Go to Post This is ChiefDelphi. There are threads on everything! - LauraN [more]
Home
Go Back   Chief Delphi > Technical > IT / Communications > 3D Animation and Competition
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 18-02-2012, 11:38
rzoeller rzoeller is offline
MN GOFIRST Recruitment Officer
AKA: Ryan Zoeller
FRC #2169 (RI3D 'Snow Problem; KING TeC)
Team Role: Alumni
 
Join Date: Nov 2009
Rookie Year: 2007
Location: Savage, MN
Posts: 111
rzoeller is a jewel in the roughrzoeller is a jewel in the roughrzoeller is a jewel in the rough
Re: Artifacting

What are your final gather settings?
__________________
Ri3D - 'Snow Problem Programmer
MN GOFIRST Recruitment Officer
FRC 2169 Alumni
  #2   Spotlight this post!  
Unread 18-02-2012, 11:42
irrelevanttaco irrelevanttaco is offline
Registered User
FRC #1987 (Broncobots)
Team Role: Animator
 
Join Date: Feb 2011
Rookie Year: 2008
Location: Lees Summit
Posts: 23
irrelevanttaco is an unknown quantity at this point
Re: Artifacting

Well that render was in draft. But i usually have it up around medium. With 3 bounces. But it hardly takes any of it away.
  #3   Spotlight this post!  
Unread 18-02-2012, 12:39
irrelevanttaco irrelevanttaco is offline
Registered User
FRC #1987 (Broncobots)
Team Role: Animator
 
Join Date: Feb 2011
Rookie Year: 2008
Location: Lees Summit
Posts: 23
irrelevanttaco is an unknown quantity at this point
Re: Artifacting

Here it is rendered in medium FG. With textures
Attached Thumbnails
Click image for larger version

Name:	Spottiness 2.jpg
Views:	277
Size:	216.1 KB
ID:	11971  
  #4   Spotlight this post!  
Unread 18-02-2012, 14:03
rzoeller rzoeller is offline
MN GOFIRST Recruitment Officer
AKA: Ryan Zoeller
FRC #2169 (RI3D 'Snow Problem; KING TeC)
Team Role: Alumni
 
Join Date: Nov 2009
Rookie Year: 2007
Location: Savage, MN
Posts: 111
rzoeller is a jewel in the roughrzoeller is a jewel in the roughrzoeller is a jewel in the rough
Re: Artifacting

It looks like you might not have enough polygons in the abduction ray? Or else that is just the artifacting itself more seriously.
__________________
Ri3D - 'Snow Problem Programmer
MN GOFIRST Recruitment Officer
FRC 2169 Alumni
  #5   Spotlight this post!  
Unread 19-02-2012, 15:30
playbass06 playbass06 is offline
"bass" as in the guitar, not a fish
AKA: Chris Schaaf
FRC #1986 (Team Titanium)
Team Role: Animator
 
Join Date: Jan 2009
Rookie Year: 2009
Location: Lee's Summit
Posts: 51
playbass06 is an unknown quantity at this point
Send a message via AIM to playbass06 Send a message via Yahoo to playbass06
Re: Artifacting

Try instead, putting FG back to "Draft," (it's more of a personal preference, but it tends to give you good results in little time, good for base settings) but then go to the Render Setup window. On the Indirect Illumination tab, in the Final Gather section, there should be a parameter named, "Rays per FG point." Try increasing that (default 50, try 150-200). I'd probably not go over 300 rays with that, it gets slow.

I'm not sure how much this will improve it, but it could help. It looks more like a shadow issue in some spots, and less FG. Have you tried increasing the Soft Shadows Precision multiplier?
__________________

Last edited by playbass06 : 19-02-2012 at 15:33.
  #6   Spotlight this post!  
Unread 19-02-2012, 17:04
SCRktkt SCRktkt is offline
Registered User
no team
 
Join Date: Jan 2012
Location: Seattle
Posts: 12
SCRktkt is an unknown quantity at this point
Re: Artifacting

Here are some things to do for better looking renders:

1. Increase your Final Gather accuracy; the default for draft renders is 50. In 3ds Max, this is called Rays per FG Point, and Accuracy in Maya.

2. Increase the Soft Shadows precision on your sun as the default Samples may be too low at 8.

3. Turn on your speckle reduction, or turn it up to high.

4. Increase your anti-aliasing as the default may be too low.

In my experience, speckles like you have are usually from one light source trying to do too much in a room, leaving much of the room lit by bounced light. While it is feasible to do this via brute computing force, it may be better to add other lights into the scene. Increasing the number of secondary diffuse bounces will not reduce speckles; what it does is allow the light to bounce more times off surfaces and give the scene a more luminous feel.

Depending on what is moving in your scene besides the micro-iiko on the table, you may want to consider a composite render. This will allow you to render the environment with frozen Final Gather, and then another pass with just the iiko on a matte/shadow. You could also try turning off final gather casting on the iiko, and just let him receive. Often speckles are caused by small objects casting final gather across the room on larger things. If you need help setting up composite renders or otherwise, let me know.
__________________
Adam Crespi
Autodesk Certification Evaluator
Instructor, The Art Institute of Seattle
  #7   Spotlight this post!  
Unread 21-02-2012, 15:56
rastermon rastermon is offline
Registered User
FRC #0847
 
Join Date: Jan 2007
Location: Philomath, OR
Posts: 75
rastermon is an unknown quantity at this point
Re: Artifacting

IMO, that noise will be lost in movement and in the final quicktime compression - I think it looks good
  #8   Spotlight this post!  
Unread 21-02-2012, 18:51
irrelevanttaco irrelevanttaco is offline
Registered User
FRC #1987 (Broncobots)
Team Role: Animator
 
Join Date: Feb 2011
Rookie Year: 2008
Location: Lees Summit
Posts: 23
irrelevanttaco is an unknown quantity at this point
Re: Artifacting

Ive increased the rays all the way to 1000. Still looks the same. Same with all of the other suggestions. I do only have the daylight gizmo in the scene. Im not really sure what type of light i should add to the room.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:27.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi