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View Poll Results: What weight is your team shooting for?
Will go out of way and add material to make the robot 120 lbs. 46 35.94%
Will shoot for 120 lbs, but will not necessarily make it. 26 20.31%
Going for the lightest robot possible. 25 19.53%
Not shooting for any specific weight. 26 20.31%
Other 5 3.91%
Voters: 128. You may not vote on this poll

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Unread 05-02-2012, 11:13
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Re: Robot Weight

We put the bot on the scale yesterday and without one small thing, ironically, it weighed 103.
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Unread 05-02-2012, 11:26
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Re: Robot Weight

We're sitting at about 62lbs right now. That's the rolling chassis (wheels, chains, motors, gearboxes, axles), super structure, and bridge manipulator mechanism. We've still got to add the elevator assembly, shooter, and some more electronics. I think we're looking at about 115lbs total.
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Unread 06-02-2012, 00:49
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Re: Robot Weight

Now that the CAD is finally reflecting most of the robot's features (still a gearbox or two, some small frame members, etc. to add in) we're sitting at 82lbs with drive, bridge/bump crossing, ball intake/storage, and shooter. Haven't checked that the mass properties are all set properly, and of course there's more to be added in, so I'd put us at 100lbs when it's all said and done. And then of course we'll be tossing in 20lbs of steel for good measure.

Not worried about passing inspection in that regard at all. Or the size constraints for the matter...

Last edited by Aren Siekmeier : 06-02-2012 at 00:49. Reason: did I say code, really??? it's late...
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Unread 06-02-2012, 08:14
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Re: Robot Weight

Quote:
Originally Posted by Taylor View Post
As we understand this game, it's about speed. We'll keep our robot as light as possible. With a 35x27 frame and 8" wheels, we ought to be able to 'spin' on the bridge and change our orientation to perpendicular to the bridge, allowing our partners to climb up on the ends.
With over 120lbs on one end of the bridge, how can the third robot even attempt to lower the other end of the bridge? Unless you can easily be pushed sideways I dont see this as a possible solution.
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