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Unread 20-01-2012, 21:29
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Re: Mechanum Wheels?

We are using the 8 inch. The rollers are incredibly grippy on the bridge, I fore see no issues. More testing will likely occur tomorrow. I will post any thing else we find out about them on here tomorrow. Why would they have a problem with the bump?
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Unread 20-01-2012, 21:31
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Re: Mechanum Wheels?

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Originally Posted by the man View Post
We are using the 8 inch. The rollers are incredibly grippy on the bridge, I fore see no issues. More testing will likely occur tomorrow. I will post any thing else we find out about them on here tomorrow. Why would they have a problem with the bump?
8" wheels, 4" bump, your axle hits smack-dab on the top of the bump. That makes it a little bit tricky to get up and over; I'd put a set of skid plates to knock the bump under the axle to help the robot get over the barrier.
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Unread 20-01-2012, 21:41
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Re: Mechanum Wheels?

I dont get it. As long as your not going mock 5, ok ok at fast speed in terms of robotics competitions, the back wheels will continue to push as you some what gently push your self over the bump. But we will test this tomorrow.
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Unread 20-01-2012, 22:20
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Re: Mechanum Wheels?

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Originally Posted by the man View Post
I dont get it. As long as your not going mock 5, ok ok at fast speed in terms of robotics competitions, the back wheels will continue to push as you some what gently push your self over the bump. But we will test this tomorrow.
When you hit the bump with an 8" wheel, that wheel's entire force on the bump is vertical until you get some lift off the ground on that end. So your back wheels have to work twice as hard.

An easy way to deal with this is to put an angle leading down below your axle from the edge of the frame; this allows the front wheels to get some horizontal tractive force in addition to the vertical, which allows them to help the back wheels out a bit. Do that on both sides of all four wheels, and it'll help you out a lot.
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Unread 21-01-2012, 14:50
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Re: Mechanum Wheels?

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Originally Posted by the man View Post
I dont get it. As long as your not going mock 5, ok ok at fast speed in terms of robotics competitions, the back wheels will continue to push as you some what gently push your self over the bump. But we will test this tomorrow.
Mach 5... just saying
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Unread 20-01-2012, 21:43
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Re: Mechanum Wheels?

I'm not saying no mecanums (or however you spell it), but these are some points made in previous threads:

-Less traction on the key
-As already said, loss in pushing power
-Heavy
-Forces you to use maximum number of motors for drivetrain (not usually an issue)
-While they may not affect your ability to go on the bridge, the ability to stay without being pushed off or falling off of the bridge tips your direction will be tough to deal with
-You won't be driving circles around other's bots unless you have a lot of practice.
-In order to work to their fullest extent, require a lot of thorough engineering
-More complicated to code, even at the minimum level


Like I said, I'm not telling you not to use them, but when you do, be careful and engineer it through (Not meant to sound like most interesting man in the world meme, though I'm tempted. )
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Unread 20-01-2012, 21:55
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Re: Mechanum Wheels?

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Originally Posted by SuperNerd256 View Post
-More complicated to code, even at the minimum level
I disagree with this statement. WPI has a complete library for mecanum wheels. My old team used them last year for the first time and had them programmed on the drivetrain the day we received the shipment from AndyMark.
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Unread 20-01-2012, 21:57
Andrew Lawrence
 
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Re: Mechanum Wheels?

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Originally Posted by O'Sancheski View Post
I disagree with this statement. WPI has a complete library for mecanum wheels. My old team used them last year for the first time and had them programmed on the drivetrain the day we received the shipment from AndyMark.
I mean when you go into the real nitty gritty coding stuff. THe code they give you is fine, but to make it better takes some work.

This is just what I've been told by our programmers, I'm not a master of code myself, however my trustful programmers are.
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Unread 20-01-2012, 22:03
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Re: Mechanum Wheels?

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Originally Posted by SuperNerd256 View Post
I mean when you go into the real nitty gritty coding stuff. THe code they give you is fine, but to make it better takes some work.

This is just what I've been told by our programmers
Could you please ask your programmers to tell us how they made it better than the WPI code.

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Unread 20-01-2012, 22:06
Andrew Lawrence
 
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Re: Mechanum Wheels?

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Originally Posted by Ether View Post
Could you please ask your programmers to tell us how they made it better than the WPI code.

The themselves haven't programmed it, but from reading the WPI code and looking at how to make it better, they said getting it perfect (not 100%, but a close 99%) would take some extra code.

I'll ask them at our next meeting, though. Now I'm interested, too.
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Unread 21-01-2012, 00:08
theprgramerdude theprgramerdude is offline
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Re: Mechanum Wheels?

Quote:
Originally Posted by SuperNerd256 View Post
The themselves haven't programmed it, but from reading the WPI code and looking at how to make it better, they said getting it perfect (not 100%, but a close 99%) would take some extra code.

