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Unread 29-01-2012, 12:44
Andrew Lawrence
 
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Re: Team 256's ball shooter prototype

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Originally Posted by IKE View Post
Check your repeatability. You want to make sure your shooter is extremely repeatable.
When shooting, sources of error will include distance, alignment, .... ensure your prototype is shooting in the same spot every shot. Find the variables that influence this.

When comparing a 3 point shot versus a 2 point "dunk", your 3 pt. shot needs to be at least 66% as accurrate as what you believe a 2 pt. dunk to be.
We're going for the 2 point dunk most of the time.
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Unread 29-01-2012, 12:48
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Re: Team 256's ball shooter prototype

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Originally Posted by SuperNerd256 View Post
We're going for the 2 point dunk most of the time.
If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.
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Unread 29-01-2012, 12:52
Andrew Lawrence
 
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Re: Team 256's ball shooter prototype

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Originally Posted by XaulZan11 View Post
If so, then there is likely an easier way to score that doesn't require a shooter protype that can shoot 25 feet.
Yes, but we also want the ability to shoot far. It makes a team more versatile if they can drive around and score balls really quickly with a dunk, and if needed feed their alliance balls from their alley, making an occasional basket.

We don't loose any power with our current designs, and it gives us the advantage of versatility.
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