Quote:
Originally Posted by Salemlax23
As far a defense goes, there was little to none played since most teams either shot from the key (where it would be a penalty to interfere) or from up against the fender. In addition many teams brought drivetrains with high traction so pushing wasn't very effective most of the times it was tried. The Killer Bee's "stinger" was basically a large 4-bar mechanism from what I remember, helping them to get off the ground once on the bridge and if they were unbalanced it could hold the bridge up and provide a level driving surface for adjustments, as opposed to having to drive uphill after coming crashing down. The advice that I would give would be to try to come up with ways to complement the autonomous modes of robots on your alliance, I'm on team 862 and our alliance's autonomous mode in eliminations carried our alliance into the finals and within 1 match of winning. Also make sure to give yourselves plenty of time to balance on the bridge if you choose to do so. Nothing is more depressing than being almost balanced then having teleop end and watching your robot slide back down.
Sorry about the wall of text by the way
Oh and as far as swapping out balls went, our referees only changed a ball when there was a chunk missing from it. So be ready for shooting later in the competition to become a little unpredictable.
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Our shooter remains quite predictable throughout the competition due to the way we compress balls.