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Unread 22-01-2012, 14:17
irrelevanttaco irrelevanttaco is offline
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Re: Iiko Texturing problems

I had this problem last year too! Another easy fix is to go up to the logo in the top left and choose manage. Then go to asset tracking, right click the greyed out texture and hit set path. Then just choose where the file is. Dont know if they fixed it in this years model though
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Unread 30-01-2012, 19:19
SCRktkt SCRktkt is offline
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Re: Iiko Texturing problems

This is where the project structure in 3ds Max and Maya is really crucial - these problems would not be happening if proper project setup was followed. For both apps, the idea of a project is that all of the assets will reside in a project directory, in sub-directories. When the project is set, the program looks to the appropriate directory for that asset. For example, 3ds Max looks to sceneassets\images\ for bitmap textures, and will render to \renderoutput, save scenes in \scenes, and so on. Maya follows a similar structure, with textures going in the \sourceimages folder, scenes in \scenes, etc. Hence, setyour project first, and save your scenes in the \scenes directory. When you make textures, put them in the \sceneassets\images directory, and then browse to them from the Materials Editor. If you store images all over the hard drive, 3ds Max may lose track of where the image is, especially if you are moving your scenes between computers. I'll be posting a video on the Autodesk site shortly going over project structure, as this is not the first time this has come up.

As far as applying the textures in a material, watch the videos on the Autodesk First Robotics site on lighting and materials; there are videos for both 3ds Max and Maya.
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