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#16
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Re: Is This Not A Viable Strategy?
This, and try to only power one robot at once. When two robots are driving at once, it should only be to allow a robot with insufficient torque to push another up the ramp. When you have two robots trying to move at once, you'll try to compensate for each other's movements, likely losing balance in the process. Make small and slow movements and you shouldn't find it too difficult to balance with any team, ally or opponent.
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#17
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Re: Is This Not A Viable Strategy?
You got a couple different things going on in this thread:
Go ahead and try to balance in hybrid, just use the Kinect station as an Stop function. Make sure you test it out a few times on the practice field, with a real bridge. Also check your braking, so if the human player waves their arms enough the robot will stop and not slide off. I would do a fair bit of scouting and in matches where it will be easy to win with a balance, I would go for the points, in matches where you probably don't stand a chance, get the coopertition points. Also, how much traction do you have on the bridge? Do you have the ability to push someone else up the bridge? That will go along way if you could find a good way to cooperate with your teammates. |
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#18
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Re: Is This Not A Viable Strategy?
You might want to think about this one. What will the ranking of a team that goes undefeated and never balances on the coopertition bridge, vs. that of a team that loses 2 but balances 75% of the time?
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#19
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Re: Is This Not A Viable Strategy?
If you can cross the bridge without assistance, guard the fender to force teams to shoot from the key, not create fouls, and balance reliably (on either bridge), you will be playing on Saturday afternoon for sure. You may not be the alliance captain, but you will be playing.
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