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Unread 03-03-2012, 14:57
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Re: WEEK 1

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Originally Posted by ttldomination View Post
(1) Strategy is so big. It's so big it's not even funny.

(4) Scoring from the fender.
In eliminations, we're finally seeing fender-scoring robots being defended against, and it matters quite a bit. I've been perplexed about the lack of defense on fenderbots for two days.
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Unread 03-03-2012, 15:27
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Re: WEEK 1

Quote:
Originally Posted by pfreivald View Post
In eliminations, we're finally seeing fender-scoring robots being defended against, and it matters quite a bit. I've been perplexed about the lack of defense on fenderbots for two days.
Exaclty how are they being defending? Preventing? Pushing?
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Unread 03-03-2012, 15:32
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Re: WEEK 1

What's happening is that one team gets a nice 15 point lead, then a robot will break off from scoring to disrupt the other team the entire match.

I've been watching match results come in. There's around a 40-50% chance that if your alliance can double balance, you can win a match. Endgame matters just as much in 2012 quals as 2011 quals. However, if you can't pick up any points in hybrid or non-endgame teleop in the elims, start packing up.
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Unread 03-03-2012, 15:44
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Re: WEEK 1

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Originally Posted by PayneTrain View Post
What's happening is that one team gets a nice 15 point lead, then a robot will break off from scoring to disrupt the other team the entire match.

I've been watching match results come in. There's around a 40-50% chance that if your alliance can double balance, you can win a match. Endgame matters just as much in 2012 quals as 2011 quals. However, if you can't pick up any points in hybrid or non-endgame teleop in the elims, start packing up.
Our bot is not capable of scoring at all... Or even effectively feed
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Unread 03-03-2012, 15:35
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Re: WEEK 1

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Originally Posted by Littleboy View Post
Exaclty how are they being defending? Preventing? Pushing?
Park against the fender, push sideways if necessary.
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Unread 03-03-2012, 15:36
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Re: WEEK 1

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Originally Posted by pfreivald View Post
Park against the fender, push sideways if necessary.
So what are the ways around this for fenderbots?
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Unread 03-03-2012, 15:38
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Re: WEEK 1

Find a way to stay still.

In 2006, our team built a system that dropped incredulously high friction pads all around the robot so we couldn't be touched when we scored. If we were to have kept that subsystem on this year, that would have been something that could help.
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Unread 03-03-2012, 15:42
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Re: WEEK 1

Quote:
Originally Posted by SuperNerd256 View Post
So what are the ways around this for fenderbots?
As far as I can tell, unless you've anticipated it and built a robot to deal with it (a high-traction drive train and a sideways scoring mechanism, for example... or being able to score from both the front and the side of the fender), you're going to have a hard time dealing with a defensive robot that can prevent you from getting to your scoring position.

I'm sure people more clever/insightful than I am can come up with other solutions, too.
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Unread 03-03-2012, 15:44
Andrew Lawrence
 
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Re: WEEK 1

Quote:
Originally Posted by pfreivald View Post
As far as I can tell, unless you've anticipated it and built a robot to deal with it (a high-traction drive train and a sideways scoring mechanism, for example... or being able to score from both the front and the side of the fender), you're going to have a hard time dealing with a defensive robot that can prevent you from getting to your scoring position.

I'm sure people more clever/insightful than I am can come up with other solutions, too.
What about scoring.....from the side? (into the middle hoops?)
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Unread 03-03-2012, 16:16
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Re: WEEK 1

Quote:
Originally Posted by SuperNerd256 View Post
What about scoring.....from the side? (into the middle hoops?)
Yup. That works, too -- though you're limited to one side because of your opponent's alley. (I'd be shocked if there aren't other strategies/builds that enable fenderbots to circumvent or mitigate defense.)
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Unread 03-03-2012, 16:18
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Re: WEEK 1

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Originally Posted by pfreivald View Post
Yup. That works, too -- though you're limited to one side because of your opponent's alley. (I'd be shocked if there aren't other strategies/builds that enable fenderbots to circumvent or mitigate defense.)
All I know is front or side, 256 is just rocking those middle hoops like they're nobody's business.
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Unread 03-03-2012, 16:34
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Re: WEEK 1

Quote:
Originally Posted by SuperNerd256 View Post
All I know is front or side, 256 is just rocking those middle hoops like they're nobody's business.
I would expect no less! 256 is a powerhouse for a reason.
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Unread 03-03-2012, 16:47
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Re: WEEK 1

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Originally Posted by pfreivald View Post
I would expect no less! 256 is a powerhouse for a reason.
.......Do you mean 254? I'm going to be honest with you. I would never call 256 a powerhouse now. maybe in a year or two (or by week 5, depending how we do). We're a great team, but not a powerhouse yet. We strive to be one, and have been taking the 973 approach to things, since they are a successful team we greatly admire, and one of the best teams in my personal opinion, and pushing ourselves this year to do our best. Maybe we'll be successful. Maybe not. But until then, we are team 256. Just team 256.

Thank you very much for the compliment, but we're not a powerhouse yet. But, keep an eye out for us at the Silicon Valley and Central Valley, and you can see what we've come up with this year.
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Unread 03-03-2012, 19:04
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Re: WEEK 1

While I was not coaching or driving (those days are long gone...) it appears to be important for balancing that one robot does the majority of the work. The most effective balancing seemed to come from one robot tipping the bridge, driving up but keeping it tilted, and the second robot pushing the first up the bridge and knowing the sweet spot for stopping. It also helps a bunch if a robot won't slip down a tilted bridge with no power applied to the wheels.
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Unread 03-03-2012, 19:26
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Re: WEEK 1

1. Hybrid mode really can make a difference. There is the potential to score 36 points. That amount of points can win several matches.

2. To get a high seed, a team must have many matches where they balance with the opposite alliance on the coopertition bridge. This can not be stressed enough.

3. Balancing on bridges wins matches.

4. To win most regionals you will have to be proficient at scoring in the 3 point hoop. This can be done from the key portion with great accuracy.
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