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  #106   Spotlight this post!  
Unread 01-02-2012, 20:42
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Re: 179 Swamp Teasers

Quote:
Originally Posted by dellagd View Post
Here is the Merrian-Webster Definition of holding:

4
a : to have or maintain in the grasp <hold my hand> <this is how you hold the racket>; also : aim, point <held a gun on them>

b : to support in a particular position or keep from falling or moving <hold me up so I can see> <hold the ladder steady> <a clamp holds the whole thing together> <hold your head up>

c : to bear the pressure of : support <can the roof hold all of that weight>


Ok. I really do like the idea, but it does seem like by the definition they are holding on the field element, and therefore violating that Q&A response.


What do you guys think on this ruleing?
The usage of that definition like that would then contradict the bridge supporting any robot. The bridge keeps the robots from touching the ground.
  #107   Spotlight this post!  
Unread 01-02-2012, 20:48
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Re: 179 Swamp Teasers

This design is amazing. I can only imagine all of the details that need to be attended to for this to work as a ramp, as a robot that balances on the end, and as a gathering + shooting robot. So many constraints to satisfy on one robot! It makes me happy to see a really cool design like this.
  #108   Spotlight this post!  
Unread 01-02-2012, 20:54
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Re: 179 Swamp Teasers

Quote:
Originally Posted by MagiChau View Post
The usage of that definition like that would then contradict the bridge supporting any robot. The bridge keeps the robots from touching the ground.
Eh. I agree. But then again it does say in a particular position. Im guessing that position isnt standing on it, so... Anyway, I hope it all works out for them!
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  #109   Spotlight this post!  
Unread 01-02-2012, 21:13
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Re: 179 Swamp Teasers

I can't believe how many people are surprised at a robot like this - I expected it.

Its just like 148's Tumbleweed in 2008 where its going to show its true colors in the elimination matches and be the pick of a lifetime for any alliance who can hold their own with their first two robots. Not only that, but a robot that can pretty much guarantee that an opposing alliance robot can get on the ramp with them will probably earn them the top seed anyway.

Great design. I just hope that this will be the new start of a wave of simple robot designs for all teams in the years to come.
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  #110   Spotlight this post!  
Unread 01-02-2012, 21:28
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Re: 179 Swamp Teasers

if you couldn't see this thing and someone explained that only a 6"x20something" piece of it was in contact with only the top of the bridge, would you think it was legal?
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  #111   Spotlight this post!  
Unread 01-02-2012, 21:47
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Re: 179 Swamp Teasers

Quote:
Originally Posted by dellagd View Post
Oh, and this is wayyy of topic but did anyone else know that there was a dead horse emoticon on chief delphi?

It is a bit graphic

How'd that get there
I suggested it. It was posted orignally into the 2012 hint #1 thread of doom that had turned into a deadhorse.

It was a direct port from badcaps.net forums where I am a super-mod... the forum needed a dead horse smiley.

I wouldn't consider it overly graphic... yeah, there is a whip and there is some red flecks but honestly?
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  #112   Spotlight this post!  
Unread 01-02-2012, 21:56
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Re: 179 Swamp Teasers

Wow. The design is so simple yet elegant! and the purpose makes a lot of sense.

I can't wait to see this thing in action!
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  #113   Spotlight this post!  
Unread 01-02-2012, 22:02
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Re: 179 Swamp Teasers

Great job! My team is working on a different/similar design because we were doing a holding mechanism that was similar but powered by motors and had no ramp so we have a higher notch shooter.

I also did some pixel calculations using paint and this is my find (roughly):
wheels = 104 pixels sooo,
1 inch = 17.33 pixels
14 inches= 242.67 pixels
Past the frame perimeter:
extends = 237 pixels sooo,
final extends = ~~13.67 inches, seems good to me.

also in the picture with the ramp set up, was that 22 degrees. I calculated about 27 degrees (probably just a calculation error, unless the picture was before a mod that allowed it to be only 22 degrees).
  #114   Spotlight this post!  
Unread 01-02-2012, 22:13
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Re: 179 Swamp Teasers

Quote:
Originally Posted by Tetraman View Post
Great design. I just hope that this will be the new start of a wave of simple robot designs for all teams in the years to come.
The best specialized robots in the past few years have been anything but simple though.

