Go to Post I want to see the [game] animation robot with the plunger to pick up balls and the boots that spin to kick them. Could you do that please. It would be very awesome. :D - the man [more]
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Unread 09-02-2012, 09:03
jwfoss jwfoss is offline
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Re: Driving long?

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Originally Posted by thefro526 View Post
We ended up assessing a few parameters and came to the conclusion that we could build either a long or wide robot without too much hassle and have them both be about equally competitive. These discussions finally culminated in the decision to build a 'Short Long' of sorts. For all intents and purposes, our foot print is ~32"x27.75"
We came to a similar conclusion. After last year we talked to our drivers about what they would like to see moving forward. They loved the 2-speeds we ran last year but wanted the robot to be more stable and have a more predictable center of turning. When this years game was released we determined that stablity while tranversing the bridge/barrier was going to be critical to our design. We finalized on an 8wd (5" Colsons), with dropped center wheels (1/8"). Our overall chassis size is smaller than your average "long" robot at ~34" x 26".
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Unread 09-02-2012, 09:19
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Re: Driving long?

We decided to go for wide for two reasons: Firstly, it makes balancing easier with three robots. Sure, you can go for long and rotate on the bridge, but that takes time. What if you could have scored 6 extra points in that time? Our second conclusion was that balls would be a tough commodity in this game, so it was essential that we were able to collect them easily. Thus, a larger surface for the collector was necessary, and we put it on our wide side. We're keeping our CoG low, so we can still go over the barrier.
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Unread 09-02-2012, 09:34
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Re: Driving long?

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Originally Posted by Grim Tuesday View Post
We decided to go for wide for two reasons: Firstly, it makes balancing easier with three robots. Sure, you can go for long and rotate on the bridge, but that takes time.
Less than a second for us, and we can drive sideways afterward. I wouldn't recommend it without a zero-turn-radius robot.
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Unread 09-02-2012, 09:47
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Re: Driving long?

We figure balancing 3 robots is going to be a lot harder than some people think - especially since no one is going to be trying it until the elimination matches. You'll see a lot of teams try for 3 and not get any bonus points because of it, being beaten by people going for two who get it because they've had a lot of practice doing that.
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