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#1
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Re: Favorite FRC Game?
I have never met anyone who has agreed with me, but my favorite game was 2009 Lunacy. I loved the supercell end game, watching the different strategies of defending verses outscoring verses a combination of the 2. Mind you, this was my rookie year, the first year our team was established, I was a driver, and I got to watch HOT and the Thunderchickens at all of our tournaments.
From the archived videos, I really like the 2002 game as well...I love the Beatty Beast! (Go Flyers for helping them out! FRC#66) |
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#2
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Re: Favorite FRC Game?
[quote=Squeakypig;1139356]I have never met anyone who has agreed with me, but my favorite game was 2009 Lunacy. I loved the supercell end game, watching the different strategies of defending verses outscoring verses a combination of the 2. Mind you, this was my rookie year, the first year our team was established, I was a driver, and I got to watch HOT and the Thunderchickens at all of our tournaments.
I agree. I really enjoyed 2009 Lunacy. I enjoyed the high scoring and lack of control. I also really liked how important the human player was that year. This opinion might be influenced a little though because this was by far our best robot |
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#3
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Re: Favorite FRC Game?
1996: Hexagon Havoc.
To be honest, I really don't remember that much of it. But it provided my six-year-old mind with countless hours of inspiration. I drew robots in school, and planned strategies, and dreamed of the day I could compete in FRC. And although I've enjoyed most of the games since, Hexagon Havoc will always be special. |
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#4
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Re: Favorite FRC Game?
Quote:
The 3v3 era has quite a few good choices. I enjoyed Lunacy ('09), but it should have had a better end-game (7th trailer with no robot that you have to put in a starting square or something). If I had to pic a favorite for the 3v3 era, it would probably be Rebound Rumble. I felt that Rack and Roll was a bit flat, as was Breakaway. |
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#5
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Re: Favorite FRC Game?
Top 5:
2012? - It has the potential to be a great one 2006 - Can you tell I like games that involve shooting balls into goals? 2010 - I loved the number and diversity of technical challenges in this game 2004 - The last game that actually required really tough tradeoffs 2003 - Sentimental pick; the first time we had auto mode! Bottom 3: 2009 - Horrible to watch 2001 - I hope we never go back to 4 vs. 0 (or 6 vs. 0) 2002 - Push, push, push, match over I was not around for 2000, but from what I have heard and seen in videos, I think I would have liked it very much. |
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#6
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Re: Favorite FRC Game?
Quote:
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#7
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Re: Favorite FRC Game?
Middle of the pack, along with 2011 and 2005.
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#8
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Re: Favorite FRC Game?
2004 is my favorite , seeing as few if any robots could do everything in the game. Alliance selection became geared towards matching your capabilities with your partners. I liked mobile and stationary goals. I liked two different game pieces. I liked a high-impact human player role, i.e. actually scoring, not just returning game pieces to the playing field or handing game pieces to the robot, both of which struck me as somewhat menial. There was no game-breaker strategy, and interference with end-game was allowed, which we used to great effect!
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#9
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Re: Favorite FRC Game?
I only go back to 2009, but I think Rebound Rumble is the best of the four games I've been involved in. The fact that it is already fairly exciting to watch in week 1 bodes well.
My least favorite thing about 2011 Logomotion was that the GDC told us exactly what we had to do and in what order, and there was relatively little we could do to choose an innovative strategy. I also didn't like the diminishing returns for achieving excellence in tube hanging. I think this year is better than last year on both counts. If 2004 was as much of a trade-off fest as people are saying, I'd like to play a game like that. |
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#10
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Re: Favorite FRC Game?
Of my years:
#1 2010 #2 2011 #2 2008 #3 2009 2012 looks to be taking the new #2. Of past years, I'm partial to 2001. I watched the 71 highscore match on Youtube, one of the few I could find, and was mindblown at the sheer amount of coordination required. For reference, it was the only 4v0 game, all robots worked together and shared the total team score. http://www.youtube.com/watch?v=THGPS...eature=related Of course I might be a little biased in all this. See team number. 2004 of course was good, along with 2006. 2003 is pretty entertaining for about 2 seconds within the first 10 seconds and then is pretty meh. |
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#11
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Re: Favorite FRC Game?
I can't comment much on games I never personally spectated so from 2008-2012 my favorite would be Rebound Rumble, thought about it for a long time and came to the conclusion this game has done it the best. 2008 has sentimental value for me being that it was my only year as a student in FIRST and also because our robot just had such a unique way of playing the game it was always fun to watch, but all things considered it was a very simple game and didn't get exciting unless you had high levels of competition.
But back to Rebound Rumble, why is it such a great spectator game?
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#12
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Re: Favorite FRC Game?
Quote:
Lunacy did have a huge human influence but that didn't make the rest of the game better.... :/ Top 5: 5. 2001 (race against the clock was cool!) 4. 2004 3. 2007 and 2011 (basically the same game save for minibots/ramps) 2. 2005 1. 2010 (possibly 2012) |
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#13
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Re: Favorite FRC Game?
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Also, 2007 and 2011 were very different in terms of crowd appeal and gameplay. 2007's scoring was a lot more difficult to tabulate off hand, given its exponential nature (though the general sense of "long rows are good" was easy to convey). Additionally, in 2007 each alliance had their own scoring pieces but shared a scoring area (the rack). In 2011 it was the opposite, as alliances shared scoring pieces but had individual scoring areas. Just because both games had tubes placed on pegs doesn't make them similar. |
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#14
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Re: Favorite FRC Game?
I've noticed that some are talking about playing the game, and others watching it. I think that these are very different.
For watching, it also depends on wether or not you are a "FIRSTer" or an "off the street" spectator. From talking to people "off the street" here's some thoughts: Rebound Rumble - easy to understand, fantastic endgame. I think the GDC got the balance between the endgame, hybrid & teleop just about right. The Coopertition Bridge is a bit confusing ("Why didn't they get points for balancing the bridge?!?"), but it makes just about every matchup a possibly exciting match. The only thing lacking (so far from what I've seen) is the lack of opponent interaction, but the Coopertition Bridge does a good job of making up for that. Logomotion - You could actually keep track of who was winning as the game progressed without any "real-time scorekeeping" system. The minibots were cool, but the faster they got, the less exciting they were. I think the GDC was expecting a 5 to 10 second race of minibots up the poles, not a blink-and-you-miss-it lottery that determines the win. Aim High - Exciting, but the scoring periods were very confusing - often people couldn't understand why teams stopped scoring. Good endgame. Breakaway - Easy to understand, but the 1st week regionals were so plagued with penalties that they game was changed. Endgame was not worth enough points. Ranking teams was very confusing. These next few are all about the same. Good games, but they have spectator flaws that make them hard to follow. Triple Play - Teams actually had to strategize on the fly, trying to make and block rows. "Impossible" autonomous mode, which meant a boring start. No real endgame. (The strategy element of this game makes it one of my favorites, and once I would explain to spectators "look at the rows - it's like tic-tac-toe" they would get it easily. Without this explanation, they never seemed to figure out what was going on.) There was also the huge penalty problem... Overdrive - Very cool to watch robots toss the huge trackball, or run very, very fast around the track. Too many confusing penalties. Not very interesting overall. Rack 'n' Roll - Good endgame, good basic form, but the special tubes and the exponential scoring made it problematic. FIRST Frenzy - Fantastic challenge, exciting endgame, but way to much going on for someone to figure out. Zone Zeal - The eliminations were substantially different from the qualifications. No endgame (at least not once certain strategies were allowed...) Ranking based on looser score was confusing to many. Coopertition - Good solid game. Nice endgame. Just not fantastic. These games were "less than spectator friendly" Stack Attack - Nobody made stacks... This made it an exciting first 10 seconds and exciting final 10 seconds, but not much to watch in the middle. Diabolical Dynamics - I actually liked the 4 vs. 0 game, but it was difficult to follow in terms of scoring. "What are they trying to do?" was a common question. Any game that can have "good" rounds score between 3 and 700 points has a problem. Lunacy - Aptly named. It just about always ended up with bots crammed together slowly moving around each other trying to get any sort of advantage. (It really reminded me of those old school "electric" football games.) I think the quality of the games have improved in general, and certainly in terms of spectator experience. The scoring has simplified. Any time there is something that multiplied (or changed the exponent!) of the score, it makes the point values swing far too wildly. Now for actually playing the games, or watching them from the standpoint of having been on a team, that's a different story... - Mr. Van Coach, Robodox |
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#15
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Re: Favorite FRC Game?
AIM HIGH!
Who doesnt like machine guns and shooting at targets? **video game freak** |
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