Go to Post And then, at the end of the match, the drive teams who are being lifted all say at once (in a GOVERNATOR voice)- "GET TO ZE CHOPPER!!!" - Graham Donaldson [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: Is your team going over the bump at mid-field?
Yes! 194 77.91%
No! 37 14.86%
No... but I wish we were! 18 7.23%
Voters: 249. You may not vote on this poll

Closed Thread
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 29-01-2012, 07:03
wilhitern1's Avatar
wilhitern1 wilhitern1 is offline
Sr. Systems Analyst / BRM
AKA: Neal Wilhite
FRC #1225 (Gorillas)
Team Role: Mentor
 
Join Date: Jan 2011
Rookie Year: 2011
Location: Hendersinville, NC
Posts: 147
wilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to allwilhitern1 is a name known to all
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by ThirteenOfTwo View Post
Q7) What is A5 * A6?
A7) Our team thinks it's between zero and ten seconds.
You left out in your analysis, how often is the bridge blocked and for how long. Think about all teams following your logic. How much bridge crossing is happening? It is just too dangerous for two bots to attempt to cross one bridge at once. Could it be done? yes, but not safely and quickly...
  #17   Spotlight this post!  
Unread 29-01-2012, 08:40
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,101
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

On day one our team did a little simulation of the game and from that we found that most of the moves our team members made were going across the field to get a ball from the human player in a competitive match (several scores from each alliance). With that being said we played around with whether or not going over the bump was necessary. We thought through it some more and came up with that if we just went over the bridge it would take a few seconds longer to cross but we are limited to 2 bridges: one of which is our own alliance's shared with 2 robots and a common bridge which is shared with 5 other robots 3 of which would want to stop us. Additionally, what if one of our robots got stuck on either bridge or takes much longer than us to cross then we are now stuck in rush hour traffic at the tolls, and in a game with so few balls what if for some reason we there are several ball in our opponents zone constantly?

Conclusion, crossing the bump while another design challenge will pay off in the long run in that we can move across the field over multiple access points to maximize our ability to play the game. To accomplish this we have angles on the front of our frame that allow us to glide over the bump with a 6wd.

We were also torn between a long and wide drivebase. A wide robot would give us a large gap for pickup and have an easier time fitting on the bridge but comes a the cost of having a high chance of tipping if not designed properly due to the shorter wheel base. A long robot takes away our ability for a large pickup but is safer at going over the bump and fitting in our ball pickup and shooter.

Conclusion, make a long robot with a drop down harvester at full width and is heavily weighted towards one side to fit on the bridge for a triple balance.

Pretty lengthy but this is what our team came up with in the end. The biggest thing is making sure your team can accomplish what you intend to build.

Good luck!
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
  #18   Spotlight this post!  
Unread 29-01-2012, 09:47
MrForbes's Avatar
MrForbes MrForbes is offline
Registered User
AKA: Jim
FRC #1726 (N.E.R.D.S.)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2006
Location: Sierra Vista AZ
Posts: 5,963
MrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond reputeMrForbes has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

We don't know if we're going over the barrier. Hopefully we'll know in a week or two. But we are going to make the robot so it can attempt it.
  #19   Spotlight this post!  
Unread 29-01-2012, 10:43
tsaksa's Avatar
tsaksa tsaksa is offline
Registered User
FRC #0997 (CHS Robotics)
Team Role: Mentor
 
Join Date: Jul 2011
Rookie Year: 2011
Location: Corvallis Oregon
Posts: 203
tsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond reputetsaksa has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

The students really wanted to go over the bump, so that is what we are doing even though some of the mentors still think this puts the schedule at risk. Our team has traditionally done track drive which takes more machining, expense, and tweaking, than other drive bases. Last year they had more difficulty (than usual) getting everything done on time. So for practice over the summer they decided to build a demo-bot using regular wheeled kit-bot parts. From that experience they seemed ready to build a normal wheeled robot this year so they could focus more on the other parts of the challange. Than they saw the barrier that seemed to call out for tracks. What to do!

