|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#16
|
|||||
|
|||||
|
Re: Turret/Tower Height
I'm still not clear on the whole rule thing about that...but I kinda think you have a good approach, we might plan on making our shooter sit a bit lower, mainly to help with the CG thing. It looks like it won't lose us much.
|
|
#17
|
||||
|
||||
|
Re: Turret/Tower Height
Not so much. If you do this intentionally exploiting G44's exception for G28, it's 9 points for them when you get a technical foul under G45.
|
|
#18
|
||||
|
||||
|
Re: Turret/Tower Height
I think the intent of the rule is pretty clear, as stated in [G28]
Quote:
Quote:
Quote:
Our strategy is shooting, they are interfering with our strategy, and they are liable for the penalty if they intrude upon the key. If our strategy was to bait them into the key then sting them with a penalty, that would be exploiting the exception as described in [G44]. However, that is not it. Is my analysis sound? |
|
#19
|
||||
|
||||
|
Re: Turret/Tower Height
I'm not sure if your first assertion was questioning G45's applicability to G28, but if it was:
Quote:
Good thought. |
|
#20
|
||||||
|
||||||
|
Re: Turret/Tower Height
Sorry to continue to derail this thread.
My strategy is to have a shot that is not blocked. In order to accomplish this, I'm going to shove any robots out of my way until the shot is clear. If, during my shoving, an oppenent is in the key, then that is a three point penalty on them. I don't intend to give them penalties, but I do intend to guarantee an unblocked shot. |
|
#21
|
|||||
|
|||||
|
Re: Turret/Tower Height
Quote:
|
|
#22
|
||||
|
||||
|
Re: Turret/Tower Height
No, I don't think so. The contact would not be "purposeful" or "consequential" since you bumped them before or after you launched a ball. Think of the common-sense intention of the rule - seems to be to keep them from interfering with your shooting. Turning the rule into something more just because the syntax is not perfect is not generally a good strategy in my humble opinion.
|
|
#23
|
||||
|
||||
|
Team 4063 here is at 40" from the ground to the tip of our launcher. its at a 112 degree angle and makes two points everytime so far.
|
|
#24
|
||||
|
||||
|
Re: Turret/Tower Height
Quote:
|
|
#25
|
||||
|
||||
|
Re: Turret/Tower Height
Quote:
|
|
#26
|
||||
|
||||
|
Re: Turret/Tower Height
Quote:
This is not exploitation of the rules; it is merely enforcement of them. |
|
#27
|
||||
|
||||
|
Re: Turret/Tower Height
Ditto for us (more like 26 probably). It works out for blocking because you want to shoot at something close to 60 degrees anyway, which puts the shot to 60 inches above the ground within 6 inches of your bumper, and we figured no one would want to get that close (if they do, we're in the key and have every right to touch them when wrestling for position). It keeps the CG low, ball storage smaller (exactly 3 balls), the robot lighter, and things a bit simpler.
|
|
#28
|
|||
|
|||
|
Re: Turret/Tower Height
Quote:
Our regional judge said if you are "playing the game" which is to say, attempting to retrieve and score baskets, then no technical. So there is the human judgement factor. Certainly if you have no ball to shoot, and no ball nearby to retrieve, just hitting the other guy to get a 3 point foul is not wise. You leave too much room for the judge to nail you with the technical. Talk to your regional head judge and get their direct feedback, especially after they get their final directions from HQ. And buy them coffee the morning of your event. |
|
#29
|
|||
|
|||
|
Re: Turret/Tower Height
And their whole point might be to distract your driver into keeping you moving. A nice proximity sensor and/or big red driver station button that puts the defensive robot into auto-reverse might be all it takes to avoid fouls.
|
|
#30
|
||||
|
||||
|
Re: Turret/Tower Height
Quote:
Some are missing the whole point - teams do not "enforce the rules", teams play by them. The referees "enforce the rules" and (in my humble opinion) they will be reasonable and apply common sense. If the intent were for the opponents robot not to enter the key area, just doing so would be a penalty and it is not (that I can find). |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|