I'm thinking like 469 (2010), this robot, 71 (2002), 148 (2008).

I think teams forget that in order to be successful with one of these specialized designs, you have to have major good engineering, tweaking, and testing going on.
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  #115   Spotlight this post!  
Unread 01-02-2012, 22:21
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Re: 179 Swamp Teasers

Quote:
Originally Posted by DavisC View Post
Great job! My team is working on a different/similar design because we were doing a holding mechanism that was similar but powered by motors and had no ramp so we have a higher notch shooter.

I also did some pixel calculations using paint and this is my find (roughly):
wheels = 104 pixels sooo,
1 inch = 17.33 pixels
14 inches= 242.67 pixels
Past the frame perimeter:
extends = 237 pixels sooo,
final extends = ~~13.67 inches, seems good to me.

also in the picture with the ramp set up, was that 22 degrees. I calculated about 27 degrees (probably just a calculation error, unless the picture was before a mod that allowed it to be only 22 degrees).
Phewf! Thats mighty close to be extracted from a picture. But someting tells me that they would have thought of that when they built it
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  #116   Spotlight this post!  
Unread 01-02-2012, 22:56
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Re: 179 Swamp Teasers

First of all I want to congratulate on such a great design and execution . When I posted the link in our team's forum I added caption to the effect 'this is what I would call a power play (a play that executed correctly will almost guarantee whining a match)'


I am wondering how this ramp design will change the value of wide vs. narrow chassis in alliance selections. Many teams chose wide chassis because it may aid in a) balancing 3 bots, and b) with size of ball intake. This design takes away the value of the wide bots for balancing. As a matter of fact , wide bots would have harder time aligning with and climbing your ramp.

Good luck. I hope the rules are interpreted in your favor .
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Unread 01-02-2012, 23:01
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Re: 179 Swamp Teasers

Quote:
Originally Posted by CrashTestPilot View Post
First of all I want to congratulate on such a great design and execution . When I posted the link in our team's forum I added caption to the effect 'this is what I would call a power play (a play that executed correctly will almost guarantee whining a match)'


I am wondering how this ramp design will change the value of wide vs. narrow chassis in alliance selections. Many teams chose wide chassis because it may aid in a) balancing 3 bots, and b) with size of ball intake. This design takes away the value of the wide bots for balancing. As a matter of fact , wide bots would have harder time aligning with and climbing your ramp.

Good luck. I hope the rules are interpreted in your favor .
The only thing whining in this match would be the team going against these guys! New thought: Can they cross over the barrier at all? It seems like they can't get to the other side like that!
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Unread 01-02-2012, 23:07
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Re: 179 Swamp Teasers

Quote:
Originally Posted by SuperNerd256 View Post
The only thing whining in this match would be the team going against these guys! New thought: Can they cross over the barrier at all? It seems like they can't get to the other side like that!
I don't see a reason why they would need to if they are just balancing their alliance bridge. Maybe if they are trying to do the coopertition bridge, then they would need to go over the center line, but I think they might be able to drive over the bridge by articulating their ramp if they have to.
  #119   Spotlight this post!  
Unread 01-02-2012, 23:15
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Re: 179 Swamp Teasers

Quote:
Originally Posted by AlecMataloni View Post
I don't see a reason why they would need to if they are just balancing their alliance bridge. Maybe if they are trying to do the coopertition bridge, then they would need to go over the center line, but I think they might be able to drive over the bridge by articulating their ramp if they have to.
And that's my point! Maybe we'll start to see more successful robots that don't cross over the halfway point at all! If there are teams who solely focus all of their efforts on being able to score well on their side and get on the bridge, then they could essentially rule out the need of getting to the other side! And if they train their human players to feed balls over the halfway line, then they're set for the match! They can even steal balls from the opponent's alley if possible.
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Unread 02-02-2012, 00:21
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Re: 179 Swamp Teasers

Quote:
Originally Posted by SuperNerd256 View Post
And that's my point! Maybe we'll start to see more successful robots that don't cross over the halfway point at all!
Thinking about this design today, I came up with this too. At first glance, it looks like it can't cross half court, but would that really be a problem? I can envision some situations in which a robot was approaching the bridge opposite to 179, which might prevent the other robot from balancing. 179 has probably already thought of this though, along with two different ways to avoid it!
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