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Unread 29-01-2012, 11:18
Donut Donut is offline
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

I like the bridge ram testing, we've decided upon a similar design (dubbed "the wedge") that works quite well at bridge tipping. This design requires no extra effort on the driver's part beyond driving straight at the bridge. Are you still able to unlock and retract the ram if needed?

I'll be curious to see the feed mechanism, a lot of teams are using the wheeled shooter design but I think a good feed is what will really set the accurate and consistent shooting teams apart. I know 2840 was a force at AZ last year, look forward to the webcast of your robot.
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Unread 29-01-2012, 11:20
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

We had a similar idea for crossing the bump, but we were concerned about balls getting stuck under the robot causing penalties. How are you planning to deal with that if the floor gets littered with balls?
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Unread 29-01-2012, 14:55
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Thanks, all!

Quote:
Originally Posted by Donut View Post
I like the bridge ram testing, we've decided upon a similar design (dubbed "the wedge") that works quite well at bridge tipping. This design requires no extra effort on the driver's part beyond driving straight at the bridge. Are you still able to unlock and retract the ram if needed?
We plan on only deploying the ram immediately before pushing down the bridge, so it will be stowed and protected for most of the match. The locking plate is servo-actuated, so the arm can be retracted, which will be useful when trying to cram robots onto the bridge.

Quote:
Originally Posted by Donut View Post
I'll be curious to see the feed mechanism, a lot of teams are using the wheeled shooter design but I think a good feed is what will really set the accurate and consistent shooting teams apart.
I can't show the loader quite yet, mostly because the current system uses about a dozen clamps and two feet of duct tape. Our tests showed that the variable with the greatest impact on shot accuracy was feed speed, so the challenge was to design an automated system that could load balls at a constant and precise rate. We're shooting within a 9-inch diameter circle with our current system at a distance of 20 feet, so the trick will probably be making an accurate targeting program to match.

Quote:
Originally Posted by eedoga View Post
We had a similar idea for crossing the bump, but we were concerned about balls getting stuck under the robot causing penalties. How are you planning to deal with that if the floor gets littered with balls?
We'll have a belly pan to keep things out of the robot and guards around all the places balls aren't meant to go, while the bumpers will be mounted at the absolute minimum height needed to cross the bump. While there will certainly be balls scattered around the field, we won't be seeing balls absolutely everywhere like in Lunacy. It should be reasonably easy to find a crossing point that doesn't have balls in the way.
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Unread 29-01-2012, 18:56
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Why are the kit wheels horizontally offset, instead of in line with the mecanums?
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Unread 29-01-2012, 20:10
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Quote:
Originally Posted by gingersalad View Post
Why are the kit wheels horizontally offset, instead of in line with the mecanums?
Each of the wheels has its own chain, run off double sprockets on the Toughboxes. The offset is there to get the sprockets to line up with the one on the gearbox. However, it seems to work just as well to have one somewhat longer chain going around all three sprockets to power each wheel pair, with the wheels in line. Barring anything particularly drastic, we'll probably switch to this setup for the final bot.
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Unread 30-01-2012, 21:52
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Well let me give you an update, follow the advice if you want.

Today I tested the 16:1 Banebots on the shooter and, starting at ground level the ball would land about 13' away (fully charged battery).
So I then switched back to the 4:1 and I just suggest coding down the speed for closer shots.
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Unread 31-01-2012, 12:04
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Quote:
Originally Posted by DavisC View Post
Well let me give you an update, follow the advice if you want.

Today I tested the 16:1 Banebots on the shooter and, starting at ground level the ball would land about 13' away (fully charged battery).
So I then switched back to the 4:1 and I just suggest coding down the speed for closer shots.
I believe that we're using 4:1 Banebots in our shooter. While more torque will make the shooter wheels reach their target speed faster, a higher RPM is more important to a long-range shooter. Flywheels will allow the shooter to put more energy into each shot. We'll probably run our shooter constantly throughout the match to eliminate the spool-up time of a low-geared, high-speed motor.
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Unread 31-01-2012, 19:17
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Make sure that your bridge ram is fully inside the frame perimeter at the start of the match. If it is not, it would be in violation of G21. Check the Q & A as well.
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Unread 02-02-2012, 08:32
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Re: Team 2840, Blue Tide: Prototype ALL the Things!

Neat stuff! You guys are taking a very similar approach as us to a lot of the game challenges. Clever use of mechanum wheels in the drivetrain to cross the bump as well! I'll be sure to check out the finished product up close in person at the AZ regional.
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