angle you need ~30.008 feet/sec of muzzle velocity. Based on our excel spreadsheet of glorious math!

ps. That takes into account for distance and hoop height from launch (in our spreadsheet its set to 6 feet) and ball weight
Reply With Quote
  #8   Spotlight this post!  
Unread 15-01-2012, 22:27
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,020
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Side vs. Top Shooter

It's pretty easy to get close numbers....find the no load rpm of the motor, find the wheel diameter, decide if you want a wheel on each side of the ball or just one side, and figure out the gear ratio needed to make the wheel(s) spin that fast, or just a bit faster.

If the motor speed drops too much when shooting the ball, add another motor, or add mass to the wheel and wait longer for it to spin up
Reply With Quote
  #9   Spotlight this post!  
Unread 15-01-2012, 22:37
farmersvilleRob's Avatar
farmersvilleRob farmersvilleRob is offline
Registered User
FRC #4084
 
Join Date: Jan 2012
Location: Farmersville
Posts: 172
farmersvilleRob is infamous around these parts
Re: Side vs. Top Shooter

Quote:
Originally Posted by squirrel View Post
It's pretty easy to get close numbers....find the no load rpm of the motor, find the wheel diameter, decide if you want a wheel on each side of the ball or just one side, and figure out the gear ratio needed to make the wheel(s) spin that fast, or just a bit faster.

If the motor speed drops too much when shooting the ball, add another motor, or add mass to the wheel and wait longer for it to spin up
But isn't it different with no load rpm? Is no load rpm affected by the load of the wheel? Even if the wheel is 90 degrees vertical, it should still give fight back to the motor thus lowering the no load RPM. Also, the torque would have to pick up the weight of the ball and at that moment in time, the torque is also having to speed the ball up "through" the launch plane and that reduction also slows down the RPM.

If calculating proximities though, like squirrel is suggesting, I would like to add that taking the max efficiency RPM and torque would leave wiggle room for all the complicated math if you don't want to run a long algorithm for precise numbers even if preciseness is probably the best if you don't have the financial or physical means of prototyping.
Reply With Quote
  #10   Spotlight this post!  
Unread 15-01-2012, 22:57
Alex.q Alex.q is offline
Registered User
FRC #2220 (Blue Twilight)
Team Role: Alumni
 
Join Date: Jan 2011
Rookie Year: 2008
Location: Eagan, Minnesota
Posts: 162
Alex.q is on a distinguished road
Re: Side vs. Top Shooter

I know it will change based on design, but how will having wheels on the bottom vs wheels on the top and bottom affect the range/accuracy? Will two sets of wheels provide more power/range as one would believe, or would power be entirely dependent on the motors themselves?

Sorry if this is hard to answer based on little actual design.
Reply With Quote
  #11   Spotlight this post!  
Unread 15-01-2012, 23:08
farmersvilleRob's Avatar
farmersvilleRob farmersvilleRob is offline
Registered User
FRC #4084
 
Join Date: Jan 2012
Location: Farmersville
Posts: 172
farmersvilleRob is infamous around these parts
Re: Side vs. Top Shooter

Quote:
Originally Posted by Alex.q View Post
I know it will change based on design, but how will having wheels on the bottom vs wheels on the top and bottom affect the range/accuracy? Will two sets of wheels provide more power/range as one would believe, or would power be entirely dependent on the motors themselves?

Sorry if this is hard to answer based on little actual design.
Well to my knowledge, it would give more range. Think of it this way: If you have a pitching machine on, to throw a fastball with the appropriate slope through the strike zone, the top wheel is set at 40 mph and the bottom wheel at 65 mph. That gives you a 60 mph fastball and that is because of the bottom wheel still having to put spin on the ball otherwise you have a frozen rope (linedrive) at the same level it came out as.

It would, however, make the top motor run at about 30% efficiency compared to the bottom one because it is programmed to run slower. You could throw a frozen rope at the goal, but if that worked, then basketball players would do it... and they don't.

So, you need the curve. The bottom only motor gives you the curve, but with a plate on the top using friction to create the slope, it gives a lot more rotational translation of power than linear. This slope actually works against you. It's like programming for a 45 degree shot from a cannon and getting a 60 degree angle anyways with less power and that huge slope. So, you need one for shots further than 5 feet, if you can make it. And they would have to be run by a CIM motor, otherwise there isn't enough torque. But, you could actually make a super light bot that runs on 2 CIM motors no problem. It's all up to the rest of the bot, but torque and RPM is your focus for the whole competition. Torque for driving. RPM/torque for shooting. RPM for ball collecting/grabbing. Torque for bridge pushdown. Torque for arm/shooter raising/lowering. Every team needs to balance their motor layouts to correspond with every other part of the bot, otherwise it won't doing any good if you have an amazing 4 CIM shooter with a slow body and vice verse.
Reply With Quote
  #12   Spotlight this post!  
Unread 16-01-2012, 01:11
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 6,020
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Side vs. Top Shooter

Quote:
Originally Posted by farmersvilleRob View Post
But isn't it different with no load rpm? Is no load rpm affected by the load of the wheel?
The wheel itself offers little load when it's up to speed...design it to run at 90% of no load RPM (or max power, which isn't far from there), and you can always reduce the speed with the control system.

