Go to Post ... simple things can amaze me. - Andy Baker [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #21   Spotlight this post!  
Unread 01-02-2012, 15:58
jon-s's Avatar
jon-s jon-s is offline
Lead Designer
FRC #3335
 
Join Date: Feb 2012
Rookie Year: 2011
Location: Houston,Tx
Posts: 27
jon-s is an unknown quantity at this point
Re: Turret/Tower Height

We're avoiding a turret because we'd heard that during the 2006 competition, drivers would get confused by the driving chassis and turret turning independently (using tracking systems). It's also more complication that is not necessarily needed.

I think the main danger with towers is that they can whip around on the bridge, when crossing the barrier, or when your robot is hit by other robots (and can then break off without a significant amount of bracing). They also alter the center of gravity quite a lot. While you may not fall over when shooting, a robot with a tower possibly may when crossing over the barrier (especially when hit by another robot) or more likely, when crossing the bridge.

Our shooter is about 28-30in high right now. We've configured the shooter so that it can't be blocked by other robots. It is still vulnerable to being rammed.

We're aiming to be able to shoot from several places on the field.
__________________
Jon. S
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 02:36.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi