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#1
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Re: Kinect Issues
I suppose you could remember the highest Z you've seen on a hand or something, but my suggestion would be to use some other point on the skeleton for reference. Shoulders, spine, possibly head.
The code I referenced in the other post used the height between hip and shoulder, or something similar to normalize the arm gestures, and then had general linear scaling and offset to make the gestures comfortable and full-range. Another useful point to use is the Center of Mass of the player. Greg McKaskle |
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#2
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Re: Kinect Issues
Thanks again! We think we figured out a solution, using a combination of case structures and feed back nodes to compare the original value that we calibrated vs. the new position of the hands. We'll see how it works when we test it. Hopefully, it'll work!
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