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#1
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Determining ball speed, Vernier
My team has not built our shooter, but when we do I plan on using the Vernier Video Physics app to get some data on height, range, and speed. Has anyone done the same? If so, share experience, please.
http://www.vernier.com/products/software/video-physics/ |
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#2
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Re: Determining ball speed, Vernier
If you're using the wheels for shooter, the formula for calculating the tangentional velocity (the velocity of the ball) is 2*pi*f*r, where f is frequency (number of rotations in 1 second) and r is radius of the ball. The formula for calculating the range is (v^2 sin2x)/g, where v is your speed (calculated by 2*pi*f*r), x is your launch angle, and g is 9.81. The formula for a height at a specific range r is r*tan(x)-(g*r)/(v*cos(x))^2. you can rearrange these formulas to find launch angles and launch velocities.
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#3
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Re: Determining ball speed, Vernier
Quote:
Last edited by EricLeifermann : 18-01-2012 at 11:50. |
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#4
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Re: Determining ball speed, Vernier
I'm more than familiar with the theoretical speed, range, and height equations. I'm concerned with REAL flight patterns.
The app is an extension of the Vernier lab probe software. Its all about collecting a volume of data to interpret later. If we get around to it today I'll post a link to the results. |
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#5
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Re: Determining ball speed, Vernier
We used that software in my physics class to confirm that the acceleration due to gravity is indeed 9.8 meters per second per second.
I think it'll work very well for gathering the data you need. |
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#6
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Re: Determining ball speed, Vernier
Because you are shooting a sphere all kinematic equations will work. However you may want some pro computing if you will be using back spin.
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#7
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Re: Determining ball speed, Vernier
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