My point is that you shouldn't worry too much about it, just put something together that's estimated to maybe work, and see if it does work.

We only have 5 weeks left
Reply With Quote
  #13   Spotlight this post!  
Unread 16-01-2012, 01:38
dtengineering's Avatar
dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Vancouver, BC
Posts: 1,830
dtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond repute
Re: Side vs. Top Shooter

I'm not surprised at the 50% mass increase in the ball... amazing what a little change in radius does!

The shooter video I linked to, however, was driven by only one FP, geared down about 4:1 using a banebots planetary, if I recall. The design was originally set up so that a second gearmotor could be placed on the other end of the axle shaft, but we didn't need it... in fact it would have broken the shooter speed limit that was in place that year so we left it off.

I wish we had known more about programming and PID loops when we built that robot. We could have added the second motor and used a control loop to maintain a constant speed on the shaft. That way the second motor would have brought us (back) up to shooting speed more rapidly, but then would have dialled back the power to control range. The "new" controller (okay, I guess to most students doing FRC, the cRio isn't exactly new...) makes closed loop motor control MUCH easier... most experienced teams will have had some experience with closed-loop feedback, but for newer teams looking for a good excuse to learn more about closed-loop speed control, the shooter would be a great place to start.

So while I fortunately/unfortunately don't have a robot/team to experiment with, I'm reasonably confident that two FP's, properly arranged and geared, should have good range and repeatability when configured as a vertical shooter.

And I do have to say the backspin was incredible... occasionally the balls would land in the goal, and backspin themselves right out. This year I can only see backspin as being a good thing!

Jason
Reply With Quote
  #14   Spotlight this post!  
Unread 16-01-2012, 02:04
Thermal's Avatar
Thermal Thermal is offline
Drive Team Coach
AKA: Ryan Brown
FRC #1293 (D5 Robotics)
Team Role: Mentor
 
Join Date: Oct 2008
Rookie Year: 2007
Location: Columbia, SC
Posts: 153
Thermal is a splendid one to beholdThermal is a splendid one to beholdThermal is a splendid one to beholdThermal is a splendid one to beholdThermal is a splendid one to beholdThermal is a splendid one to beholdThermal is a splendid one to beholdThermal is a splendid one to behold
Re: Side vs. Top Shooter

Quote:
Originally Posted by dtengineering View Post
So while I fortunately/unfortunately don't have a robot/team to experiment with, I'm reasonably confident that two FP's, properly arranged and geared, should have good range and repeatability when configured as a vertical shooter.
So far with our testing, your hunch is pretty reasonable. Right now we're hitting 15ft with a 3" radius grouping over 10 balls with 2 fisher prices. The FP's are mounted to a 3:1 planetary, and are both attached to a CIMple box. We can reach out and hit 20ft max. I'm confident in that range with the hood we're using on our competition robot, but I doubt we'll ever attempt to score from that range. It's pretty much a guarantee to hit from the fender, so there is not much reason to not use it.

Right now our plywood and polycarb hood with a shooter wheel thats on some very poor bushings is too rough of a mockup to give entirely concrete results to say that a single wheel hooded shooter can hit from half court reliably, but if I was to give a guess, i'd say you'll see a few robots at each regional that are entirely capable of hitting from half court on a consistent basis.
__________________
D5 Robotics: Member since 2007
Drive Team Coach, Design Mentor
Palmetto Regional attendee 2007-2011
2009 QF, 2010 SF, 2011 SF
Reply With Quote
  #15   Spotlight this post!  
Unread 16-01-2012, 10:40
Racer26 Racer26 is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Beaverton, ON
Posts: 2,229
Racer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond repute
Re: Side vs. Top Shooter

@farmersvilleRob: Have you been involved with FRC in the past?

You've made some pretty wild suggestions that are not only flying in the face of what some long-standing, well-respected FRC mentors have said based on math, but flying in the face of things they've DONE, as in, actually built, and witnessed in operation.

I personally watched a prototype shooter on Saturday shoot the 2012 game piece approximately 30ft. It was a very crude setup, and the final product would shoot much better, and more accurately. Torque, in my mind, is not at all the issue. Your suggestion that a wheeled shooter wouldn't be able to make a bigger shot than 5ft is flat out wrong. Period.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 18:10.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi