|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: Human players, kinect
Over at Greater Kansas City, Team 1208, Metool Brigade, had hybrid mode kinect working. Some of their elims matches show it going well.
|
|
#2
|
|||
|
|||
|
Re: Human players, kinect
what do you recommend for team 3794??
|
|
#3
|
||||
|
||||
|
Re: Human players, kinect
Recommend in what sense?
|
|
#4
|
||||
|
||||
|
Re: Human players, kinect
whatever works for you guys. kinect will take code, but will give you a sort of teleop-autonomous hybrid. No kinect gives more time for improving code, but normal autonomous. Whatever works for you guys is always the best choice though!!
|
|
#5
|
||||
|
||||
|
Re: Human players, kinect
We believe that Kinect's usefulness is very limited. The only scenario I can see using the Kinect is for signaling the robot to begin shooting during autonomous. I don't mean for making minor adjustments or anything like that, I mean "wait until everyone's robots have finished shooting, then start shooting yourself such that you don't interfere with your alliance members' shots.
|
|
#6
|
||||
|
||||
|
Re: Human players, kinect
Either the shooting mentioned, or if your accuracy (like ours) is slim, then use it to write code for your robot to bee-line it for a bridge and tip it in your favor for the balls. You'll be surprised how much of an advantage it can give your team to automatically have at least 2 more balls immediately beginning teleop
|
|
#7
|
||||
|
||||
|
Re: Human players, kinect
I was at the Alamo Regional in San Antonio this weekend and I don't believe anyone used it (or at least didn't see anyone do so.) I don't find the Kinect useful except as mentioned above when you can tell your robot the perfect time to start the autonomous. It also seems very unreliable being from the side of the robot and being able to line up correctly. Team 118 had auto tracking during autonomous which proved to be VERY consistent. Congratulations to the team that does use it successfully.
|
|
#8
|
||||
|
||||
|
Re: Human players, kinect
Quote:
We won the Innovation and Controls Award for using the Kinect as well as our "fancy" multi-autonomous modes that are scripted by an excel spreadsheet that we ftp over to the cRIO for each different autonomous mode we run. Credit should be given to Chris Hibner for inspiration for the autonomous scripting idea. |
|
#9
|
|||
|
|||
|
Re: Human players, kinect
Thanks to David (post above) for giving us a demo of it at a local preseason meeting.
It was really easy to add with the examples working pretty much out of the box. I think if you have a day to train a human player with it, it is an easy addition to help make sure you get the coopertition balls. |
|
#10
|
|||
|
|||
|
Re: Human players, kinect
thats cool, congrats for your awards, well we had the kinect programming on the stop build day so we use it just once and we are not as good as in autonomus that if you put our robot in the right position it scores so, i think its better going for autonomus than hybrid
or what do you think? |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|