I'll ask them at our next meeting, though. Now I'm interested, too.
Code:
void RobotDrive::MecanumDrive_Polar(float magnitude, float direction, float rotation)
{
	// Normalized for full power along the Cartesian axes.
	magnitude = Limit(magnitude) * sqrt(2.0);
	// The rollers are at 45 degree angles.
	double dirInRad = (direction + 45.0) * 3.14159 / 180.0;
	double cosD = cos(dirInRad);
	double sinD = sin(dirInRad);

	double wheelSpeeds[kMaxNumberOfMotors];
	wheelSpeeds[kFrontLeftMotor] = sinD * magnitude + rotation;
	wheelSpeeds[kFrontRightMotor] = cosD * magnitude - rotation;
	wheelSpeeds[kRearLeftMotor] = cosD * magnitude + rotation;
	wheelSpeeds[kRearRightMotor] = sinD * magnitude - rotation;

	Normalize(wheelSpeeds);

	m_frontLeftMotor->Set(wheelSpeeds[kFrontLeftMotor] * m_invertedMotors[kFrontLeftMotor]);
	m_frontRightMotor->Set(wheelSpeeds[kFrontRightMotor] * m_invertedMotors[kFrontRightMotor]);
	m_rearLeftMotor->Set(wheelSpeeds[kRearLeftMotor] * m_invertedMotors[kRearLeftMotor]);
	m_rearRightMotor->Set(wheelSpeeds[kRearRightMotor] * m_invertedMotors[kRearRightMotor]);
}
This is straight from the RobotDrive source. What could possibly be improved?
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Unread 21-01-2012, 00:10
Andrew Lawrence
 
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Re: Mechanum Wheels?

Quote:
Originally Posted by theprgramerdude View Post
Code:
void RobotDrive::MecanumDrive_Polar(float magnitude, float direction, float rotation)
{
	// Normalized for full power along the Cartesian axes.
	magnitude = Limit(magnitude) * sqrt(2.0);
	// The rollers are at 45 degree angles.
	double dirInRad = (direction + 45.0) * 3.14159 / 180.0;
	double cosD = cos(dirInRad);
	double sinD = sin(dirInRad);

	double wheelSpeeds[kMaxNumberOfMotors];
	wheelSpeeds[kFrontLeftMotor] = sinD * magnitude + rotation;
	wheelSpeeds[kFrontRightMotor] = cosD * magnitude - rotation;
	wheelSpeeds[kRearLeftMotor] = cosD * magnitude + rotation;
	wheelSpeeds[kRearRightMotor] = sinD * magnitude - rotation;

	Normalize(wheelSpeeds);

	m_frontLeftMotor->Set(wheelSpeeds[kFrontLeftMotor] * m_invertedMotors[kFrontLeftMotor]);
	m_frontRightMotor->Set(wheelSpeeds[kFrontRightMotor] * m_invertedMotors[kFrontRightMotor]);
	m_rearLeftMotor->Set(wheelSpeeds[kRearLeftMotor] * m_invertedMotors[kRearLeftMotor]);
	m_rearRightMotor->Set(wheelSpeeds[kRearRightMotor] * m_invertedMotors[kRearRightMotor]);
}
This is straight from the RobotDrive source. What could possibly be improved?
They said something about advanced controls to make the omnidirectional drive more intuitive and easy to use.
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Unread 21-01-2012, 00:28
theprgramerdude theprgramerdude is offline
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Re: Mechanum Wheels?

Quote:
Originally Posted by SuperNerd256 View Post
They said something about advanced controls to make the omnidirectional drive more intuitive and easy to use.
Controls aren't part of the drive code; they're the parameters that are passed into the drive code. What your programmers don't seem to understand is it's their code, not the WPILib code, that can be improved.

It's like saying even though the motor controller is already set to 100%, the code can be improved to set it to 110% via "better controls". That doesn't happen.
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Unread 21-01-2012, 00:32
Andrew Lawrence
 
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Re: Mechanum Wheels?

Quote:
Originally Posted by theprgramerdude View Post
Controls aren't part of the drive code; they're the parameters that are passed into the drive code. What your programmers don't seem to understand is it's their code, not the WPILib code, that can be improved.

It's like saying even though the motor controller is already set to 100%, the code can be improved to set it to 110% via "better controls". That doesn't happen.
We don't use mecanums. Never have. The point they made was in order to have the best quality controls for the drivers and have the driving experience be the most controllable and intuitive that our drivers can have, more complex programming would be required for mecanums compared to the traditional tank drive.

That's that, let's not derail this thread further.
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Unread 21-01-2012, 01:46
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Re: Mechanum Wheels?

My team has done quite a bit of experimentation with mecanum wheels this season, since we were initially doubtful of their effectiveness in certain critical areas, like traversing the barrier and climbing the bridge. Unfortunately, until we get some videos and pictures up (hopefully this weekend!) you'll have to trust me that our inadequately-described mechanisms actually work.

Surprisingly, the mecanum roller material grips better on plastic than on plywood. I suspect that fine sawdust is the culprit here, as our test of taping a sheet of plastic to one half of the bridge and then driving up resulted in the robot turning away from the side with the plastic, demonstrating higher traction on that side. We would be able to ascend while strafing, but our bridge has a significant lip that makes it very difficult to go from the ground to the bridge while sideways. No problems with turning sideways partway up and balancing that way, though!

We devised a system of raised powered traction wheels to pull the robot onto the barrier and provide a better point of contact to the mecanum wheels. Our prototype long chassis has no problems climbing over the barrier, even from a stop very close to the barrier without a high-speed run-up. The mecanum rollers function exactly as they should, in that the force vectors cancel due to the wheel orientation and no disadvantageous rolling occurs.

We use mecanum wheels because the extra range of motion is highly useful in offensive play. The ability to strafe has been particularly helpful when lining up on the bridge and will likely be very useful when the robot is sideways while trying to balance three robots. From a control perspective, we use flight simulator joysticks with a twist axis, a setup which has proved highly intuitive and easy to explain to 6th-graders during our school's open house.

In short, while mecanum wheels are certainly not perfect for everything, they have none of the negative traits frequently attributed to them, namely low traction, and we expect to use them to great advantage this season.
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