What we came up with is a wheeled robot that still has some track like characteristics. In stead of chains in some places it has timing belts. These belts are supported in such a way as to act enough like a track to hopefully allow the robot to avoid high centering when crossing the barrier. It is not a real track and will not be good enough to use much, but hopefully it will work just enough to navigate the barrier.

If everything works out, and that still seems like a big if right now, we will have a robot that drives around most of the time like a wheeled robot with just a little assistance from the pseudo tracks only when needed. We are using custom wheel mounting plates, but believe the design could ultimately be adapted to a kit of parts frame to allow teams to experiment with track drive without a lot of machining or expense.

The design is lower cost than traditional track drive and requires less machining because it uses the standard Gates timing belts with off the shelf pulleys. But that means you only get part of the advantages of track drive. The students are calling this variation Corvallis Spartan Drive because they do not know if it has ever been tried before. We will need to post some pictures if we ever get it working. Too soon to say if it has any advantage, or will even be competitive, but that is what happens when you try something new.
__________________
This is the zeroth day of the rest of your life.
  #20   Spotlight this post!  
Unread 29-01-2012, 11:38
Larry Lewis's Avatar
Larry Lewis Larry Lewis is offline
The Spiky Hair Guy
FRC #1511 (Rolling Thunder)
Team Role: Leadership
 
Join Date: Apr 2005
Rookie Year: 2005
Location: Rochester, New York
Posts: 108
Larry Lewis is a name known to allLarry Lewis is a name known to allLarry Lewis is a name known to allLarry Lewis is a name known to allLarry Lewis is a name known to allLarry Lewis is a name known to all
Re: Who is going over the bump? (A Pillar really)

I know for our team being able to get anywhere on the field rather quickly has always been beneficial to us. This is a lesson we have learned by looking at the robots that you routinely see in the finals at championships. Generally speaking they are able to easily transition from different zones of the field quickly. This allows them to acquire game pieces quickly and score them regardless of where the game pieces are on the field.

Therefore, I think that we will attempt that approach again this year but I can see where robots that can't transition the barrier are useful. If they are a really good shooting robot they can stay in their scoring zone while other robots on their alliance cross over to the other side to feed them ball.
__________________
Larry Lewis
FIRST Team 1511 - Rolling Thunder
Team Leader
2013 - Present: Systems Engineer - Viewpoint Systems
2004 - 2013: Lead Test Engineer - Harris RF Communications
www.penfieldrobotics.com
Certified LabVIEW Architect
"I haven't failed, I've found 10,000 ways that don't work" ~Thomas Alva Edison
  #21   Spotlight this post!  
Unread 29-01-2012, 11:50
Donut Donut is offline
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,287
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

Our robot is designed to focus on bridge crossing since we've been able to cross it fairly quickly and easily with a prototype mechanism we built. The plan is to build in the ability to cross the barrier as a last resort but it's not a part of our regular strategy and would probably cause damage to our drivetrain if used on a regular basis (we're using mecanum wheels that we don't want to ram into the barrier repeatedly).

Really we're hoping to end up in a feeder/shooter alliance setup and avoid crossing the barrier as much as possible for all teams involved.
__________________
FRC Team 498 (Peoria, AZ), Student: 2004 - 2007
FRC Team 498 (Peoria, AZ), Mentor: 2008 - 2011
FRC Team 167 (Iowa City, IA), Mentor: 2012 - 2014
FRC Team 2662 (Tolleson, AZ), Mentor: 2014 - Present
  #22   Spotlight this post!  
Unread 29-01-2012, 12:14
pfreivald's Avatar
pfreivald pfreivald is offline
Registered User
AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,295
pfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by Donut View Post
Our robot is designed to focus on bridge crossing since we've been able to cross it fairly quickly and easily with a prototype mechanism we built. The plan is to build in the ability to cross the barrier as a last resort but it's not a part of our regular strategy and would probably cause damage to our drivetrain if used on a regular basis (we're using mecanum wheels that we don't want to ram into the barrier repeatedly).

Really we're hoping to end up in a feeder/shooter alliance setup and avoid crossing the barrier as much as possible for all teams involved.
I think that all teams will avoid crossing the barrier as much as possible -- but really great teams will be able to cross it as necessary.

We're going octocanum this year, but have something in place to keep the shock of the barrier off of the drive train.
__________________
Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

I write books, too!
  #23   Spotlight this post!  
Unread 29-01-2012, 13:24
ThirteenOfTwo's Avatar
ThirteenOfTwo ThirteenOfTwo is offline
College...
FRC #2438 (`Iobotics)
Team Role: College Student
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Honolulu
Posts: 118
ThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to all
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by wilhitern1 View Post
You left out in your analysis, how often is the bridge blocked and for how long. Think about all teams following your logic. How much bridge crossing is happening? It is just too dangerous for two bots to attempt to cross one bridge at once. Could it be done? yes, but not safely and quickly...
Ooh, you're right.

I suppose we should conclude that our answer to that question was "never".

1) Not very much bridge crossing is happening.*
2) Opponents are not stupid enough to block your bridge and risk a technical foul.
3) Even if they block your bridge, the Coopertition bridge is open and blocking you there is a technical foul under the blockading rule.
4) That leaves two allies who can block your bridge at a time.
5) One of those allies will likely be playing defense and will thus cross midfield only once, right at the beginning.
6) That leaves one ally who can block your bridge at a time.
7) If both of you cross the bridge at the same time, neither of you is scoring.
8) If neither of you is scoring, you are losing.
9) You should never be crossing the bridge at the same time as your partner.

*This could be a flawed assumption, in which case the bump is much more important than we think. However, all of our simulations and logic back this up.

Quote:
Originally Posted by BrendanB View Post
On day one our team did a little simulation of the game and from that we found that most of the moves our team members made were going across the field to get a ball from the human player in a competitive match (several scores from each alliance). With that being said we played around with whether or not going over the bump was necessary. Additionally, what if one of our robots got stuck on either bridge or takes much longer than us to cross then we are now stuck in rush hour traffic at the tolls, and in a game with so few balls what if for some reason we there are several ball in our opponents zone constantly?
This sounds like sketchy logic. Did your simulating players try bouncing the ball from the inbounder station? What about dedicating one robot on the other side of the field to play defense AND to return scored balls?
Quote:
Originally Posted by BrendanB View Post
Additionally, what if one of our robots got stuck on either bridge or takes much longer than us to cross then we are now stuck in rush hour traffic at the tolls
In your simulations, did you ever come across a situation where more than one robot needed to use a bridge at a time? "We'd be screwed if our partner breaks down loses some validity because if your partner breaks down on the bridge (thus rendering it unbalanceable) it's probably already over.
Quote:
Originally Posted by BrendanB View Post
and in a game with so few balls what if for some reason we there are several ball in our opponents zone constantly?
The flaw here is "for some reason". Think about the reasons this would happen.

Q1) Why do they have a lot of balls?
A1) There are two possibilities.

P1) They are receiving a lot of balls.
P2) They are not scoring any balls.

C1) If P2 is true, they are losing.

Q2) From where are they receiving these balls?
A2) There are several possibilities.

P3) They are receiving them from their feeder station faster than they can score them.
P4) They are receiving them from the ground on your side of the field faster than they can score them.
P5) Some combination of P3 and P4

C2) If P3 is true, you are scoring at a faster rate than they are and therefore winning.
C3) If P4 is true, your aim is bad and their defensive robot is amazing at stealing rebounds.
C4) If P5 is true, the result is likely a combination of C2 and C3.

O1) If P4 is true, stop that defensive robot! (Or, alternately, build a robot that is accurate.)
O2) If P5 is true, stop that defensive robot! (Or, alternately, build a robot that is accurate.) (Or, if P3 > P4, don't worry!)

C4) If they have a lot of balls on their side of the field, either you are winning or one robot is responsible for their success or your alliance is so wildly inaccurate that you have no hope of winning anyways.

Last edited by ThirteenOfTwo : 29-01-2012 at 13:56.
  #24   Spotlight this post!  
Unread 29-01-2012, 18:16
team222badbrad's Avatar
team222badbrad team222badbrad is offline
3D Printing Specialist
AKA: Bradley Rigdon
FRC #0222 (The Tigertrons)
Team Role: Mentor
 
Join Date: Sep 2001
Rookie Year: 2000
Location: Tunkhannock, PA
Posts: 1,091
team222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond reputeteam222badbrad has a reputation beyond repute
Send a message via AIM to team222badbrad
Re: Who is going over the bump? (A Pillar really)

We plan to slide right over the bump like it wasn't even there...

__________________
Tigertrons are on Facebook!

http://www.printo3d.com

16th FIRST season for me.
  #25   Spotlight this post!  
Unread 29-01-2012, 18:35
pfreivald's Avatar
pfreivald pfreivald is offline
Registered User
AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,295
pfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond reputepfreivald has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by team222badbrad View Post
We plan to slide right over the bump like it wasn't even there...
Hoverbot? Or teleport bot?
__________________
Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

I write books, too!
  #26   Spotlight this post!  
Unread 29-01-2012, 18:42
Andrew Lawrence
 
Posts: n/a
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by team222badbrad View Post
We plan to slide right over the bump like it wasn't even there...

Are you gonna go Wildstang 2004 on us?
  #27   Spotlight this post!  
Unread 29-01-2012, 18:49
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,101
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by ThirteenOfTwo View Post
\\

This sounds like sketchy logic. Did your simulating players try bouncing the ball from the inbounder station? What about dedicating one robot on the other side of the field to play defense AND to return scored balls? In your simulations, did you ever come across a situation where more than one robot needed to use a bridge at a time? "We'd be screwed if our partner breaks down loses some validity because if your partner breaks down on the bridge (thus rendering it unbalanceable) it's probably already over. The flaw here is "for some reason". Think about the reasons this would happen.

Q1) Why do they have a lot of balls?
A1) There are two possibilities.

P1) They are receiving a lot of balls.
P2) They are not scoring any balls.

C1) If P2 is true, they are losing.

Q2) From where are they receiving these balls?
A2) There are several possibilities.

P3) They are receiving them from their feeder station faster than they can score them.
P4) They are receiving them from the ground on your side of the field faster than they can score them.
P5) Some combination of P3 and P4

C2) If P3 is true, you are scoring at a faster rate than they are and therefore winning.
C3) If P4 is true, your aim is bad and their defensive robot is amazing at stealing rebounds.
C4) If P5 is true, the result is likely a combination of C2 and C3.

O1) If P4 is true, stop that defensive robot! (Or, alternately, build a robot that is accurate.)
O2) If P5 is true, stop that defensive robot! (Or, alternately, build a robot that is accurate.) (Or, if P3 > P4, don't worry!)

C4) If they have a lot of balls on their side of the field, either you are winning or one robot is responsible for their success or your alliance is so wildly inaccurate that you have no hope of winning anyways.
Since we did not have a full field we did a table top simulation. I also got a chance to play with the field that morning. Our simulation assumed that no balls would be thrown or bounced over the field (we may play around with this but unless you have an inbound station, bridge, and bump you can't rule it possible).

While it may seem like, "sketchy logic" it is perfectly resonable to me. We participate in a week one regional where many teams are just getting up and running and driver skill is on the lower side unless they have practiced. All you need is one robot to have a hard time going over the bridge and you have yourself a mess. I never assume that my robot or the robots at my event will be stellar at one thing or doing something will be easy like crossing the bump or even driving. That isn't mean or saying everyone else is horrible, I'm just saying that I'm not going to assume my regional has 50 robots that can cross a bridge in 2 seconds. Following that same train of though while having one robot to funnel balls across the field is a good partner, I'm not going to assume that robot will be at my regional or in my matches. If I designed around this what am I going to do when I'm stuck with 2 other robots just like me or can't do anything?

