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#1
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Re: Gear ratios for launcher
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#2
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Re: Gear ratios for launcher
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With a 6" wheel you could be looking for 2,000-5,000rpm axle speed, depending on what range you want. the actual ratio will depend on what motor(s) you're using. |
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#3
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Re: Gear ratios for launcher
Has anybody posted test data anywhere that includes wheel rpm, wheel diameter, squeeze, launch angle, and distance? [edit] and wheel moment of inertia, if available? (yeah, I know: dream on) [/edit] I've been keeping an eye out, but haven't seen anything yet. It would be most useful as a sanity check for some of the calculations. Last edited by Ether : 06-02-2012 at 01:13. |
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#4
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Re: Gear ratios for launcher
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We're gearing for a top speed at the wheel edges of about 80 ft/s (54 mph!), since this is about double the speed of 40 ft/s that worked well for basically any shot in the near half of the field in our testing. So for a 4" wheel that's a 5:1 off of FPs (0673) and we have nearly the equivelant of 4 of them (2 FPs, 2 550s), so we're making up for lost torque (see here for more of the reasoning behind that). We're using the same 8" plaction wheels we tested with because that tread seemed to work better than others we tried briefly. I pushed for wheels smaller than the ridiculous 8 inches, but nobody ever tested anything smaller (we have screwed up ways of setting priorities, working on fixing that...) and people were worried about differences in traction with smaller wheels, we stuck with 8". The reasoning for smaller wheels was mostly weight, with a marginal benefit in how the frame could be layed out (more freedom), as well as just not having ridiculously huge wheels. But no one listens to me anyway... In any case, with our 8" wheels we have 10:1 total reduction off of 2 FPs and 2 550s in the works. |
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#5
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Re: Gear ratios for launcher
Two weeks ago I made a pitcher using two rollers made out of 2.5" PVC covered in wedge top tread. This was powered by two 775s on banebot 46-1 gearboxes with no chain reduction. The compression of the balls was about 2 inches.
I would be comfortable shooting from half court with this thing. It is also good for rapid fire, the 775s have so much torque that the rollers will spin at a steady speed no matter what. |
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#6
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Re: Gear ratios for launcher
FIRST Team 1296 is trying 2 FP 801 motors at 6:1 and 2 AM motors at 4.64:1 driving 2 8" wheels (both under the ball) - have not got it running yet, a proof of concept with a CIM at 3:2 worked nicely compressing the ball 1-1/2"
HTH Last edited by wireties : 05-02-2012 at 16:00. |
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#7
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Re: Gear ratios for launcher
Team 166 is direct driving 2 axels with 2 8" wheels each. Each axel has a cimulator with 2 rs-550 motors each. We have not clocked its top rpm yet but the wheels spin quite fast as you can see in this video: http://www.youtube.com/watch?v=YtiK87pE_9U
We don't know the range of the final shooter yet, but the prototype could shoot 46-50 feet, the prototype was direct drive cims instead of cimulators. |
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#8
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Re: Gear ratios for launcher
We're making very consistent shots from key range with AM motors and planetary gearboxes, though the spin-up time between shots is too long. We're working on that problem now!
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#9
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Re: Gear ratios for launcher
My team is using a similar set up. Were getting about 16ft using belts driven by 1:1 sprockets off a AndyMark gearbox (the one for the Fisher Price). Accuracy is OK, but we've really been underwhelmed by its performance.
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#10
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Re: Gear ratios for launcher
using RS-775s with 4:1 reduction direct driving to 8" wheels with about 3" of compression we are getting very consistently balls going well over 30 feet
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#11
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Re: Gear ratios for launcher
What voltage are you running the motor(s) at? i.e. what is the motor voltage when the wheel has come up to speed and no balls are being fed to it? |
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#12
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Re: Gear ratios for launcher
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They were using home-built speed controllers with a knob control -- I'm not sure what the duty cycle voltage was. (I wasn't there... had a funeral this weekend, so Saturday was the first FRC day ever without me there. Quite weird, I must admit!) |
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#13
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Re: Gear ratios for launcher
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#14
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Re: Gear ratios for launcher
I believe they do!
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#15
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Re: Gear ratios for launcher
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The trick is to find a balance between not enough compression (not enough energy from the wheel gets transferred to the ball, leading to wimpy shooting range) and too much compression (too much energy is taken from the shooter wheel without any shooter range improvements). If you do some experimenting, you'll find an a good balance between the two. Once you find the ideal level of compression, then you can look into substituting other motors, gear ratios, and wheel sizes. |
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