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#16
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Re: Human players, kinect
Quote:
We won the Innovation and Controls Award for using the Kinect as well as our "fancy" multi-autonomous modes that are scripted by an excel spreadsheet that we ftp over to the cRIO for each different autonomous mode we run. Credit should be given to Chris Hibner for inspiration for the autonomous scripting idea. |
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#17
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Re: Human players, kinect
Thanks to David (post above) for giving us a demo of it at a local preseason meeting.
It was really easy to add with the examples working pretty much out of the box. I think if you have a day to train a human player with it, it is an easy addition to help make sure you get the coopertition balls. |
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#18
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Re: Human players, kinect
thats cool, congrats for your awards, well we had the kinect programming on the stop build day so we use it just once and we are not as good as in autonomus that if you put our robot in the right position it scores so, i think its better going for autonomus than hybrid
or what do you think? |
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