Go to Post In the 2010 game, FRC and FVC robots will be working together to cut Dave's hair, mow his lawn, and serve him dinner. ;) - Rich Kressly [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 20-01-2012, 23:37
SCRktkt SCRktkt is offline
Registered User
no team
 
Join Date: Jan 2012
Location: Seattle
Posts: 12
SCRktkt is an unknown quantity at this point
Re: Iiko Texturing problems

The model already has UV coordinates on it, but the material is merely a placeholder. I would recommend creating a new material for the iiko, and it is your option to use the included texture or paint one of your own. In the supporting videos, I do walk through (for both 3ds Max and Maya) how to put a Sub-Surface Scatter skin on, and where to add the textures. As for painting a new one, here are some ideas:

1. In 3ds Max, try painting diffuse, bump, and specular maps using Viewport Canvas. You can paint on the model in the viewport, and use layers, brushes, blending modes, etc.

2. From either 3ds Max or Maya, take your model over to Mudbox using the Send To function. In Mudbox, subdivide and sculpt, then export a normal map back to Max or Maya. While you're there, paint the new geometry using the paint tools, and take those maps back as well.

Hope this helps, and feel free to ask if you have more questions.

-Adam Crespi
  #2   Spotlight this post!  
Unread 21-01-2012, 09:29
Offline's Avatar
Offline Offline is offline
Registered User
FRC #0935
 
Join Date: Jan 2012
Location: Kansas
Posts: 5
Offline is an unknown quantity at this point
Re: Iiko Texturing problems

found out problem, iiko textures needed to be in the C: drive, under programfiles-autodesk-3dsmaxdesign-maps. and drop the screenassets folder in there
  #3   Spotlight this post!  
Unread 22-01-2012, 14:17
irrelevanttaco irrelevanttaco is offline
Registered User
FRC #1987 (Broncobots)
Team Role: Animator
 
Join Date: Feb 2011
Rookie Year: 2008
Location: Lees Summit
Posts: 23
irrelevanttaco is an unknown quantity at this point
Re: Iiko Texturing problems

I had this problem last year too! Another easy fix is to go up to the logo in the top left and choose manage. Then go to asset tracking, right click the greyed out texture and hit set path. Then just choose where the file is. Dont know if they fixed it in this years model though
  #4   Spotlight this post!  
Unread 30-01-2012, 19:19
SCRktkt SCRktkt is offline
Registered User
no team
 
Join Date: Jan 2012
Location: Seattle
Posts: 12
SCRktkt is an unknown quantity at this point
Re: Iiko Texturing problems

This is where the project structure in 3ds Max and Maya is really crucial - these problems would not be happening if proper project setup was followed. For both apps, the idea of a project is that all of the assets will reside in a project directory, in sub-directories. When the project is set, the program looks to the appropriate directory for that asset. For example, 3ds Max looks to sceneassets\images\ for bitmap textures, and will render to \renderoutput, save scenes in \scenes, and so on. Maya follows a similar structure, with textures going in the \sourceimages folder, scenes in \scenes, etc. Hence, setyour project first, and save your scenes in the \scenes directory. When you make textures, put them in the \sceneassets\images directory, and then browse to them from the Materials Editor. If you store images all over the hard drive, 3ds Max may lose track of where the image is, especially if you are moving your scenes between computers. I'll be posting a video on the Autodesk site shortly going over project structure, as this is not the first time this has come up.

As far as applying the textures in a material, watch the videos on the Autodesk First Robotics site on lighting and materials; there are videos for both 3ds Max and Maya.
__________________
Adam Crespi
Autodesk Certification Evaluator
Instructor, The Art Institute of Seattle
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:28.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi