|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
|||
|
|||
|
Rule about being in the key
We know that if you are in the key no other robot can interfere with you but we wanted to know if it means just any part of your robot or the whole robot has to be in the key
|
|
#2
|
|||||
|
|||||
|
Re: Rule about being in the key
Quote:
Quote:
|
|
#3
|
|||
|
|||
|
Re: Rule about being in the key
Were aware of that, but is it while your ENTIRE robot is in the key, or just some part?
|
|
#4
|
||||
|
||||
|
Re: Rule about being in the key
It says "contact" with the key so as long as the bot is touching the key they are protected from being hit.
Any part of the bot. |
|
#5
|
||||
|
||||
|
Re: Rule about being in the key
I could see refs calling it if the shooting robot is over the key but a wheel/appendage is not physically touching the ground inside the key. You may want a clarification from a ref or might be covered in drivers' meeting.
|
|
#6
|
|||||
|
|||||
|
Re: Rule about being in the key
Quote:
There isn't really any grey area on this one - touch the key with a wheel, a bridge manip, an appendage, a ziptie, etc, and you're protected. ________ Quote:
Robots may not touch an opponent Robot breaking the vertical plane defined by the edges of it's Key, Alley, or Bridge." That's just my interpretation based on how the GDC seems to write rules, though as you may know, they can change over night. Last edited by thefro526 : 16-02-2012 at 20:48. |
|
#7
|
|||||
|
|||||
|
Re: Rule about being in the key
This rule is pretty much identical to a rule from Triple Play. You had to physically touch the protected area then, so you're going to have to physically touch the protected area now. I recommend a few zipties hanging down from the edges of your robot. If the refs see something like that on your robot then they'll start assuming you're in contact with the key once the edge of your robot goes over it.
|
|
#8
|
||||
|
||||
|
Re: Rule about being in the key
As Kevin mentioned, zip-ties! Or anything else "dangling" beneath your robot's corners to help ensure contact.
|
|
#9
|
|||||
|
|||||
|
Re: Rule about being in the key
Quote:
![]() |
|
#10
|
|||
|
|||
|
Re: Rule about being in the key
so a good strategy is to hang out by the key and then bump into an opponent's robot as they go by. they get the penalty--easy way to score some points.
|
|
#11
|
|||||
|
|||||
|
Re: Rule about being in the key
Quote:
Also, you forgot that if they extend below the bottom of your wheels at any moment, they're the new bottom of your robot and your bumpers might suddenly be out of the bumper zone. |
|
#12
|
|||||
|
|||||
|
Re: Rule about being in the key
Quote:
Quote:
Yeah, if you do this, they're going to red card you on about the third or fourth "accidental" bump. And the second bump in subsequent matches. |
|
#13
|
|||
|
|||
|
Re: Rule about being in the key
Quote:
Thanks everyone! |
|
#14
|
||||
|
||||
|
Re: Rule about being in the key
Just remember, there are many defensive strategies that they can still do. They can block your shots. They can obscure your camera's vision. They can generate noise that interferes with your sensors (though there may be other rules against this, I'm just not sure). They can block your drivers vision as to where the robot actually is. And so on...
|
|
#15
|
||||
|
||||
|
Re: Rule about being in the key
Quote:
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|