If a partner breaks down on the ramp/is hanging off the side I'm not going to touch it unless it is absolutaly necessary out of respect for that teams robot. I will however design to go over the bump so I don't have to worry about the bridge until the end. Our design should take around 1 second to cross the bump, unless I can make a bridge cross that fast including dropping the bridge I'd do it. Again I'm not going to assume the bridge is open the entire match. To say my partners are going to stay in one zone is out there because I can't control what they do.

Assuming you are correct and they are outscoring me does that mean I stop scoring? The way I see this game is that there are 18 balls which equates to 3 per robot which is all I can have. Each inbounder can hold 2 balls which means up to 6 on each side. If you take a moment and think that over and over you'll realize that there aren't going to be a lot of balls on the field (I'm not saying 3 balls will be in each robot at all times and each inbounder will have 2 at all times). Collecting the few balls that are on the field will be a huge factor in this years game which is another reason why we see the bump as a strategic point. If it is faster to cross the bump then the bridge we will cross the bump as much as we can.

In short I'm not assuming the bridge is open all the time and I'm not going design my robot around what I think other teams can do.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
  #28   Spotlight this post!  
Unread 29-01-2012, 20:16
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
Location: Rhode Island, USA
Posts: 876
Heretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond reputeHeretic121 has a reputation beyond repute
Send a message via AIM to Heretic121
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by wilhitern1 View Post
You left out in your analysis, how often is the bridge blocked and for how long. Think about all teams following your logic. How much bridge crossing is happening? It is just too dangerous for two bots to attempt to cross one bridge at once. Could it be done? yes, but not safely and quickly...
This is where strategy comes to play... talking to your alliance partners before matches is key... you should never have a bridge jam!
__________________
2004 - Team 121 Human Player
2005 - Team 121 Student Captian
2006 - Team 38 Drive Team Coach / Mentor
2007 - 2009 - Team 121 Mentor / Strategery Master
2010 - 2013 - Team 78 Mentor / Strategy / Scouting Lead
2014 - Team 78 coach
  #29   Spotlight this post!  
Unread 29-01-2012, 20:43
Unsung FIRST Hero Woodie Flowers Award
Chris Fultz Chris Fultz is offline
My Other Car is a 500 HP Turbine
FRC #0234 (Cyber Blue)
Team Role: Engineer
 
Join Date: Jan 2002
Rookie Year: 1942
Location: Indianapolis, IN
Posts: 2,831
Chris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond reputeChris Fultz has a reputation beyond repute
Re: Who is going over the bump? (A Pillar really)

One thought to consider with the bridges is that the center bridge 'exit' location is pretty close to the key. If you come off of the bridge too quicly you have a high risk of contacting an opposing alliance robot that is in that zone.
__________________
Chris Fultz
Cyber Blue - Team 234
2016 IRI Planning Committee
2016 IndyRAGE Planning Committee
2010 - Woodie Flowers Award - Championship
  #30   Spotlight this post!  
Unread 29-01-2012, 22:05
ThirteenOfTwo's Avatar
ThirteenOfTwo ThirteenOfTwo is offline
College...
FRC #2438 (`Iobotics)
Team Role: College Student
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Honolulu
Posts: 118
ThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to allThirteenOfTwo is a name known to all
Re: Who is going over the bump? (A Pillar really)

Quote:
Originally Posted by BrendanB View Post
Since we did not have a full field we did a table top simulation. I also got a chance to play with the field that morning. Our simulation assumed that no balls would be thrown or bounced over the field (we may play around with this but unless you have an inbound station, bridge, and bump you can't rule it possible).
That's a hugely important incorrect assumption. When running your simulations, you should always simulate the real game, not change the rules to your liking. There's no point in simulating a game that you won't be playing.
Quote:
Originally Posted by BrendanB View Post
All you need is one robot to have a hard time going over the bridge and you have yourself a mess.
Well, not quite. All you need to have a mess is one robot that breaks down on your bridge (as discussed earlier, game over already). If it has a hard time, you can and should design a strategy to minimize its crossings.
Quote:
Originally Posted by BrendanB View Post
I never assume that my robot or the robots at my event will be stellar at one thing or doing something will be easy like crossing the bump or even driving. That isn't mean or saying everyone else is horrible, I'm just saying that I'm not going to assume my regional has 50 robots that can cross a bridge in 2 seconds.
Neither did we; I mentioned earlier that our analysis allots quite a chunk of extra time for bridge crossing compared to bump crossing. Just as you can't assume bridge crossing time will be zero, I can't assume bump crossing time will be. I think a five second differential for every crossing is probably reasonable. You can go higher... but as per our team's analysis, a ten-second differential (whoa!) is still only ten wasted seconds per match at most.
Quote:
Originally Posted by BrendanB View Post
Following that same train of though while having one robot to funnel balls across the field is a good partner, I'm not going to assume that robot will be at my regional or in my matches.
I should hope that there will be a robot like that at your competition--all it has to be able to do is pick up balls and throw them across the midfield gap for you to pick them up.
Quote:
Originally Posted by BrendanB View Post
If I designed around this what am I going to do when I'm stuck with 2 other robots just like me or can't do anything?
Start making bounce passes from the inbounder station or only send one at a time to cross the bridge.
Quote:
Originally Posted by BrendanB View Post
If a partner breaks down on the ramp/is hanging off the side I'm not going to touch it unless it is absolutaly necessary out of respect for that teams robot. I will however design to go over the bump so I don't have to worry about the bridge until the end.
See, the difference here is that you think you have to cross the bump in order to not have to worry about the bridge, and I think you can ignore them both altogether if your scoring mechanism is accurate enough. What it boils down to is that I assumed people would be throwing balls across the field and you assumed that they would not.
Quote:
Originally Posted by BrendanB View Post
Our design should take around 1 second to cross the bump, unless I can make a bridge cross that fast including dropping the bridge I'd do it.
See again my earlier point: A bump crossing mechanism makes any robot better, and of course you'd rather cross the bump than the bridge if you can, but for some teams it may not be worth the requisite engineering time.
Quote:
Originally Posted by BrendanB View Post
Again I'm not going to assume the bridge is open the entire match. To say my partners are going to stay in one zone is out there because I can't control what they do.
You can't? This is where pre-match discussions need to come in. Why wouldn't you tell your alliance partners to default to the most efficient possible configuration?
Quote:
Originally Posted by BrendanB View Post
Assuming you are correct and they are outscoring me does that mean I stop scoring?
In none of my scenarios were they outscoring you, expect the one in which you are inaccurate. If you are inaccurate you haven't even started scoring, so I'm not sure this makes sense...
Quote:
Originally Posted by BrendanB View Post
The way I see this game is that there are 18 balls which equates to 3 per robot which is all I can have. Each inbounder can hold 2 balls which means up to 6 on each side. If you take a moment and think that over and over you'll realize that there aren't going to be a lot of balls on the field (I'm not saying 3 balls will be in each robot at all times and each inbounder will have 2 at all times). Collecting the few balls that are on the field will be a huge factor in this years game which is another reason why we see the bump as a strategic point. If it is faster to cross the bump then the bridge we will cross the bump as much as we can.
No, you won't... you will cross the bump as much as you need to. Crossing midfield for its own sake is silly because it's wasted time. If you think you need to retrieve balls from the other side of the field, why not have one robot stay on the other side of the field to retrieve them?
Quote:
Originally Posted by BrendanB View Post
In short I'm not assuming the bridge is open all the time and I'm not going design my robot around what I think other teams can do.
We didn't assume it either; we simulated it. Then, based on our simulation, we decided what was and what wasn't an important design objective and decided to postpone pursuing a seemingly unimportant objective that would have required meaningful investment of time on our part.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:55.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi