Go to Post These awards aren't easy to get, and if a team deserves an award, they deserve to be cheered on for it. - tckma [more]
Home
Go Back   Chief Delphi > Technical > Electrical
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 16-01-2012, 13:59
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,058
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Shooter Lag


Quote:
Originally Posted by Ninja_Bait View Post
What point in the motor curve would you go for; max efficiency or max power? Or somewhere in between?
You want to select a gear ratio such that, with the wheel(s) spun up to their desired speed and no balls being launched:

1) The motor is spinning at a speed slightly greater than 50% of its 12V free speed, and

2) The motor voltage required to hold that speed is sufficiently less than 12 volts, and

3) The waste power (input watts minus output watts) is not too much greater than the waste power at max efficiency at 12 volts.

These three conditions are somewhat mutually exclusive, and you may have to sacrifice here and there to find a happy medium. Or you may have to use a more powerful motor, or more than one motor.


Rationale:

#1 is so that when a ball is launched and slows the wheel down, your motor speed will be near the value required to get maximum power from the motor (when your closed-loop controller senses the error and jacks up the voltage).

#2 is so that your closed-loop speed controller has some "headroom" to apply more power (increase the applied voltage) to get the wheel back up to speed quickly

#3 is because you are going to be spinning your wheel for the entire match and you don't want to burn out your motor.

  #2   Spotlight this post!  
Unread 16-01-2012, 14:06
fox46's Avatar
fox46 fox46 is offline
Registered User
FRC #2013 (Cybergnomes)
Team Role: Mentor
 
Join Date: Feb 2003
Rookie Year: 2000
Location: Toronto, ON, Canada
Posts: 400
fox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond reputefox46 has a reputation beyond repute
Re: Shooter Lag

Also remember that the available voltage will not always be 12V and will vary depending on your battery condition and how much power the rest of the robot is drawing.
__________________
Mentor, Team 2013 Cybergnomes 2010 - 2014, 2016
Mentor, Team 3756 RamFerno 2011 - 2013
Mentor, Team 854 Iron Bears 2005-2007
Founding member, Team 854 Iron Bears 2000-2005

Mech.Eng.+Mgt University of Ontario 2009
B.Ed OCT Trent University 2015
Professional Education and Product Knowledge Consultant - Toyota Canada Inc.
  #3   Spotlight this post!  
Unread 16-01-2012, 14:14
PriyankP's Avatar
PriyankP PriyankP is offline
Registered User
FRC #0188 (Woburn Robotics)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Toronto, Canada
Posts: 87
PriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud ofPriyankP has much to be proud of
Question Re: Shooter Lag

I think the best way to go at this problem is by combining the efforts of both the mechanical and the programming sub teams. If a shooter was designed in way such that only 85% - 90% of its power will ever be needed, then you could shoot your first ball at the "full" speed (say it's 85%) then second shot could be shot immediately by changing the shooter speed via programming to 90% and so on...

I would imagine that due to the loss of momentum, running at 90% would be similar to running at 85% when the time between two successive shots is small. Yes?
__________________
Champs Schedule Highlighter App [CD Thread]

#### XYZ Regional Finalists
  #4   Spotlight this post!  
Unread 16-01-2012, 14:24
roystur44's Avatar
roystur44 roystur44 is offline
Mentor/Sponsor
AKA: Roy Dumlao
FRC #4543 (Apollo Robotics)
Team Role: Mentor
 
Join Date: Mar 2010
Rookie Year: 2006
Location: San Jose,California
Posts: 362
roystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond reputeroystur44 has a reputation beyond repute
Send a message via Yahoo to roystur44
Re: Shooter Lag

Best bet would be to delay the balls till the motor hit your ideal speed and your aim angle is correct. If you fire up 3 rapid balls that had the aim angle/motor speed off you have wasted 3 balls. Take a shot and see if it goes in then take another.
__________________
Roy Dumlao

Mentor/Sponsor
2006-2012 971
2013-2017 4543
  #5   Spotlight this post!  
Unread 16-01-2012, 14:17
Ether's Avatar
Ether Ether is offline
systems engineer (retired)
no team
 
Join Date: Nov 2009
Rookie Year: 1969
Location: US
Posts: 8,058
Ether has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond reputeEther has a reputation beyond repute
Re: Shooter Lag

Quote:
Originally Posted by fox46 View Post
Also remember that the available voltage will not always be 12V and will vary depending on your battery condition and how much power the rest of the robot is drawing.
That was the intent of the bolded portions below:

Quote:
Originally Posted by Ether View Post
2) The motor voltage required to hold that speed is sufficiently less than 12 volts...

#2 is so that your closed-loop speed controller has some "headroom" to apply more power (increase the applied voltage) to get the wheel back up to speed quickly
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 00:42.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi