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#1
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Re: Team 256's ball shooter prototype
That looks like a ton of compression. Could you guys perhaps be designing a modular compression shooter to change how far you shot it. If so, that's really clever.
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#2
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Re: Team 256's ball shooter prototype
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Just kidding. No, we have a set compression, and will just vary our shooting speed if needed, and some extra stuff.Although to any team who wants to, this is an excellent idea! I suggest it to any team looking for suggestions on shooters. |
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#3
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Re: Team 256's ball shooter prototype
Yeah man O.O
a few questions: are those the 2010 kop wheels? is it marking the balls up any? is are you compressing more that 2"? |
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#4
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Re: Team 256's ball shooter prototype
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2) No marks on the balls! ![]() 3) I think a bit more than 2 inches, maybe . I'll let you figure that out. |
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#5
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Re: Team 256's ball shooter prototype
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this. When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be. |
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#6
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Re: Team 256's ball shooter prototype
Quote:
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#7
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Re: Team 256's ball shooter prototype
If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.
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#8
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Re: Team 256's ball shooter prototype
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We don't loose any power with our current designs, and it gives us the advantage of versatility. |
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