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#1
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Re: Tips from a veteran Robot Inspector
What about protecting the shooter wheels? Our gears are relatively inaccessible but one could stick their hands into the wheel. Any comments or suggestions?
TIA Last edited by wireties : 16-02-2012 at 16:13. |
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#2
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Re: Tips from a veteran Robot Inspector
Clearly marking it as a dangerous area (caution tape or Yellow/Black stripes) is better than nothing if some sort of physical guard is not possible because of other constraints.
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#3
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Re: Tips from a veteran Robot Inspector
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#4
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Re: Tips from a veteran Robot Inspector
We are assembling our shooter - it sits on a what looks like a 17" dia gear. In some places this gear gets close to the plate under it. If one got a finger under it or near the gear (on a AndyMark gear motor) that drives the turntable, it could hurt you. So my question is - will a robot inspector likely make us cover this area for safety reasons?
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#5
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Re: Tips from a veteran Robot Inspector
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Al, As far as the wheels, which I thought is what he was talking about, it would be difficult to protect them without blocking the ball. I would completely agree, however, that any other area that could be considered unsafe should be covered by something to prevent caught fingers. I'm working field reset this year for the first time and I certainly don't want to be hurt in any way that isn't due to a lack of attention on my part. |
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#6
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Re: Tips from a veteran Robot Inspector
I was - these were two distinct questions. Thanks for the advice on both!
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#7
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Re: Tips from a veteran Robot Inspector
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#8
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Re: Tips from a veteran Robot Inspector
Our bot pulls balls in on all 4 sides so we have small-ish bumper segments on the corners. Right now the numbers appear in order but with a gap on each side. Does that sound legal? Or would the complete number appearing across the corner work? The Q&As relevant to R35 are kinda vague. If you inspected our bot, what would you say?
TIA |
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#9
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Re: Tips from a veteran Robot Inspector
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So, no gaps, and I wouldn't go around the corner, either (too easy to construe as a gap in the number, or the wrong number altogether). But the GDC hasn't been asked about going around the corners yet, so that one might be an interesting one to see what they say. |
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#10
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Re: Tips from a veteran Robot Inspector
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"The requirement is that the numbers be viewable from approximately 90° intervals around the Robot. There is no requirement on exactly where, within that 90° interval the numbers are." Maybe numbering around the corner will work... arghhh Last edited by wireties : 18-02-2012 at 07:51. |
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#11
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Re: Tips from a veteran Robot Inspector
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#12
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Re: Tips from a veteran Robot Inspector
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Ours are wrap around bumpers, maybe this will make the inspectors happy... |
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#13
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Re: Tips from a veteran Robot Inspector
Al already posted a great post on bumpers, but I wanted to re-emphasize it for all teams out there. At a pre-ship scrimmage today with about 25 teams, over half of them would have had to re-do their bumpers in order to pass inspection. The most common issues I saw:
- Team number. Per the Q&A, you CAN NOT split your numbers - if you have an opening with short bumpers on either side, your ENTIRE team number must be on ONE of those bumpers. - Bumper attachments - Per the 1-17 update to R33, your bumpers have to be attached at the ends of the bumper. Many teams with 8" bumpers had a single attachment to the frame in the middle of the bumper. With that design, there is a single point of failure and your bumper will fall off. With a single point and a strong hit, the bumper could rotate and not provide the needed protection. Mount them securely! - Frame Perimeter. Several teams had concave frame segments, which made it impossible to place the bumpers on the frame perimeter. |
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#14
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Re: Tips from a veteran Robot Inspector
Jon et al,
If the design of the robot frame is such that bumpers cannot be attached at the ends but are still securely fastened to the frame of the robot, I believe that is the intent of the rule in the above case. On a short bumper section (~8 inches) two attachments may be needed depending on the design, to be "securely fastened" as the rule specifies. Please keep this thought in mind...your bumpers reflect on your robot design and construction. If they are floppy and falling off, scouters might note that. If you want to play on Saturday afternoon you have to make everything look nice and work well, in addition to performing well. If you want to be recognized, team numbers cannot be ambiguous, split or hard to read. If your design requires a bumper that is only 8 inches long adjacent to an exterior vertex, then design the bumper to add the 5" vertical pool noodle that protects the corner to that bumper segment. Then do your best to make your numbers 4" high and fit into the 10.5 inch width you have. If you were to split your team number XXYY, I will bet some scouter will only write down XX. It is my belief in the order of priority that the GDC wants 1) readable numbers at a distance, 2) at four locations, 3) 4" high, 4) in white or outlined in white, 5) not split, 6) 3/4" stroke. Unspoken in this rule is this test "readable by your grandmother sitting in the stands and wanting to cheer for your team but she needs to see your team number" and "you know that teams are watching you on the webcast because they are playing you next week and want to know which robot is which." |
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#15
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Re: Tips from a veteran Robot Inspector
Keith and Joe,
The best answer would be to protect as much of the shooter (or any moving parts) as best you can. Field resetters, judges and refs aren't always robot team members. |
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