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Unread 28-01-2012, 22:57
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Re: Team 256's ball shooter prototype

That looks like a ton of compression. Could you guys perhaps be designing a modular compression shooter to change how far you shot it. If so, that's really clever.
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Unread 28-01-2012, 23:00
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Re: Team 256's ball shooter prototype

Quote:
Originally Posted by jblay View Post
That looks like a ton of compression. Could you guys perhaps be designing a modular compression shooter to change how far you shot it. If so, that's really clever.
No, but now we are! Just kidding. No, we have a set compression, and will just vary our shooting speed if needed, and some extra stuff.

Although to any team who wants to, this is an excellent idea! I suggest it to any team looking for suggestions on shooters.
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Unread 28-01-2012, 23:12
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Re: Team 256's ball shooter prototype

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Originally Posted by jblay View Post
That looks like a ton of compression.
Yeah man O.O

a few questions:

are those the 2010 kop wheels?

is it marking the balls up any?

is are you compressing more that 2"?
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Unread 28-01-2012, 23:20
Andrew Lawrence
 
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Re: Team 256's ball shooter prototype

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Originally Posted by 372 lives on View Post
Yeah man O.O

a few questions:

are those the 2010 kop wheels?

is it marking the balls up any?

is are you compressing more that 2"?
1) Those are the 2009 KOP wheels, however we plan on using different ones.

2) No marks on the balls!

3) I think a bit more than 2 inches, maybe . I'll let you figure that out.
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Unread 29-01-2012, 08:53
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Re: Team 256's ball shooter prototype

Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this.

When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be.
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Unread 29-01-2012, 12:44
Andrew Lawrence
 
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Re: Team 256's ball shooter prototype

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Originally Posted by IKE View Post
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this.

When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be.
We're going for the 2 point dunk most of the time.
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Unread 29-01-2012, 12:48
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Re: Team 256's ball shooter prototype

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Originally Posted by SuperNerd256 View Post
We're going for the 2 point dunk most of the time.
If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.
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Unread 29-01-2012, 12:52
Andrew Lawrence
 
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Re: Team 256's ball shooter prototype

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Originally Posted by XaulZan11 View Post
If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.
Yes, but we also want the ability to shoot far. It makes a team more versatile if they can drive around and score balls really quickly with a dunk, and if needed feed their alliance balls from their alley, making an occasional basket.

We don't loose any power with our current designs, and it gives us the advantage of versatility.
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