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#16
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Re: How many motors are you thinking youll use?
At this point, I think we're thinking:
4 for drive 2 for the ball lifter/gatherer 2 for the shooter 1 for the turret That could change once we get stuff built. For example, we might go up to 4 motors on the shooter, or add an extra motor on the lifter/gatherer. But, the good news is we finalized our overall design last night, so now we can stop prototyping and start working on specifics! |
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#17
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Re: How many motors are you thinking youll use?
We're looking at 9 and pneumatics. Ambitious.
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#18
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Re: How many motors are you thinking youll use?
Quote:
Remember the ratings on the spec sheets are for 7.2 volts... I believe and please correct me if I am wrong..that they will be getting 5 volts from the digital side car... and not 7.2 They are tough little motors..and unlike the servos, they are continuous rotation so they could be geared but be careful of using the specs you are seeing on the tech spec sheet...those numbers are based on using the VEX battery (7.2 volts) which isn't legal...I would think they would pull 5 volts from the digital side car... Does anyone have an answer for this? |
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#19
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Re: How many motors are you thinking youll use?
We are looking at around 11-12 motors.
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#20
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Re: How many motors are you thinking youll use?
We are looking at 9-10.
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#21
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Re: How many motors are you thinking youll use?
Somewhere in the range of 8-10. 8 is not too many.
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#22
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Re: How many motors are you thinking youll use?
And that's why we're only using 21.
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#23
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Re: How many motors are you thinking youll use?
14 motors. It shall be glorious, noisy, and likely the bane of our battery charger. Some may be powered through relays to free up motor controllers.
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#24
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Re: How many motors are you thinking youll use?
4 CIMs - Drivetrain
2 775s - Shooter 2 FPs - Elevator 2 Windows - Turret pitch and yaw 2 550s - Ball staging and pre-shoot spin up 1 Van Door - Bridge tipper 13 in total, so far. Might end up being 14 with the addition of a third 550. |
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#25
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Re: How many motors are you thinking youll use?
4 - CIMs for the Drive
2 - 550s or 775s (if we risk it) for the collector/elevator 2 - FP in a CIM-sim for the shooter 1- Window motor for shooter angle adjustment 1- Van door motor for the bridge device 10 in total. (The van door motor will probably be on a spike) The teams that aren't listing a motor for the bridge are you using pneumatics, not going for the bridge, or have some form of passive bridge tipping system? |
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#26
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Re: How many motors are you thinking youll use?
actually at 15, heard of a team using 19
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#27
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Re: How many motors are you thinking youll use?
4 CIM- drive
4 BB550's-Shooter 2 FP's-collector 10 |
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#28
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Re: How many motors are you thinking youll use?
We're using pneumatics to control our bridge actuator.
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#29
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Re: How many motors are you thinking youll use?
hmmm....
4 drive 1 fp shooter 1 fp collector/conveyor 1 AM gearmotor turret I compressor I sure hope that's all we need... |
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#30
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Re: How many motors are you thinking youll use?
Oh why not...
4 CIMs on drive 2 FPs shooter 2 RS-550s conveyor 1 PG71 (new AM gearmotor) deploying the bridge wedge/platform possibly 1 PG71 or window on shooter angle Comments on some earlier posts: There is, in fact, a practical limit of 30 (servos + Vex motors) since you only have 20 possible PWMs on 2 sidecars. Similarly, there' only so many motors you can put on your robot. Or, at least, only so many speed controllers. At $110 each past the first 4, they start taking a significant chunk out of your budget. I realize not everything needs a Jaguar, but still, that 19 motor team is blowing a lot of budget just on motor controllers. Not to mention whatever they're using for gearboxes or couplings or what have you.... |
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