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#1
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Re: Team 2363 turret actution
At what power are you spinning that motor? We were using one of those for our collector, we may need to rethink.
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#2
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Re: Team 2363 turret actution
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This is the motor we are using |
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#3
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Re: Team 2363 turret actution
Out of curiosity, why is the chain fixed to the lazy Susan? Wouldn't a continuous chain allow you to shoot back wards? ( with proper wire routing of course)
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#4
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Re: Team 2363 turret actution
But why shooter backwards? I understand if your robot is facing the other way/driving away, however for the most part most people are going to be facing the area they'll be shooting at instead of away from it, and I doubt we'll see too many people who will be shooting while driving away from their hoops.
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#5
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Re: Team 2363 turret actution
Looks very nice! We finally got our turret testing, and we're doing pretty much the same thing, only with a belt cut in half. We also don't plan on shooting backwards. Same motor too.
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#6
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Re: Team 2363 turret actution
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In this case, perhaps you are in the process of collecting a ball. Murphy says the ball will be in the most awkward location possible. Your design decision is, can I shoot immediately, or do I need to rotate the chassis. As mentioned, a small deadzone might be acceptable. But full 180 turns to shoot might not be. |
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#7
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Re: Team 2363 turret actution
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I agree. Your robot itself is capable in moving every which direction it wants. So why have a totally separate part of the robot that turns independently of your robot when you can turn your robot just as easily in any way it wants? Unless your robot can hardly turn, or you haven't considered the robot's orientation a factor during the match, turning a robot 180 degrees is the same as turning a turret 180 degrees, if not faster since most drives are powered by 4 CIMs, whereas most turrets are going to be powered by one of the weaker motors. I've seen robots turn 180 degrees pretty fast. As for limiting actions, isn't that what engineering is all about? Tradeoffs. Torque vs speed is my favorite one. And sometimes you end up limiting things you don't really need anyways. As for your Murphy's law example (My favorite law ), there are so many ways to engineer your robot so that doesn't happen, and good driver training will easily be able to fix a ball in an awkward position.I'm not at all saying turrets are bad, and love all of the videos that are being posted. Just that there are ways to make an effective robot without turrets. |
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#8
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Re: Team 2363 turret actution
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If, by some miracle, the computer runs fast enough, and the software is good enough, it is conceivable that we could keep the shooter locked on the target with an accurate "firing solution" such that we just drive around picking up balls and firing them continuously through the hoop, on the move. Can't do that without a turret. As a mechanical guy, I always want to say, "The robot would be so much cooler if only the software could do ..." I never want to hear, "The robot would be so much cooler of only it was mechanically able to do ..." Of course, both software and mechanical people will always say, "If only the drivers were better, the robot could do ..." and the drivers will say, "If only we had the robot sooner to practice with, we could have done ..." Such is life when asked to do the impossible with too little time and not enough money. Last edited by ToddF : 05-02-2012 at 19:14. |
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#9
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Re: Team 2363 turret actution
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#10
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Re: Team 2363 turret actution
You and me both. I've been harping on the software folks to stick a laser pointer on a pan/tilt, mount it on last year's robot, and show they can hold the red dot in the center of the vision square while the robot drives around. If they can do that, we can make baskets on the fly. That's the video I want to see posted on youtube.
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#11
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Re: Team 2363 turret actution
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#12
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Re: Team 2363 turret actution
Love it! We have made a few modifications to our original prototype, pictures to come soon I hope.
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#13
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Re: Team 2363 turret actution
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I never said it wasn't possible, however it's unlikely, and easy to mess up. |
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#14
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Re: Team 2363 turret actution
Looks good, very smooth rotation.
A continuous chain would require the outer ring be a sprocket, instead of just a disk like they have. Sprockets usually aren't easy to make by teams, and finding a COTS one the right size and for a decent price is difficult. They have what looks like about a 20-30 degree deadband, which in this game probably is going to be un-noticeable. |
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#15
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Re: Team 2363 turret actution
We didn't measure the current, so I couldn't tell you how much power we were using.
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