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#1
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Re: Trajectory Calculator (W/ Drag)
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#2
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Re: Trajectory Calculator (W/ Drag)
I can't seem to run this on my computer. Cannot find main class...?
Either way those curves don't look like there is any drag. Did you physically measure the air drag coefficient? |
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#3
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Re: Trajectory Calculator (W/ Drag)
Our team started working on the same idea(manually integrate the drag + projectile formulas to calculate the projectile path)(http://ideone.com/aoChY, but we haven't quite gotten it to the level of completeness you did.
This is going to require a lot of testing to get the constants right though(and to see if it is accurate at all). (Also, no offense, but I would heavily suggest for you to refactor your code. All of those functions with repeated code and the whole "god" class is going to make things hard to modify and debug later on) Last edited by Lalaland1125 : 23-01-2012 at 22:36. |
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#4
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Re: Trajectory Calculator (W/ Drag)
I really want to play with a couple of these programs but yours is not working on my computer
"could not find main class: Main program will exit" |
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#5
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Re: Trajectory Calculator (W/ Drag)
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I also wrote something about 2 weeks back. This one is in GNU Octave/Matlab https://github.com/FRCTeam4069/Simul...sketball_sim.m |
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#6
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Re: Trajectory Calculator (W/ Drag)
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#7
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Re: Trajectory Calculator (W/ Drag)
Comparing a model to a model doesn't prove that either is correct. It only proves that they included similar factors, not that they included the correct factors (and factored them in correctly). The only way to validate a model is to compare it to actual test data.
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