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#1
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Re: Turret/Tower Height
Not so much. If you do this intentionally exploiting G44's exception for G28, it's 9 points for them when you get a technical foul under G45.
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#2
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Re: Turret/Tower Height
I think the intent of the rule is pretty clear, as stated in [G28]
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Our strategy is shooting, they are interfering with our strategy, and they are liable for the penalty if they intrude upon the key. If our strategy was to bait them into the key then sting them with a penalty, that would be exploiting the exception as described in [G44]. However, that is not it. Is my analysis sound? |
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#3
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Re: Turret/Tower Height
I'm not sure if your first assertion was questioning G45's applicability to G28, but if it was:
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Good thought. |
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#4
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Re: Turret/Tower Height
Sorry to continue to derail this thread.
My strategy is to have a shot that is not blocked. In order to accomplish this, I'm going to shove any robots out of my way until the shot is clear. If, during my shoving, an oppenent is in the key, then that is a three point penalty on them. I don't intend to give them penalties, but I do intend to guarantee an unblocked shot. |
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#5
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Re: Turret/Tower Height
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#6
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Re: Turret/Tower Height
No, I don't think so. The contact would not be "purposeful" or "consequential" since you bumped them before or after you launched a ball. Think of the common-sense intention of the rule - seems to be to keep them from interfering with your shooting. Turning the rule into something more just because the syntax is not perfect is not generally a good strategy in my humble opinion.
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#7
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Re: Turret/Tower Height
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#8
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Re: Turret/Tower Height
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#9
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Re: Turret/Tower Height
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This is not exploitation of the rules; it is merely enforcement of them. |
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#10
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Re: Turret/Tower Height
And their whole point might be to distract your driver into keeping you moving. A nice proximity sensor and/or big red driver station button that puts the defensive robot into auto-reverse might be all it takes to avoid fouls.
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#11
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Re: Turret/Tower Height
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Some are missing the whole point - teams do not "enforce the rules", teams play by them. The referees "enforce the rules" and (in my humble opinion) they will be reasonable and apply common sense. If the intent were for the opponents robot not to enter the key area, just doing so would be a penalty and it is not (that I can find). |
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#12
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Re: Turret/Tower Height
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If a robot is in a position to block my shot, I have every right to push and shove that robot so they are not in a position to block my shot (just like they have a right to agitate my robot to make it difficult to shoot). However, if during that pushing and shoving my robot is in the key, then the penalty is on the defender. If the defender doesn't want that penalty, then stay away from the key . |
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#13
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Re: Turret/Tower Height
From the ground to the tip of our shooter is 55 inches with a 45 degree hood. It works great and we can shoot over anything.
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#14
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Re: Turret/Tower Height
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#15
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Re: Turret/Tower Height
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Our regional judge said if you are "playing the game" which is to say, attempting to retrieve and score baskets, then no technical. So there is the human judgement factor. Certainly if you have no ball to shoot, and no ball nearby to retrieve, just hitting the other guy to get a 3 point foul is not wise. You leave too much room for the judge to nail you with the technical. Talk to your regional head judge and get their direct feedback, especially after they get their final directions from HQ. And buy them coffee the morning of your event. |
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