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#1
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Re: Team 256's ball shooter prototype
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this. When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be. |
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#2
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Re: Team 256's ball shooter prototype
Quote:
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#3
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Re: Team 256's ball shooter prototype
If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.
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#4
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Re: Team 256's ball shooter prototype
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We don't loose any power with our current designs, and it gives us the advantage of versatility. |
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